FindMyFarms said:Akuma has a decently quick FA. Once you get your ultra his FA becomes a pretty good pressure tool IMO. Not to mention FA get up shenanigans is a pretty easy way to land his ultra.
Might not be the best, but definitely not the worst. Amazing damage plus being an excellent punisher forces your opponents to start playing REALLY safe.
No. You obviously don't play Honda at all. :lolAttack You said:Honda's Ultra connects if you so much as brush against the foot of your opponent in mid-jump. I know I've been snatched out of a jump by it a few times. A lot more reliable than Akuma's or Viper's Ultra, IMO.
corkscrewblow said:No. You obviously don't play Honda at all. :lol
That the game is fucking awesome. So GTFO troll.Barkley's Justice said:so whats the consensus now that this shit has been out for a bit?
I've had some luck hitting with it at half screen in player matches , but that's probably because people just aren't familiar with fighting Fuerte yet.TimeKillr said:Fuerte's Ultra is awesome, but you need to know the exact range it has for it to be useful. I suck with Fuerte, mind you, but after a Tortilla Buster you're in perfect range, so if you time it well you pretty much always hit (unless the people I was playing are absolutely stupid and just can't evade at all). It's also pretty good as anti-air, if you can time it.
TimeKillr said:The problem remains.
Only VERY good players will do FA -> Raging Demon.
Again, 99% of the Akuma players online don't even have a clue what FAs are, much less FA get up shenanigans are (what are those? if I see someone doing FA as I get up, I jump back..)
It is excellent damage - it has to be, otherwise it'd be even more laughable. It is an excellent punisher for jump-ins, but that's about it, sadly.
TimeKillr said:The problem remains.
Only VERY good players will do FA -> Raging Demon.
Again, 99% of the Akuma players online don't even have a clue what FAs are, much less FA get up shenanigans are (what are those? if I see someone doing FA as I get up, I jump back..)
It is excellent damage - it has to be, otherwise it'd be even more laughable. It is an excellent punisher for jump-ins, but that's about it, sadly.
Err Ryu's ultra can land off damn near ANYTHING. Got hit in the air? Take an ultra. Got hit with a hurricane kick? Take an ultra. FA? Take an ultra. canceled shoryuken? Take an ultra. Hit trade? Take an ultra. Raging demon isn't exactly the same.Won said:Just because everyone out there sucks with it, doesn't mean that it's bad.
In that case Ryu's Ultra would be even worse since he stands around for an hour after firing it and is as easy to jump over as the Raging Demon.
There's real way to hit confirm the RD outside of FAs though, while Ryu has several.Won said:Just because everyone out there sucks with it, doesn't mean that it's bad.
In that case Ryu's Ultra would be even worse since he stands around for an hour after firing it and is as easy to jump over as the Raging Demon.
drohne said:can't have a useless ultra conversation without mentioning my boy guile
can't tell you how many times i've been like 'haha, going to catch you jumping in,' only to watch my opponent land safely right next to me, block, and then rape away
or how many times i've seemed to time it perfectly, except i only get one hit on each of the first two flashkicks and consequently do shit for damage
i only really use it to punish huge whiffs or blocked ultras
Won said:Just because everyone out there sucks with it, doesn't mean that it's bad.
In that case Ryu's Ultra would be even worse since he stands around for an hour after firing it and is as easy to jump over as the Raging Demon.
Threi said:Err Ryu's ultra can land off damn near ANYTHING. Got hit in the air? Take an ultra. Got hit with a hurricane kick? Take an ultra. FA? Take an ultra. canceled shoryuken? Take an ultra. Hit trade? Take an ultra. Raging demon isn't exactly the same.
Well the thing is though, how many situations are there where someone does RD and the opponent cannot just hold up when they see the animation and avoid it?Won said:Raging Demon, like all of the grab ultras, is more of a defenseive tool. You can't do flashy combos with it, but that doesn't mean that it is completely worthless.
I think all reversals have brief invincibility on startup.FindMyFarms said:I think it might have a few frames of invincibility on start up. can anyone verify that?
I've definitely done it on get up against people that tried to meaty fireball me a little past sweep range after a knockdown.
Threi said:Well the thing is though, how many situations are there where someone does RD and the opponent cannot just hold up when they see the animation and avoid it?
I was playing someone who was landing it on me consistently after a jump over and do nothing in the air crossup. Not sure why it worked (stuck in turning animation maybe?) but jumping it was impossible if I let him get over me like that.Threi said:Well the thing is though, how many situations are there where someone does RD and the opponent cannot just hold up when they see the animation and avoid it?
Won said:Considering what else is in Akuma's toolset I guess there are more than enough.
SonOfABeep said:Hey guys could any experienced Chun players help me out with her matchup vs Claw?
I think I must really be misunderstanding his wall dive because I cannot block or punish that to save my life. Best I've come up with is jump back MK or standing jab sometimes, and the logic for blocking it seems completely arbitrary. I played against a really good vega and went 1-9 against him today and I appreciated the experience, but I think I'm just really not understanding the matchup. He's probably my 2nd worst matchup next to blanka and obviously Rufus for Chun.
Main problems are with long range ground pokes and the walldive/wall throw.
Everyone says Vega is the worst in the game so there must be something I'm missing with countering that walldive.
Relix said:Vega is actually easier for Chun. Just do not jump!! Remember, Focus Attacks STOP Vega's attacks unless they are EX. As soon a you are hit, try dashing forward TOWARDS Vega and start harassing him with pokes. Do not give him time to breathe.
Um, I don't use a turbo controller, and I do that stuff constantly.Lost Fragment said:
yeb said:Um, I don't use a turbo controller, and I do that stuff constantly.
http://www.youtube.com/watch?v=OsCvXoIHE9o
I've trained myself to do that on every MK, pretty much. Discussion of different ways to do that little combo has dominated the Gen forums at SRK for a while.
Edit: I honestly wouldn't be surprised at that particular player using turbo though, because he does some useless things like canceling his first jab into LP hands.
yeb said:Um, I don't use a turbo controller, and I do that stuff constantly.
http://www.youtube.com/watch?v=OsCvXoIHE9o
GalacticAE said:I think all reversals have brief invincibility on startup.
As for ranbats: I'm numba 1, sucka.
Jeo said:So I just faced my first Zangief as Balrog (3-1)
What can I do against the Lariat? The best I could come up with is sweep and standing Fierce,
crouching Fierce when he tried to jump at me. Every once in a while Dash low would hit but I didn't know the timing so I didn't risk it. I spent the last two games just poking the guy :/
The connection to the PCB came loose. I reconnected it then it happened again later. So I guess I just need to glue it. All is good.akachan ningen said:galacticAE, what happened with your stick? did something come loose or is it really busted?
FindMyFarms said:Oh snap, did you win the tourney?
SO YEAH, GAF RANBAT ONCE PATCH COMES OUT
Who's with me?
Yo tambien.gutter_trash said:count me in