Turtles are easy.FindMyFarms said:What's up with all the GAF bitching about turtles? Come on guys step your game up!
People who jump around every chance they get are hard (especially if you play chars that don't have decent anti-airs)
Turtles are easy.FindMyFarms said:What's up with all the GAF bitching about turtles? Come on guys step your game up!
MicVlaD said:Nope, can't do certain follow-up combo's (including back mid-kick + Yoga Flame) solely because of a controller handicap. Will need an arcade stick for those, but who knows when mine'll arrive.
EX Headstomp is a fine example. When you know it's coming (or if you react fast enough) and you jump to counter Bison with an aerial move, it WILL still hit you instead despite said counter move literally clipping right through him. Stuff like this is - simply put - jarring.
That happened to me as well the other day. I pretty much got double perfected due to that loop that i just honestly had NO idea how to get out of. I tried FA'ing one of the hits to try to mount an offensive but just ate more america-normals.Liu Kang Baking A Pie said:As Chun-Li, how do you handle Guiles that do the generic sonic boom -> low fierce sweep -> jumping knee -> repeat similar combo? I feel like his sonic booms and jumping knees won't let me move, and then he'll just do the low sweep. I try to time a short focus attack with the low sweeps, but that seems so risky for what should have an easy counter. Another problem was the guy I was playing always knew to block high for the hazan-shuu and if I had an EX bar, he avoided the instant spinning bird kicks. I felt helpless for the first time ever in SF4.
C- Warrior said:Anyone want to play some player match on xbox live.
I'm looking for someone who wants to try 'new - want to learn characters' or if you want to use your main and feel you're really terrible, that's fine to. I just don't want to practice with a new character
For me it'll be Viper and Bison.
cminuswarrior
is my gamertag
_dementia said:Yep, Digital is the way to go.
ultim8p00 said:Ugh wtf why does Sakura have zero useful crossups? She would have been godly.
The only crossup game I can pull of (that isn't shitty LK) is to the an EX tatsu, jump in with LK and land behind the player. But it's not very efficient for something that should be a fundamental way of playing.
Sometimes SFIV makes no sense.
Stantron said:Question about tech throws: Does it matter what direction the stick is held while pressing LP+LK to tech throw? In other words, can I tech throw if the stick is neutral or held down?
Also, do most people jam on LP+LK a few times real fast, or try to time it just once?
I need to learn how to anticipate and tech throws better since I started playing as Honda lately. He's got such poor poking abilities that he's more vulnerable to them. I'll get thrown immediately after a blocked jump in, or long blocked hit string. So frustrating.
You can't focus attack/dash out of the second sweep?Liu Kang Baking A Pie said:As Chun-Li, how do you handle Guiles that do the generic sonic boom -> low fierce sweep -> jumping knee -> repeat similar combo? I feel like his sonic booms and jumping knees won't let me move, and then he'll just do the low sweep. I try to time a short focus attack with the low sweeps, but that seems so risky for what should have an easy counter. Another problem was the guy I was playing always knew to block high for the hazan-shuu and if I had an EX bar, he avoided the instant spinning bird kicks. I felt helpless for the first time ever in SF4. With his double sweep kick, Guile can feel like he's got constant pressure on you, but with other characters, I felt like I had a way out with a cheap special.
cammy too is without a real crossup and no overhead.... and her SA is super unsafe. and her knuckle is her armor break. definitely not all characters created equal.C- Warrior said:Sakura has the like, the best anti-air regular eva. Her crouching fierce is better than Sim's standing back hk.
Also, not all characters are built the same. For fucks sake, Vega not only doesn't have a cross-up, he lacks an overhead as well.
Probably, but that seems like a dexterous counter to a crouching kick. He'd just throw a sonic boom and then jump at me again anyway, starting the process over again.Rentahamster said:You can't focus attack/dash out of the second sweep?
Plain fierce jump kick combos into her ultra. Not really what you want, but it's the easiest ultra combo in the game for me.Cromulent_Word said:cammy too is without a real crossup and no overhead.... and her SA is super unsafe. and her knuckle is her armor break. definitely not all characters created equal.
but yet i still use her as my main. and enjoy the shit out of it.
bison has a headbutt?Relix said:It feels so good to grab a Bison out of his headbutt everytime.
Different Guile = Different Connection = Different amounts of lag = You will probably eat a few before you get it rightRentahamster said:You can't focus attack/dash out of the second sweep?
Stantron said:Question about tech throws: Does it matter what direction the stick is held while pressing LP+LK to tech throw? In other words, can I tech throw if the stick is neutral or held down?
Also, do most people jam on LP+LK a few times real fast, or try to time it just once?
I need to learn how to anticipate and tech throws better since I started playing as Honda lately. He's got such poor poking abilities that he's more vulnerable to them. I'll get thrown immediately after a blocked jump in, or long blocked hit string. So frustrating.
Threi said:bison has a headbutt?
Yeah a headstomp that isn't used as a meaty is pretty much a free grab/comboRelix said:Err.... oops. Headstomp =P
Cromulent_Word said:cammy too is without a real crossup and no overhead.... and her SA is super unsafe. and her knuckle is her armor break. definitely not all characters created equal.
but yet i still use her as my main. and enjoy the shit out of it.
Spiderjericho said:Hey Mimic, give me some tips for the fifth Abel trial. I'm going to try it this weekend.
MIMIC said:I had a LOT of trouble with this one because of the link at the end. Which part of it are you having trouble with?
ultim8p00 said:I'm sure everone has experienced this, but don't you just hate it when you have a bad habit, and you know it's bad, but your muscles and your mind keep subconsciously doing it? I hate that. I'm like "Ok, I'm not gonna do fireballs or I'll just eat a tp to the face" then a few minutes into the match I throw a fireball, and then eat a tp to the face.
Or having the habit of doing a dp on wakeup? I've pretty much axed this one, but when I and the other guy are both close to dying, it somehow always comes back and you think "maybe this time he'll eat it" but he never does. He blocks and throws your ass. Always.
Relix said:I <3 charge characters.
Spiderjericho said:The timing for the kick into the Fierce punch. It's the only difficult part besides FADC after the first hit of his rekka like move.
C- Warrior said:Start using a character that doesn't have a key-dragon punch like wake-up reversal, or even better yet, a charge character who doesn't even have that Z-like dragon punch motion.
It'll clear you up big time, and you might just learn a new character while you're at it.
Same here. They're the only ones I'm any good with.Relix said:I <3 charge characters.
My favorite move in the game.prodystopian said:I hate when someone is standing over top of me and I have no ex meter with Chun. I love EX SBK.
Liu Kang Baking A Pie said:My favorite move in the game.
Liu Kang Baking A Pie said:My favorite move in the game.
FindMyFarms said:Me too, so easy to bait it out of Chuns
prodystopian said:I've gotten EX Legs > Ultra in the corner down pretty well, but I really want to hit someone with EX SBK > Ultra. I kind of forgot about it to work on other set ups.
Question for Chun players: Can you guys get FA > Ultra to work? Most of the time they end up flying out of the Ultra so I don't use it much.
FindMyFarms said:Actually, chun li's back jump FP is a ridiculously good AA.
On Chun's FA -> ultra
I don't really see any reason to do this. If they throw a fireball at any distance, you can punish with ultra on reaction anyways. If you wait to FA it at full screen then ultra, they'll have recovered already.
A more practical use in my opinion is just forward dash into ultra. There's a lot of things you can gauge after doing this. If they throw a fireball after you dash, you just ultra through it. If they dash back, you can catch them with an ultra. Also, you throw a full screen lp fb, and start holding your charge. If they stay far and try to FA the ball, then you can ultra. If they dash back from the FB, you can ultra them after the dash as well. Lots of options with this one.
I made a few posts questioning their validity earlier in the thread, but I've found that I like them more too. I wish the charge time was shorter, though. Apparently they actually increased charge times from previous games. I mean, what the hell?Relix said:I <3 charge characters.
KevinCow said:I made a few posts questioning their validity earlier in the thread, but I've found that I like them more too. I wish the charge time was shorter, though. Apparently they actually increased charge times from previous games. I mean, what the hell?
Arpharmd B said:Doing the survival mode on Hard, how many wins do you need for a gold crown?
I got 35. Silver crown. Ugg.
Threi said:SF4 is actually the first SF where I have actually used charge characters extensively. It is really like playing a different game, more tactical and less about who has faster reflexes.
However I can't stand playing as Guile or Balrog. I like Dictator the most because although he is a charge character he is extremely mobile.
Shadow780 said:40 for each one.