The point wasn't missed at all. Most people were complaining about encountering turtles within tournament mode. Tournament mode is supposed to emulate a competitive environment, and thus the "playing to win" pretext is the only one applicable. The whole point of Street Fighter, or any fighting game in general, is to put yourself in a position where you can attack your enemy, while they can't attack you. I've been asking, why do you want your opponent to attack you? The answer is : you don't!
Of course if it was casuals turtles would be boring. Casuals are meant for you to engage in any type of match you prefer, and thus you have to right to complain about your opponent. Naturally, someone that puts themselves in the corner for you to make a combo video out of or throw loop gets boring since it's so easy and you don't have to think. But that, I would chalk up more to inferior competition even than than mindless turtling. If your opponent actually knows how to turtle intelligently, and you can't hang, then that's your que to step up. People complain about these repetitive flowchart turtles, but if they're as basic as they're made out to be, there's no reason the match should last longer than 30 seconds.