arstal said:
The more I play SF4 , the more I see it as a good first effort that needs revision. I'm going to look forward to Super SF4, unless they add something stupid.
Changes-
they need to tighten up DPs.
Nerf Ryu/Sagat/Balrog
Buff Fuerte, but take out RSF
Buff Guile, but nerf his air throw
add some blockstun to medium/hard level normals
Maybe allow people to store up 2 Supers
add Adon
give Ken his roll back
I don't complain about Gief, then again Honda vs Gief is the matchup where Gief has to use more tools then any other matchup (it's even or slightly in Gief's favor, but it's a fun matchup if the Gief isn't a robot, and Honda is a good test of Gief's actual skill)
More detailed balance changes to improve the game I can think of :
Gief: reduce range of SPD
Ryu: reduce damage on Ultra.
Sagat: reduce damage on ultra and add more recovery to knees and s.RH so he can't spam it willy nilly.
Fuerte: take out RSF, buff damage (both normal and special attacks) and health, make quesadilla bomb a priority move and change it to an input motion (this way Fuerte can use FADC combo cancels).
Ken: give him faster walking speed, make FA attack faster than Ryu's since it has crappy range, add more damage to non full ultra damage.
Balrog: add more recovery to some of his dash punches so he cannot spam it, add more recovery to cr.RH
Rufus: reduce damage on ultra
Guile: give him his old flash kick priority back, reduce start up on ultra so it works as an anti air and make his ultra more damaging.
Honda: reduce start up on ultra so it works as anti air and fireball killer, reduce start-up on far s.HP so it works as situational anti air (make sure it's not cancellable so it cannot be spammed).
Chun Li: buff health, fix ultra hitbox so it will fully hit on corner
Claw: give his equipments a lot more HP so they don't fall off as easily, reduce start up and add more recovery to scarlet terror, EX scarlet terror should have invincibility on start-up, Claw should be able to juggle after EX Sky High Claw
Abel: EX Sky fall should be invincible to hit so that it can be used as anti air
All other arcade characters can remain the same.
Can't comment on non-arcade characters since I haven't seen too many high level plays of them in tournaments.