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The Official Street Fighter IV Thread of FADCing a Stranger in the Alps

Shaheed79

dabbled in the jelly
razu said:
I think I read about it here, a million or so posts ago...

Anyway, once you start using that "tactic" Honda fights go from your ass being broken every which way to a proper, enjoyable fight.
If your meter is charged I use an EX roll for more damage. You can even do it after the slide if you're quick.
 

Cynar

Member
henhowc said:
Daigo doesn't give a shit because he probably plays and beats Japanese players that are equal to or possibly better than Justin on a daily basis.

this, j wong is taking this too personally imho
 

Shaheed79

dabbled in the jelly
henhowc said:
Daigo doesn't give a shit because he probably plays and beats Japanese players that are equal to or possibly better than Justin on a daily basis.
Maybe but Justin beat Iyo pretty convincingly and I don't know what other Japanese players he's fought besides those two to measure him. I would have agreed with you in SF3 but not SF4. I think Wong is easily top 2 in the world after that exhibition. Evo will decide who has grown more. This is a very exciting time for SF4 tournament play because everyone is still improving greatly.
 

Shaheed79

dabbled in the jelly
FindMyFarms said:
explain plz
It's not quick enough to combo. Sorry if I sounded like I was suggesting that.

Edit: Had to go to practice mode to make sure. If your quick you can sometimes get a EX roll on the opponents wake up after the slide. If Honda tries a butt stomp or head butt on wake up it will go right through. I don't know what will happen if Honda uses EX versions on wake up.
 

RedAssedApe

Banned
Shaheed79 said:
Maybe but Justin beat Iyo pretty convincingly and I don't know what other Japanese players he's fought besides those two to measure him. I would have agreed with you in SF3 but not SF4. I think Wong is easily top 2 in the world after that exhibition. Evo will decide who has grown more. This is a very exciting time for SF4 tournament play because everyone is still improving greatly.

Daigo didn't even make Top 8 in the Japanese national tournament. Whereas Justin wasn't even really playing the best US players in the Gamestop tournament (Mike Ross withstanding). A lot of the players didn't even make it in because of the stupid rules of not allowing fightsticks at the pre-lim rounds.

There's just no way to tell where Justin falls amongst the Japanese players without more data about him playing there. Saying he's #2 is a stretch. Btw. Iyo could just as easily use Justin's excuse. Rufus is 6-4 versus Sim. Ryu is 6-4 against Rufus. I don't think you can say anything definitively except that Justin is kind of a sore loser. :lol
 

Avatar1

Member
TurtleSnatcher said:
More like Blankas Ultra is retarded in dmg. Its the highest dmg ultra in the game.

If it isn't 1) blocked (99% of the time) or actually hit out of (30% of the time) or counter-Ultraed (60% of the time against a skilled player)

TurtleSnatcher said:
Blanka is probably the easiest char in the game to use as well.

Ball Ball Ball.. Cross up.. Electricity Ultra... blah blah.

No way. I main Blanka. Hes the easiest to pounce on NOOBS with.

Against a player with any level of skill, Blanka's use PLUMMETS.
Every single one of his special moves are punishable, and easily. His combos are extremaly limited. He is so ridiculously easy to punish, especially with Ultra for MOST characters.

Ever wonder why you virtually NEVER see a Blanka in a top 10 at a tourney?
 

Shaheed79

dabbled in the jelly
I really am a Blanka n00b. I had no idea you could actually hit behind your opponent with a correct timed roll on their wake up.
 

Shaheed79

dabbled in the jelly
henhowc said:
Daigo didn't even make Top 8 in the Japanese national tournament. Whereas Justin wasn't even really playing the best US players in the Gamestop tournament (Mike Ross withstanding). A lot of the players didn't even make it in because of the stupid rules of not allowing fightsticks at the pre-lim rounds.

There's just no way to tell where Justin falls amongst the Japanese players without more data about him playing there. Saying he's #2 is a stretch. Btw. Iyo could just as easily use Justin's excuse. Rufus is 6-4 versus Sim. Ryu is 6-4 against Rufus. I don't think you can say anything definitively except that Justin is kind of a sore loser. :lol
I'm not even a fan of Justin's so I'm not even going to muster up an argument against this. Sound to me like you just dislike the guy. He may be a jerk or whatever but he is damn good in SF4 and I give him all the credit in the world for his performance at that tournament. Evo should be exciting.
 

haunts

Bacon of Hope
I personally like the fact Justin is hungry to beat Daigo on the big stage more or less. TBH, it will probably happen and it will do a ton for Justins career as a SF player. he has to have that attitude even if people dont like it. He has to look confident and intimidate on some level if he is going to be #1.

He is an awesome player - seeing him play and roast people at tournaments in so many games is crazy when you see it in person. I get exhausted after just one or two games in a tournament, cant imagine entering like 6 and placing top 8 in all of them easily.

Lost Fragment said:
After lurking SRK for the past few months, I have a newfound appreciation for the way GAF is run.

I usually don't read much else besides the regional matchmaking forums on SRK. :lol
 
Shaheed79 said:
Is there a chart that shows what EX moves beat what?

It's not that. If you hit someone w/ a crossup ball after knockdown, you're just extremely punishable (on hit or on block.)

Most people reserve crossup ball as a finisher when the opponent as barely any life left and you get a knock down. Even then, most good players can see this coming from a mile away, and actually know whether or not it crosses up. If you get blocked, well, gg's.

tl:dr - Crossup ball is extremely risky.
 
Lost Fragment said:
After lurking SRK for the past few months, I have a newfound appreciation for the way GAF is run.

yea, people have weird attitudes over there. its no fun to participate. you have to search hard to find good info out of sane people. gen and dan areas are pretty nice.
 

Shaheed79

dabbled in the jelly
FindMyFarms said:
It's not that. If you hit someone w/ a crossup ball after knockdown, you're just extremely punishable (on hit or on block.)

Most people reserve crossup ball as a finisher when the opponent as barely any life left and you get a knock down. Even then, most good players can see this coming from a mile away, and actually know whether or not it crosses up. If you get blocked, well, gg's.

tl:dr - Crossup ball is extremely risky.
Thanx for that explanation but I would still like to know if there is an EX chart that shows what beats what. Is it exactly the same as the regular specials?
 

Glix

Member
Augemitbutter said:
yea, people have weird attitudes over there. its no fun to participate. you have to search hard to find good info out of sane people. gen and dan areas are pretty nice.

I like it over there. I just really stick to the 'gief forum. UltraDavid is an awesome guy.
 
Shaheed79 said:
Thanx for that explanation but I would still like to know if there is an EX chart that shows what beats what. Is it exactly the same as the regular specials?

I don't think there's a chart out there lol. Your best bet is checking character specific forums on SRK. And no, it's not the same as regular specials.
 

bob_arctor

Tough_Smooth
TurtleSnatcher said:
More like Blankas Ultra is retarded in dmg. Its the highest dmg ultra in the game.

Blanka is probably the easiest char in the game to use as well.

Ball Ball Ball.. Cross up.. Electricity Ultra... blah blah.

I can't for the life of me understand why anyone would ever use Blanka. Boring as hell. Have yet to try him outside of unlocking all characters...
 

Arde5643

Member
Hi Mimic, you can do 2 reps of RSF into a slide pretty well, right?

If so, you should start incorporating jumping fierce cross ups into your Fuerte game.

From the stun points math, it seems doing a jumping fierce, s.HP, 2 reps of RSF, and then a slide will make sure that the next hit you do to most characters (characters with 1000 or less stun points which are all shotos besides Sagat) get dizzied.

2 reps of RSF from jumping fierce does about 380 damage. So if you combine the other RSF combo you can do from a dizzy, that means you can do about 600+ damage just from getting a jumping fierce cross-up into a dizzy with just 2 reps of RSF. :D


j.HP,s.HP,2 reps of RSF, slide does about 380 in damage and 820 in stun.
With most characters, you'll need to do a slide, tortilla propeller, another fierce, or a f.MK to close LP to force a dizzy.

With Akuma, you just need to do a jab to get him into a dizzy. :p
 
Arde5643 said:
Hi Mimic, you can do 2 reps of RSF into a slide pretty well, right?

If so, you should start incorporating jumping fierce cross ups into your Fuerte game.

From the stun points math, it seems doing a jumping fierce, s.HP, 2 reps of RSF, and then a slide will make sure that the next hit you do to most characters (characters with 1000 or less stun points which are all shotos besides Sagat) get dizzied.

2 reps of RSF from jumping fierce does about 380 damage. So if you combine the other RSF combo you can do from a dizzy, that means you can do about 600+ damage just from getting a jumping fierce cross-up into a dizzy with just 2 reps of RSF. :D


j.HP,s.HP,2 reps of RSF, slide does about 380 in damage and 820 in stun.
With most characters, you'll need to do a slide, tortilla propeller, another fierce, or a f.MK to close LP to force a dizzy.

With Akuma, you just need to do a jab to get him into a dizzy. :p

And thats not even incorporating something he may have done before to knock him down.. Like a Propeller or a throw.

I wonder how much stun a propeller does then incorporate just a Fierce slide after a fierce cross up. Wonder how close to stun they would be.


BTW - Last night.. I was completely messing with this blanka.. I crossed him up with the fierce but then when I landed I went into 2-3 quick LP's.. then F+MK since he went into turtle freak out mode.. then more LP.. and another F+MK and he stunned.. It was awesome.
 

Arde5643

Member
TurtleSnatcher said:
And thats not even incorporating something he may have done before to knock him down.. Like a Propeller or a throw.

I wonder how much stun a propeller does then incorporate just a Fierce slide after a fierce cross up. Wonder how close to stun they would be.
Propeller does 200 stun so it should dizzy them.
 
FindMyFarms said:
Ask Valle to pick Blanka next time u play him.
No u.

So I was playing him, I get him down to one pixel of health and I miss my jab heabutt link. The dude almost does a Daigo vs. Afrolegends comeback on me and brings my health down to the last 5% until I land my jab on him FTW. The rushdown was just crazy. You need to add him, Banana. Lots of fun. I'll get my revenge one of these days.

Get your PS3 yet? It's been ages since we've played SF4. I might be in DFW on the 27th to the 3rd. Maybe we can get some games in. Is animationtown still open down in Irving?
 
D

Deleted member 1235

Unconfirmed Member
Shaheed79 said:
I really am a Blanka n00b. I had no idea you could actually hit behind your opponent with a correct timed roll on their wake up.

Only do that if you are going to kill them or have massive life lead. You'll eat shit for it otherwise.

I need to stop trying to cross up quite so much, but it's so much fun doing the crossup midkicks -> hop -> throw/upball/electricity.

Another thing I like with him is when you down somebody, walk hop through them as they wake up and catch them with a bite. Bite throw, then immediately another bite throw is great fun. I got half a guys bar doing only that. haha he perfected me the next round though, I think i pissed him off.

I can't for the life of me understand why anyone would ever use Blanka. Boring as hell. Have yet to try him outside of unlocking all characters...

The hop alone makes him fun to play. Could say the same for a lot of characters, but it's never really true, they all have their own appeal to diff people.

I can't get the hop to the other side -> Ultra ever. I can't really get the hop to ultra very often in a game either too nervous and that DAMN COWARD CROUCH which I would like to work into my game somehow.
 

Freshmaker

I am Korean.
BotoxAgent said:
I admire and respect Justin Wong's skills at SFIV, esp. the fact that he's such a beast with a lot of characters. But he seems to take this 'rivalry' really personally now. It feels like Rocky IV, Wong practicing like hell while staring at a picture of Daigo he posted on his mirror, lol. :lol
I think it'd grate eventually if everyone came up to you and talked about one particular tourney loss. (Even if you weren't a raging egomaniac to begin with.) One would probably want to take a big win on the guy who did it just to finally shut people up about the loss.
 

Arde5643

Member
TurtleSnatcher said:
And thats not even incorporating something he may have done before to knock him down.. Like a Propeller or a throw.

I wonder how much stun a propeller does then incorporate just a Fierce slide after a fierce cross up. Wonder how close to stun they would be.


BTW - Last night.. I was completely messing with this blanka.. I crossed him up with the fierce but then when I landed I went into 2-3 quick LP's.. then F+MK since he went into turtle freak out mode.. then more LP.. and another F+MK and he stunned.. It was awesome.
I also finally figured out why whenever someone whiffs SRK or is blocked, you should always try to at least do s.HP into slide.

A regular throw does 120 damage with 150 stun.
s.HP into slide does 190 damage with a whopping 400 stun.
 
Arde5643 said:
I also finally figured out why whenever someone whiffs SRK or is blocked, you should always try to at least do s.HP into slide.

A regular throw does 120 damage with 150 stun.
s.HP into slide does 190 damage with a whopping 400 stun.

Is S. HP too slow after whiff LP SRK?

I mean can't they do another LP SRK and punish you?
 

Arde5643

Member
TurtleSnatcher said:
Is S. HP too slow after whiff LP SRK?

I mean can't they do another LP SRK and punish you?
I guess it depends on the distance, but yeah, lag input might make something you can do offline not really possible online.
 

MIMIC

Banned
Can someone explain to me what Abel's main strategy is? They get all crazy when they're near me, but when I manage to get them to the other side of the screen, it's like they don't know wtf to do.
 

razu

Member
catfish said:
walk hop through them as they wake up and catch them with a bite. Bite throw, then immediately another bite throw is great fun. I got half a guys bar doing only that. haha he perfected me the next round though, I think i pissed him off.



The hop alone makes him fun to play. Could say the same for a lot of characters, but it's never really true, they all have their own appeal to diff people.


I love knocking them down, hopping over, hopping back, then biting on wakeup. They're then in the same position as before. LOL. Do it again if you want. If they fell for it once, who knows! :) Or hop back on wakeup. The number of Ken ultras I've dodged doing that - made ever so funnier because you just see the hop start before the fireworks go off so you know you've escaped. He drops to the floor, bite. LOL. LP normal, rainbow or vertical ball to electricity as they're getting up reaps rewards - when they figure you out, revert to longer range and slides. Oops, knocked you on your ass? Wakeup game again!! :D To be honest it shits people up so much if you walk up to just out of throw range and crouch before they wakeup that they often throw something random out, which usually ends up in... bitings!! Which obviously pisses people off, but that's to be encouraged as pissed off people do stupid things! :D

Blanka is so awesome. There are so many ways to bait your opponent. LP rainbow ball to electricity wakes most Boxer players up for example. They just can't wait to come charging in :) Jumping near, then back when just out of range can draw someone in, and since you're jumping back you're charging... it would actually be rude not to unleash a ball of some sort as you land, or maybe an ultra! Oh, launching the ultra as they're jumping in on you. Magic moments, it brings a tear to the eye. Make sure you hold on to those punch buttons to catch them on the way down, they love it when you do that!

I also like that he's not exactly the combo specialist. So to win you can't just get lucky a few times and unleash a massively draining combo each time. You have to catch your opponent a fair few times to win.

The best thing about Blanka though is that you're moving your character around all the time. Why throw fireballs when you can throw yourself? :) When you get into Blanka you're pretty much moving non-stop A few half pauses here and there to disrupt the flow and predictability, but overall a blur of feints or punishment. Raooooooooooooooowww!!
 
GalacticAE said:
No u.

So I was playing him, I get him down to one pixel of health and I miss my jab heabutt link. The dude almost does a Daigo vs. Afrolegends comeback on me and brings my health down to the last 5% until I land my jab on him FTW. The rushdown was just crazy. You need to add him, Banana. Lots of fun. I'll get my revenge one of these days.

Get your PS3 yet? It's been ages since we've played SF4. I might be in DFW on the 27th to the 3rd. Maybe we can get some games in. Is animationtown still open down in Irving?

More than likely I'll be in Houston over the summer, but if not I'll give you a heads up. As for animationtown, can't say I know anything about, but the safe bet is no lol.
 
Shaheed79 said:
After watching a lot of his SF4 matches I can't make fun of him for EVO 2k4 anymore. I definitely think he has a damn good chance to win this years EVO. Daigo beat his Rufus but I suspected he treated it as an exhibition after watching his poor performance. He beat everyone but Daigo with freakin Rufus of all people. I think he will finally put the shame of Daigo's SF3 ownage behind him at EVO 2009.
What's that supposed to mean? Rufus is anything but a weak character, if that's what you were implying.

bob_arctor said:
Bah. Still not convinced. Wanna talk dope characters it's gotta be all about Dhalsim. :D
Fixed olololololol.
 
FindMyFarms said:
More than likely I'll be in Houston over the summer, but if not I'll give you a heads up. As for animationtown, can't say I know anything about, but the safe bet is no lol.

Oh ok. Stargate is closed. So where do people play in H-town?
 

MThanded

I Was There! Official L Receiver 2/12/2016
Taunt abusers are funny. They taunt every time you get knocked down. The always end up losing the damn match. Like why taunt all the time and waste time rather than wakeup mixups :lol . To be cool or something?
 

Relix

he's Virgin Tight™
MThanded said:
Taunt abusers are funny. They taunt every time you get knocked down. The always end up losing the damn match. Like why taunt all the time and waste time rather than wakeup mixups :lol . To be cool or something?

I only taunt with turtles. Usually works and they jump at me :lol
 
GalacticAE said:
Oh ok. Stargate is closed. So where do people play in H-town?

Planet Zero. It's more of a Tekken/BlazBlue crowd though. And when I say Tekken crowd, I mean all the best players in the country lol. I think I'm 5-30 or something obscene at T6 BR. I think there's another active arcade in the Galleria (Tilt) but it's been a while since I've gone there.

Outside of that, I'm not too familiar w/ the local meetups as I'm in Dallas most of the time. But hey, no summer school FTW.
 
So, does anyone know the rules, regarding character selection, at EVO? Is it one character for the duration of the tournament, 2 characters, or any character for each match? One trend I've noticed(and I could be wrong), is that the Japanese tend to stick to their main character, whereas Americans are more likely(compared to the Japanese) to counter-pick their characters. If Daigo and Iyo come to EVO, one could be pretty confident in facing Ryu and Dhalsim, when facing those guys. While it wouldn't matter for most players, since Daigo and Iyo will still smash them, a player of Justin's caliber can actually use character matchups to his advantage.

I also wonder how much console practice the top Japanese players get. I know Mago plays on 360, but how much do the other top Japanese players, who play mostly in arcades, practice on consoles. I would think not getting enough practice against the console exclusive characters is a big disadvantage, especially in the case of Seth, which arcade-only players only have the AI Seth to practice against.

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edit: Thanks, toohectic.
 
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