FindMyFarms
Member
Damn, only playing this game once a week is killing me
Avatar1 said:I am working on hop to ultra now, so perhaps that will help with my hit % on this but I was just illustrating that I do not know this "magical range" that the Ultra hits at 100%.
myDingling said:Let's talk about buffs instead of nerfs. We're all kind of biased against those chars we don't play. Hell if it were up to me I'd take away Blanka's electricity and give Sagat 900 stamina :lol
Cammy - Needs one of the following things 1) Safe SA on block 2) Safe Canon Spike on block 3) Faster startup on SBF 4) Hooligan throws crouching opponent 5) Better juggle options for ultra.
Like 1 or 2 of those improvements above would make her a threat to most.
Also, random Q for cammy players: how do you do her canon strike on the ground to build meter? I always see high level players doing it but I can't figure out the inputs...
Eh, I've been using nothing but standard controllers for beat 'em ups for years now (out of necessity) and while I've usually gotten reasonably good eventually, you can tell after a while that a pad is holding you back. Not necessarily skill-wise, but you start to notice that your execution (and sometimes reflexes) suffer due to it from time to time. I always use the analog stick whenever possible by the way, since just about every D-Pad is no good for me personally.FindMyFarms said:TURTLESNATCHER
I'm tellin you man! If you prefer pad stick with it! Everyone saying that "stick is so much better" as if it's a fact are flat out wrong. There's probably TWO things that you can do better on a stick vs pad, Kara's and Piano inputs. If you find yourself using neither, I can't think of any reason to use a stick. SRK's are easier to do, "I can fadc like butter", etc. etc., all that stuff is just preference.
Remember, it's about what YOU like using. Stick vs Pad is preference and nothing else.
If you have enough health, you want Blanka's Ultra to hit you (while blocking naturally). Very easy to punish afterwards with Dhalsim's Ultra, Super or both in fact.Freshmaker said:I'll cheerfully eat an ex ball with Dhalsim. Usually ends up with Blanka taking worse in trade. Rainbow balls? Even better if I have super or Ultra. Ultra doesn't matter thanks to teleports etc.
Does end up pretty much being a pokefest, but he doesn't take enough away that I have to stand there doing nothing but chip damage.
Too bad that Ken was nowhere near that Fei-Long's level. You can tell when he starts mashing buttons, like the majority of the shoto players out there on Xbox Live.BotoxAgent said:http://www.youtube.com/watch?v=gJViqlfkKE4
I was impressed by this Fei. His Focus Attacks are deadly.
And Maki! And Eagle!BitchTits said:And Rolento please
UC1 said:This guy's motto is funny:
http://img.photobucket.com/albums/v507/ultracrazy1/SL370254.jpg
He sent me this message after I beat him:
http://img.photobucket.com/albums/v507/ultracrazy1/SL370251.jpg
What a nice fellow.
MicVlaD said:Eh, I've been using nothing but standard controllers for beat 'em ups for years now (out of necessity) and while I've usually gotten reasonably good eventually, you can tell after a while that a pad is holding you back. Not necessarily skill-wise, but you start to notice that your execution (and sometimes reflexes) suffer due to it from time to time. I always use the analog stick whenever possible by the way, since just about every D-Pad is no good for me personally.
Not saying the arcade stick is the be all, end all control method - how could I as I never really gotten to use one before? - for beat 'em ups, but it seems like the better (scratch that: "easier") option if you want to pull off / learn complicated combo's, links et cetera. More precision too, I reckon.
C- Warrior said:I just explained to you why. First off, if you're about a punch length away from Blanka when he has a charged ultra, and he launches it, you're fucked. And it does a lot of damage.
bananafarms said:Lots of top tekken players use pads, and a buddy of mine (who's prob. the best kof 11 player in America)
FindMyFarms said:Actually, it's FindMyFarms
BTW akachan (off topic)
Do you play kof98 on GGPO? I'm trying to learn the series before KoF 12 comes out, wouldn't mind some pointers here and there. Kinda sucks though, cuz I like using the black basketball player dude, and he isn't in 12 :/
Purely out of curiosity: do they hold the pad differently then, given the fact they're competing at high-level play? I just hold mine the way I do with every other game, and sometimes I can't react as fast as I want. I only use macro's for PPP and KKK though, otherwise it'd be too hard to pull off Ultra's without messing around with the button configurations. Executing link combo's at command has also been quite troublesome for me even after all this time, but that just might be a Dhalsim thing (since it looks easier with other characters).FindMyFarms said:That's still personal preference and by no means fact. Dpad has never hindered my execution, I can't even remember the last time I missed a fireball or dp, not to mention walk up 360's are cake. Lots of top tekken players use pads, and a buddy of mine (who's prob. the best kof 11 player in America) also uses pad. Pad might be holding you back, but not everyone.
I will say though that most pads ARE trash. I've played on a 360 pad and questioned suicide. My personal pad of choice is the dual shock, separated directions = win for me, plus shoulder buttons allow me to kara.
I will say though that performing a kara with a shoulder + face button on pad is easy, it's annoying doing them w/ 2 face buttons. Also "p"linking and pianos (both are game specific btw) are a little harder on pad.
I'm not saying pad>stick or stick>pad, just that it's personal preference.
Don't let the hardcore folks hear you say those things... They'll call you a scrub for not being skilled enough to avoid/get out of them. :lolFindMyFarms said:I mean, throwing's cheap, I don't blame him. I also hate it when people keep sweeping me, so annoying. Everyone's so cheap. T_T
Don't let the hardcore folks hear you say those things... They'll call you a scrub for not being skilled enough to avoid/get out of them.
MicVlaD said:Purely out of curiosity: do they hold the pad differently then, given the fact they're competing at high-level play?
:lolcatfish said:the worst is when they hit you when you're not blocking. I mean, wtf guys I'm tryna do a move here.
catfish said:the truely hardcore don't even need throws or sweeps though?
Maybe someone can explain me something, I missed it along the way. I don't get what a 'kara' is.
Also over at shoryuken I get confused with the notations, people say 'standing short' 'crouching fierce' etc
whats kicking and what's punching when written like that?!
bumpkin said:Don't let the hardcore folks hear you say those things... They'll call you a scrub for not being skilled enough to avoid/get out of them. :lol
Teknopathetic said:Survival/Time attack mode is mad easy.
Zangief. LARIAT. All day. The hardest one is the Time Attack challenge where you couldn't do special moves.
Teknopathetic said:Survival/Time attack mode is mad easy.
Zangief. LARIAT. All day. The hardest one is the Time Attack challenge where you couldn't do special moves.
Teknopathetic said:Survival/Time attack mode is mad easy.
Zangief. LARIAT. All day. The hardest one is the Time Attack challenge where you couldn't do special moves.
Caj814 said:http://i39.tinypic.com/102rp15.gif
Ledsen said:you do it normally, but before pressing kick you roll the joystick to up-forward.
myDingling said:Ahh so is it: Down+Down back+back+Up back + Up + Up Forward + Kick? That's a crazy as motion @_@
iconoclast said::lol :lol :lol :lol :lol
So I decided to finally try and finish the last 4 hard trials I'm missing (Viper's 3,4,5 and Abel's 5th). After being stuck for hours on Viper's 3rd, I unplug my stick and do it in about 3 minutes with the standard 360 pad.
Great.
Pshh your not best friends with Ronstoppable though. He replied back to me with "lol" .. Yea we be tight now.MicVlaD said:Happened to stumble upon Mr Wizard from Shoryuken.com yesterday in Championship Mode. He picked Rufus, and he (indirectly) taught me a valuable lesson: Rufus' Ultra on block is NOT punishable with Dhalsim's Ultra, as he EX Messiah Kick'd out of there right before it connected. Noticeably reduced my odds of winning the last round (score was 1 - 1) when that happened. :[ Good game though, didn't mind losing to him at all and I simultaneously learned something new anyways. Also lost a match against a Vega once in a very similar fashion, now that I think about it... I baited Vega's Ultra, blocked it, immediatedly did a Reversal Ultra and it didn't connect. Worst part of it all: I assumed it would and followed it up with Dhalsim's Super as well, but neither hit because Vega could recover fast enough to do that evasive cartwheel move. Should've done a reversal Super first (which DOES connect after a blocked Vega Ultra).
Oh, and I'll probably be the only one complaining about it, but if we're going to talk about nerfs for the inevitable revision: am I the only one who wants Capcom to reduce the efficiency of jabs to some extent? I don't mean when they're used for combo's, but rather when they're used... "defensively" if you catch my drift.
Teknopathetic said:No, just do qcb, then cross over to up-forward. You don't have to roll all the way to up-forward.
FindMyFarms said:Yeah, be careful about spamming it though, since the meter it builds is almost nothing lol. The ones you see doing that are playing casuals, they don't usually do that in serious matches.
Arpharmd B said:Ok so what is the trick for the jump cancel w/ Viper? I'm stuck there too.
I used to be able to do an old jump cancel into super with Twelve in 3s, but it's been too long.
Also, I'm having a hell of a time with the charge characters (Chun, Boxer).
myDingling said:Oh really? But it looks so cool. I think I'll use it as a fear inducing tactic. "Look fucker, I even kick the ground when you turtle cuz I'm so hardcore."
Rice-Eater said:Man this game really infuriates me at times, actually it infuriates me a lot. I really hate how turtling is so abundant in SF4. I don't consider it cheating, it's a legit strategy and many characters need to be played that way. But man that doesn't stop me from getting pissed off though. I feel like I have to chase 80% of my opponents. Sometimes I'll build up a big lead and stay on the other side of the stage and see if they decide to attack me, and I've come across some who flat out refuse. Man sometimes I wish I could just be Cable from MvC2 and do HPx3>Viper beam just so piss these guys off.
FindMyFarms said:The input is s.lk, d, df, f, d+lp, df, f, uf+ppp
Rice-Eater said:Man this game really infuriates me at times, actually it infuriates me a lot. I really hate how turtling is so abundant in SF4. I don't consider it cheating, it's a legit strategy and many characters need to be played that way. But man that doesn't stop me from getting pissed off though. I feel like I have to chase 80% of my opponents. Sometimes I'll build up a big lead and stay on the other side of the stage and see if they decide to attack me, and I've come across some who flat out refuse. Man sometimes I wish I could just be Cable from MvC2 and do HPx3>Viper beam just so piss these guys off.
Rice-Eater said:Man this game really infuriates me at times, actually it infuriates me a lot. I really hate how turtling is so abundant in SF4. I don't consider it cheating, it's a legit strategy and many characters need to be played that way. But man that doesn't stop me from getting pissed off though. I feel like I have to chase 80% of my opponents. Sometimes I'll build up a big lead and stay on the other side of the stage and see if they decide to attack me, and I've come across some who flat out refuse. Man sometimes I wish I could just be Cable from MvC2 and do HPx3>Viper beam just so piss these guys off.
In that case: Akuma. Roundhouse. Occasional Super/Ultra.Teknopathetic said:The hardest one is the Time Attack challenge where you couldn't do special moves.
Rice-Eater said:Man this game really infuriates me at times, actually it infuriates me a lot. I really hate how turtling is so abundant in SF4. I don't consider it cheating, it's a legit strategy and many characters need to be played that way. But man that doesn't stop me from getting pissed off though. I feel like I have to chase 80% of my opponents. Sometimes I'll build up a big lead and stay on the other side of the stage and see if they decide to attack me, and I've come across some who flat out refuse. Man sometimes I wish I could just be Cable from MvC2 and do HPx3>Viper beam just so piss these guys off.