Especially with the distance her block strings create.FindMyFarms said:Camping against cammy is NOT something you want to do when she's played right.
Especially with the distance her block strings create.FindMyFarms said:Camping against cammy is NOT something you want to do when she's played right.
FindMyFarms said:You have to play Cammy like Rufus. Her dive kicks have a tad bit more startup but give you better frame advantage. Once you get in close, use TK strike mixups. No one's going to sit there and eat chip damage and/or get thrown all day. Also Cammy gets mad ambiguous crossup setups off forward throw. Camping against cammy is NOT something you want to do when she's played right.
and...Sagat mostly gets flack for having high damage, high health, and high range. The only thing he can't do is walk, but he can fly knee first just about anywhere.
(Sup Saqs? How's that Rose doing?)He gets flack for good reason. His damage output is really crazy when you consider the fact he can juggle like a marvel character.
Ysiadmihi said:I'm still not sure how to go about this with some characters though (mainly ones with a shoryuken type attack). The second I close in I get smacked unless I'm able to bait them into giving me an opening.
Rice-Eater said:I really hate Cammy's Cannon Spike, I think that thing has more priority then any other anti air move with the exception of the EX versions. It beats Ryu's DP all the when I challenge it, plus when I try for a cross up, it's always auto corrected and smacks me.
bdizzle said:I understand they win more, but that doesn't mean they're broken or need to fixed. It's like JWong, he uses abel, rufus, and balrog and still beats the majority of players he runs across because he's the better player (probably the best in the us). Even if you nerf sagat, that's not going to stop the top tier of players from dominating the game no matter who they pick. It's not going to stop the sagat players from migrating to the next character, dominating with them, then have everyone scream, ryu needs to be nerfed, gief needs to be nerfed, akuma needs to be nerfed, etc.
_dementia said:Yeah, I like the shittalking in the rival matches in arcade mode. The same concept is present it some other games. I don't mind it in Blazblue, but a lot of people do :/
Im going to quit if this ever happens to my poor, poor fighting pride._dementia said:here's a funny one incorporating the lk roll in a mixup:
http://www.youtube.com/watch?v=P7ZloKNgOho#t=3m58s
Eh, I play Guile a lot now, he's pretty playable, it's just really hard to stay consistent against Zangief and Sagat, but I can usually beat a lot of Gief/Sag players (mostly because those are the two characters I know the most about). I'm going to switch to Guile orbistromathics said:main a low tier character and see whats up.
edit: but yea, play style is more important than tier ranking
abstract alien said:What system do you play on kensk? Id really like to play a tourny level player, just to see where I stand(rather, how far down the ladder I am).
I main Rufus, and Im fairly terrible btw as far as competition goes.
Darn, I got ps3, my connection is stellar though. Thank goodness, because if it wasn't, my scrubby rufus would be God awful rufus.kensk said:I play 360 but I pretty much never play online unless it's 4 bar connection (or the person I'm playing is good enough competition to warrant 3 bar, very rarely). I really really dislike the netcode in this game.
Nice....psn: xenoetryRice-Eater said:Well you should have just said so because......
.....FMF, Haunts, Max, Saqs(and a few other) are over there ---->
Darn :^/Rice-Eater said:I'd like to play you, I'm decent so that can't be too bad. Problem is that my PS3 is busted, now I'm on PC. Oh Capcom why must you divide the GAF SF4 community like that, WHY?
black_vegeta said:
black_vegeta said:
black_vegeta said:
Leunam said:Resets aren't hard to get out of.
kensk said:Eh, I play Guile a lot now, he's pretty playable, it's just really hard to stay consistent against Zangief and Sagat, but I can usually beat a lot of Gief/Sag players (mostly because those are the two characters I know the most about). I'm going to switch to Guile orin the next game, assuming neither of them are below mid-tier.Deejay
Guile is a really good character to learn if you need to understand fundamentals too, because that's all he has, and their really good. If you can't maintain a solid ground game for 2/3 matches with him, you still got some learning to do.
SuperMattyFighter2T said:Constant nerfs are kind of the wrong way to go about making a game more balanced IMO. If you keep nerfing shit all that is going to do is redefine the top tier. If you use your development time to make weak characters closer to the top tier the game is going to be much more balanced in the long run. Top tier will always exist no matter how hard you try. Some obvious things should be looked at, but the game is pretty damn balanced and should mostly be left alone. Obviously characters like Fei Long, Claw, and Guile need some love. I hope Capcom doesn't listen to the internet. People's need to constantly complain will ruin everything eventually.
Btw, Rufus' ultra is fine. I'm surprised more people don't complain about the EX Snake Strike. It's like a 1 bar ultra almost!
Rice-Eater said:Anybody want some player matches on the PC version? Let me know if you're interested, name is RiceEater483
Cowie said:leave my snake strike alone =(
it teaches a valuable lesson about not jumping in predictably! The game needs it!
Cowie said:In about 10 minutes when House is over i'll be up for some games if you're still interested, CowieX on live.
edit: ack I didn't mean to double post ;\
Timedog said:Do you guys use more than one finger to press the buttons on stick? I use 3. One finger for each column.
Yeah Ryu players have it real hard without combo into ultra. Having all the right tools for every character doesnt mean a thing if you cant pull off last-second wins against an opponent which may be more skilled than you are.Timedog said:If ryus ultra setups get nerfed then he it better hit for more damage. Right now it's damage is horrible in exchange for more setups. Sagat and rufus are worse cause they can ultra super easily and they have massive damage ultras.
LakeEarth said:I wouldn't say Akuma can get away for free. This is true for slower characters, but if your opponent teleports away every time on wakeup, prepare for that and punish, just like you would a constantly backflipping Vega. I have saved a replay where I activate Abel's ultra and catch Bison teleporting backwards on wakeup. Risky because its easy to do it too early/late, but he teleported EVERY time so I was pretty confident of landing it.
Quit down playing your Rufus. He rocked me half the times we played. Can you messiah kick -> fadc -> ultra? You never did it on me but it's super easy with Rufus. If you can't I'd suggest messing with it in training and you'll get it down really fast.abstract alien said:What system do you play on kensk? Id really like to play a tourny level player, just to see where I stand(rather, how far down the ladder I am).
I main Rufus, and Im fairly terrible btw as far as competition goes.
Ryu would be pretty bad without his ultra setups, probably worse than Guile. Sure he might not need Uppercut trade into Ultra, or maybe even Uppercut -> FADC -> Ultra, but it's dishonest to say Ryu would even come close to being good without an ultra combo. At least Guile can control space better than him.Threi said:Yeah Ryu players have it real hard without combo into ultra. Having all the right tools for every character doesnt mean a thing if you cant pull off last-second wins against an opponent which may be more skilled than you are.
Personally, I have much bigger problems with Guile (keep away turtle) and Chun (damn normals) than I do with Sagat. For him, you need to resist jumping in too often, especially when he has Ultra. But once you put him in the corner, advantage Honda, IMO.blackadde said:people who don't believe tiers exist should try to play honda v. sagat or geif v. a competent seth. you have to think three steps ahead just to get an opening, much less any damage.
yeah, chun vs honda is a bitch. I feel your pain vs Guile also, but once you get in on him he is completely screwed. Once hes on his back you can just buttslam crossup and ochio throw the shit out of him and he can pretty much do nothing.Stantron said:Personally, I have much bigger problems with Guile (keep away turtle) and Chun (damn normals) than I do with Sagat. For him, you need to resist jumping in too often, especially when he has Ultra. But once you put him in the corner, advantage Honda, IMO.
Stantron said:Personally, I have much bigger problems with Guile (keep away turtle) and Chun (damn normals) than I do with Sagat. For him, you need to resist jumping in too often, especially when he has Ultra. But once you put him in the corner, advantage Honda, IMO.
Not safe, at all.Rice-Eater said:Agreed, I'm having a easier time with Sagat now then I have with lower tier characters like Chun and Guile. Like you say, back him into a corner without jumping and he has no escape tools and did very little damage to you. Plus he's so slow I can react to his jump ins much easier then just about any other characters.
Guile and Chun scare me though. Chun with her overhead special move, sweep with long range, and EX bird to counter jump ins makes her very hard for me to keep the fight close. And Guile seems like he has a force field around him. Very hard to close the distance with such great recovery time.