Leunam said:
Cr.FP > FP.CoD > EX FS = Not worth it to me. I'd rather save the one bar and just dash in and do a fierce Falling Sky.
I haven't looked at the damage difference exactly, but to me Abel's EX bars are used for few things:
EX FS in that combo
EX CoD to go through pokers
EX TT on reversal on jump-ins
Super when I can waste it
EX rolls on wakeup is dangerous (when your opponent is expecting it, you WILL get thrown, and eventually they start expecting it)
For some godforsaken reason I rarely land the freaking FADC -> Ultra combo (and even then the damage scaling kills a LOT of the Ultra's damage), so I don't concentrate on keeping 2 bars for that.
So to me, it's worth it. It's still quite a bit of damage anyway, and if I was to do dash-in, I'd do a reset setup instead of standard FS.
If I do some quick calculations:
c.fp (2nd hit) is 40 damage
f.CoD (1st hit) is 40 damage
f.FS is 160 damage
EX FS is 160 damage
If you do c.fp -> f.FS, you get 200 damage (no mitigation on this combo)
If you do c.fp -> f.CoD -> EX FS, you get
40 + 40 + (160*0.8) = 208 damage.
Typically, the modifier there is 80% after a CoD in a juggle.
So, yeah, it might not be worth it at all.
8 damage?
It's like this combo
c.fp (2nd hit) -> CoD -> Ultra does 10 less damage (at full meter) than
c.fp (2nd hit) -> Ultra (and this is easier to land!)
It's ridiculous.
Damage scaling hurts this game so much.