The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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kensk said:
I'm bored:
c.LK c.LK -> Uppercut FADC Ultra works with a character! Guess which one?

Hakan is Hakan. He's an oil wrestler. Think lube, not black gold. He is going to incite a lot of hate.

I think i know why Kensk is trying to hype him up because he might be next character to be announce, hence only two characters being shown last update; Sakura and Rose.
 
Ibuki vs. Dudley is always fun. Dudley's really good at controlling the location of the fight, and Ibuki's really good at escaping that control. Always a dynamic fight, fun to watch.
 
just picked up my first stick (the mvc tournament stick for $100 from gamestop) in anticipation for the hours i will pour into ssfiv. and man....i suck. hoping this learning curve goes away sooner than later, i hoped right into a match in sfiv and couldn't do shiiiit. i mean i'm not a great fighter by any means (especially maining rose) but i couldn't do any motions. :/
 
God's Beard said:
Capcom probably doesn't do this because there's nothing in the foreground, so even if they implemented it they'd either have to restrict the camera heavily or rework all the stages, which would mean fewer stages overall.


Worked out in Brawl though.
 
cHaotix8 said:
Not to be "That guy" but you can really tell who the American players are in this game. The Dudley in the last one looked like I was the one playing, which isn't saying much. :[

It's true, though. Missed a ton of super opportunities, and used it when he didn't have one.
 
ShinHayase said:
Worked out in Brawl though.
The screenshot option in Brawl is primarily used to take pictures of akward superimpositions of characters though, not badass shots of any sort. More like Pikachu in Fox's ass kinda things.
 
enzo_gt said:
The screenshot option in Brawl is primarily used to take pictures of akward superimpositions of characters though, not badass shots of any sort. More like Pikachu in Fox's ass kinda things.

So you are saying that a similar feature in Street 4 will NOT be used to make 300 screens of sakura panty shots ?
 
kensk said:
I'm bored:
c.LK c.LK -> Uppercut FADC Ultra works with a character! Guess which one?

Hakan is Hakan. He's an oil wrestler. Think lube, not black gold. He is going to incite a lot of hate.

Sean? With his ultra being shoryu cannon, I hope. I love how many times that move hits, it sounds cool. :p
 
kensk said:
I'm bored:
c.LK c.LK -> Uppercut FADC Ultra works with a character! Guess which one?

Hakan is Hakan. He's an oil wrestler. Think lube, not black gold. He is going to incite a lot of hate.
cr.LK cr.LK confirmation was Dudley's basic hit confirmation thingy in 3S
 
EraldoCoil said:
Where did you read it at?

Probably at SRK.

nubbb said:
- Gen's jump is nerfed; like to the point where it's just a regular jump now, like Ryu I think -_-"
- EX-Oga is nerfed, no more invincibility thus giving him one of the worst wake up games
- Hands input is now 4 (I know Chun has already confirmed this just wanted to ... reconfirm? ahaha)
 
thank god. Gen definitely needed those nerfs. Now if Capcom makes the shotos viable characters Super will definitely improve in character balance.
 
Frank "Trashman" Reynolds said:
Probably at SRK.

Those were the ones, taking away his only choice on wake-up is beyond me, especially considering his low hp. His ambiguous jump-in was one of the few solid ways he could get into combos (especially mp. xx mk.) and now it's gone. Ultimately he's left with little more than his mid-kick poke as solid offence and a few tricks like his cross-up oga. The trade-off? He now gets change which are not only useless given mk. hands will probably give him more damage and an equally easy way to hit-confirm into super. Not to mention it will be really hard to use the damn things anyway now he's lost his jumps.

Obviously I'll wait to 'till the game comes out before making any decisions, but it looks like I'll be dropping gen. It's frustrating given the amount of time I've put into him and the fact it's ludicrous that he's getting a heavy nerf when Ryu, Rog, and Sagat will remain powerhouses.
 
Frank "Trashman" Reynolds said:
I thought hands input was 5 before? More just a change you'll have to get used to than a nerf.

I was hoping for 3 like HDR, but 4 is a step in the right direction. Given how much honda needs cr.jab/fierce HHS, making that more doable will help him out.

As for Gen, supposedly he got his chaining back, and a better rolling punch. Maybe they felt it was too much? If he got buffs to make up for the nerfs , it's not so bad.

Right now Gen is a little too gimmicky and reliant on extreme execution- when a trained classical pianoist messes up the taps (Jibbo) on occasion, something's wrong.
 
Frank "Trashman" Reynolds said:
I thought hands input was 5 before? More just a change you'll have to get used to than a nerf.

The hands is the least of my worries, the other changes are what seem like they might ruin most of the things this low-mid tear character has going for him. Even with that the hands change seems pointless, I'm guessing everybody out there who wanted to use Gen has already learned using the 5 inputs.

arstal said:
As for Gen, supposedly he got his chaining back, and a better rolling punch. Maybe they felt it was too much? If he got buffs to make up for the nerfs , it's not so bad.

Both seem like they'll be useless. Chaining seems almost pointless unless it does more damage than mk. hands (I doubt), it becomes a matter of if it will allow him to get more damage off of jab punishment but he might not even get that. That's at the cost of his best way to get hits in close? Faster rolls mean shit given they don't go through fireballs, ex-rolls will still just be a poor mans ex-psychocrusher.

Needless to say as a Gen I don't see how taking a heavy hit to his offence (Especially against shotos, and Rog) and a severe hit to his defence isn't too bad. Especially if they still think it's perfectly reasonable to have Sagat keep two forward roundhouses into ultra.
 
Spirit of Jazz said:
The hands is the least of my worries, the other changes are what seem like they might ruin most of the things this low-mid tear character has going for him. Even with that the hands change seems pointless, I'm guessing everybody out there who wanted to use Gen has already learned using the 5 inputs.

I know... just saying hehe
 
Frank "Trashman" Reynolds said:
I know... just saying hehe

It's possibly an incentive for people to adopt him, but if my fears are right a slightly easier learning curve isn't going to look all that appealing when the character's next to useless.

On the bright side my Abel's going to have a fucking holiday against a character who can't do anything on wake-up other than backdash. Short xx sweep option select and I've pretty much won the match :lol
 
Spirit of Jazz said:
The hands is the least of my worries, the other changes are what seem like they might ruin most of the things this low-mid tear character has going for him. Even with that the hands change seems pointless, I'm guessing everybody out there who wanted to use Gen has already learned using the 5 inputs.



Both seem like they'll be useless. Chaining seems almost pointless unless it does more damage than mk. hands (I doubt), it becomes a matter of if it will allow him to get more damage off of jab punishment but he might not even get that. That's at the cost of his best way to get hits in close? Faster rolls mean shit given they don't go through fireballs, ex-rolls will still just be a poor mans ex-psychocrusher.

Needless to say as a Gen I don't see how taking a heavy hit to his offence (Especially against shotos, and Rog) and a severe hit to his defence isn't too bad. Especially if they still think it's perfectly reasonable to have Sagat keep two forward roundhouses into ultra.

You can chain supposedly INTO mk/hands. Roll is supposed to go thru fbs again like in A2 I believe.

That said, if they nerf Gen and not nerf Sagat, then Capcom isn't giving a shit about balance. Now, what I've read tells me that isn't the case though.

I'm going to judge Capcom more critically on SSF4 then SF4, as this is the game that will tell me if Capcom learned from their past mistakes in fighters. If they don't , I'll probably leave the genre after 15 years.
 
XenoRaven said:
Oh damn. I didn't know Legs input was down to 4 for Super.

=D

I'm wondering if they give the same frame advantage tho. There's already a few people who can combo into and out of legs (similar to Gen's hands combos), combined with mid-screen ultra... lol I was planning on giving up Chun but that would make her too good.
 
I am happy to hear the Gen Hands and Chun-Li's Lightning kicks are now at 4 inputs instead of 5

it was so freaking' unsettling going from HDR into SF4 after using HDR Honda shenanigans with Hands and Ochio

Spirit of Jazz said:
Good God, I just read up on Gen's nerfs and my heart has fucking sunk :( Of all the characters to heavily nerf they have to choose him...

at least he is gaining his target combos/chains, a lose win situation
 
gutter_trash said:
I am happy to hear the Gen Hands and Chun-Li's Lightning kicks are now at 4 inputs instead of 5

it was so freaking' unsettling going from HDR into SF4 after using HDR Honda shenanigans with Hands and Ochio



at least he is gaining his target combos/chains, a lose win situation

Isn't he also gaining 2 more useful ultras and that buffed roll? Maybe Gen won't be as bad as people think. Also they gotta do some balancing, hopefully. It's hard with 35 chars though.

I just don't like the idea that certain chars are "supposed" to be stronger. I hope Capcom doesn't go that route like Namco often does.
 
UC1 said:
I'm wondering if they give the same frame advantage tho. There's already a few people who can combo into and out of legs (similar to Gen's hands combos), combined with mid-screen ultra... lol I was planning on giving up Chun but that would make her too good.
There are plenty of other characters that can combo into mid screen Ultras without gimped damage and low vitality. I don't think it's a problem. If everyone's getting new tools, Chun needs hers too.
 
XenoRaven said:
There are plenty of other characters that can combo into mid screen Ultras without gimped damage and low vitality. I don't think it's a problem. If everyone's getting new tools, Chun needs hers too.
I think QCFx2P Kikosho Ultra II + 4 inputs Legs are good enough for her
 
gutter_trash said:
I think QCFx2P Kikosho Ultra II + 4 inputs Legs are good enough for her
Well that and Hosenka needs to launch every character in the corner. But I agree. I don't want her to become death itself, I'm just making the point that there are plenty of characters that can already do what Chun will be able to do with Kikosho.

Hitokage said:
4 kick hyakuretsu is going to be a pain.
I was thinking this too. Gotta seriously adjust my cr. lk mashing. >_>

It'll make Hazanshu, cr. lk xx EX Legs easier though.
 
XenoRaven said:
I was thinking this too. Gotta seriously adjust my cr. lk mashing. >_>

It'll make Hazanshu, cr. lk xx EX Legs easier though.
c lk, KKK, KKK. Super easy to mash out as-is, but st HK xx ex Hyaku is harder.

Also, it'll mess up using slide to do c HP xx hk Hyaku. hp, hk, mk, lk, mk <- active on fourth kick.
 
Hitokage said:
c lk, KKK, KKK. Super easy to mash out as-is, but st HK xx ex Hyaku is harder.

Also, it'll mess up using slide to do c HP xx hk Hyaku. hp, hk, mk, lk, mk <- active on fourth kick.
O_O

What language is this?
 
Hitokage said:
c lk, KKK, KKK. Super easy to mash out as-is, but st HK xx ex Hyaku is harder.

Also, it'll mess up using slide to do c HP xx hk Hyaku. hp, hk, mk, lk, mk <- active on fourth kick.

Couldn't you piano hk, mk, lk, lk+mk for HK xx ex Hyaku?

I can't do that cr. HP xx hk Hyaku. That slide is so hard. lol
 
Hitokage said:
c lk, KKK, KKK. Super easy to mash out as-is, but st HK xx ex Hyaku is harder.

Also, it'll mess up using slide to do c HP xx hk Hyaku. hp, hk, mk, lk, mk <- active on fourth kick.
You can do cr. hp+mk, lk, mk, hk. It'll actually make that easier for me. I've been doing cr. hp+mk, lk (with left thumb), lk (with right hand slide), mk, hk. That is why I've never actually done it in a match before.
 
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