The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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I haven't seen this screen before and I'm sorry if it's old. That said, Super SFIV will be gorgeous.

SSF4.jpg
 
D

Deleted member 1235

Unconfirmed Member
If capcom was awesome, this would be dlc and you could play against the new characters without paying.

If you want the new characters, you pay.

that way, no splintered userbase
 

RaidenZR

Member
Any idea if the console version additions of Super SF4 will get those PC shaders? I know they were kinda throw away, but why not if they can handle it?
 

Cowie

Member
catfish said:
If capcom was awesome, this would be dlc and you could play against the new characters without paying.

If you want the new characters, you pay.

that way, no splintered userbase

There was a quote in the gamespot article

http://tgs.gamespot.com/story/62306...iv-impressions-first-look?tag=topslot;thumb;1

Ono explained that when Street Fighter IV was originally being developed, certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV. While Capcom had initially considered making SSFIV's content a download pack of some kind, it became clear that just tacking the new content onto the old game wasn't going to be possible.

We don't know any specifics beyond that, but one might as well take it at face value.
 

Nose Master

Member
catfish said:
If capcom hated money, and wanted to pool tons of resources for no benefit, this would be dlc and you could play against the new characters without paying.

If you want the new characters, you pay.

that way, no splintered userbase

Fixed
 
The "official" artwork is much more pencil based this time around (as opposed to the ink).

thawkart.jpg


The new trailer also features slimmer versions of Ken and Ryu (who look more like 3rd Strike artwork). I wonder if this means there will be subtle tweaks to the game's style and character models, or if it will essentially be identical to SFIV with new stages and characters.

Edit: I just re-watched the trailer. I fully expect a slightly different visual filter this time around. The entire trailer has a pencil-based sketch effect to it, markedly different from SFIV. I'm sure it was done for a reason.
 

Jenga

Banned
catfish said:
If capcom was awesome, this would be dlc and you could play against the new characters without paying.

If you want the new characters, you pay.

that way, no splintered userbase
we've had this discussion like a bajillion times over the last two days :/
 
Jenga said:
we've had this discussion like a bajillion times over the last two days :/

Yea we have, not even a day actually. It's getting irritating. Especially now with confirmation from Ono himself that it's not fucking feasible to release as DLC. I don't understand why it matters? We're getting a significantly tweaked version of the game with new things and new characters for less than full retail. Isn't this good enough for some?

/dlc
 

jooey

The Motorcycle That Wouldn't Slow Down
brendanrfoley said:
The "official" artwork is much more pencil based this time around (as opposed to the ink).
and now looks like something you'd see painted on the side of a van in bakersfield
 
Jenga said:
we've had this discussion like a bajillion times over the last two days :/

I agree, everyone who likes the game, will buy it, those that don't won't. This isn't your measly standard (yearly I might add) madden roster change, the game WILL feel different just like all the SF iterations before it.
 
Doesn't Gaf have mods now or then mention certain topics are worth immediate banning if people keep bitching about them? TVC SHOULD BE ON 360! FUCKING RAIL SHOOTER DEAD SPAAAACE etc. Why not just add this nonsense to that? If you don't wanna buy it, don't buy it. Otherwise for the love of pete shut the fuck up and let us giggle like schoolgirls about T.Hawk. :D
 

Kintaro

Worships the porcelain goddess
Snapshot King said:
Doesn't Gaf have mods now or then mention certain topics are worth immediate banning if people keep bitching about them? TVC SHOULD BE ON 360! FUCKING RAIL SHOOTER DEAD SPAAAACE etc. Why not just add this nonsense to that? If you don't wanna buy it, don't buy it. Otherwise for the love of pete shut the fuck up and let us giggle like schoolgirls about T.Hawk. :D

There will be a lot more discussions about it when the podcasts and such start rolling in. There is plenty of discussion all over the board about how people would have liked to have seen things released (including yearly sports games and etc) and that's fine. Don't get upset because people have brought it up about this title.

Will it be DLC? No. Ono gave a reason, but I call it lack of foresight. Would this have been DLC if it were a western developed game? Absolutely. Cest le vie though. Here is hoping it's put out there for a reasonable price (not $49.99) like those same sports games should be (oops, NBA 2k10 is out on PC for $19.99 actually...that would be nice. Eh, Capcom?)
 

arstal

Whine Whine FADC Troll
Kintaro said:
There will be a lot more discussions about it when the podcasts and such start rolling in. There is plenty of discussion all over the board about how people would have liked to have seen things released (including yearly sports games and etc) and that's fine. Don't get upset because people have brought it up about this title.

Will it be DLC? No. Ono gave a reason, but I call it lack of foresight. Would this have been DLC if it were a western developed game? Absolutely. Cest le vie though. Here is hoping it's put out there for a reasonable price (not $49.99) like those same sports games should be (oops, NBA 2k10 is out on PC for $19.99 actually...that would be nice. Eh, Capcom?)

What Western fighting game do we have to compare it to?

SF is probably the most Western of the Japanese fighters as is.
 
arstal said:
What Western fighting game do we have to compare it to?

SF is probably the most Western of the Japanese fighters as is.


i think it has more to do with design philosophy than the fact that it is a fighting game when you look at stuff like the GTA DLC and Fallout 3. They seem to plan this kind of stuff ahead of time whereas we haven't really seen a Japanese dev put out a substantial DLC like that to expand an existing game. In fairness to Capcom, we haven't seen much of Super other than new characters, so its possible that there are a bunch of new gameplay tweaks and fighting systems that couldn't just be added to the old game without breaking it.
 

Nemesis_

Member
Seriously, for those crying about it not being DLC, has there ever been a fighting game in existence that patched in characters?

Last I heard was Aquaman in MKvsDC but we all know how that turned out. :lol
 
arstal said:
What Western fighting game do we have to compare it to?

SF is probably the most Western of the Japanese fighters as is.

Actually I'd say MvC2 is above and beyond the most western of the Japanese fighters if we're talking install base and playstyle (hardcore twitch just like western fps's)
 
Nemesis556 said:
Seriously, for those crying about it not being DLC, has there ever been a fighting game in existence that patched in characters?

Last I heard was Aquaman in MKvsDC but we all know how that turned out. :lol


"It hasn't happened before!" is a dumb reason to not do or try something.
 

Kintaro

Worships the porcelain goddess
Ninja Scooter said:
i think it has more to do with design philosophy than the fact that it is a fighting game when you look at stuff like the GTA DLC and Fallout 3. They seem to plan this kind of stuff ahead of time whereas we haven't really seen a Japanese dev put out a substantial DLC like that to expand an existing game.

This. I kind of figured I didn't need to explain it. >.>
 

DR2K

Banned
Ninja Scooter said:
"It hasn't happened before!" is a dumb reason to not do or try something.

How about SFIV infrastructure won't allow for an update of this size? Because that's the reason.
 
Kintaro said:
There will be a lot more discussions about it when the podcasts and such start rolling in. There is plenty of discussion all over the board about how people would have liked to have seen things released (including yearly sports games and etc) and that's fine. Don't get upset because people have brought it up about this title.

Will it be DLC? No. Ono gave a reason, but I call it lack of foresight. Would this have been DLC if it were a western developed game? Absolutely. Cest le vie though. Here is hoping it's put out there for a reasonable price (not $49.99) like those same sports games should be (oops, NBA 2k10 is out on PC for $19.99 actually...that would be nice. Eh, Capcom?)

Thats not my point. My point is that it's done. Its a disc release, its not full priced, and apparently there'll be a bonus if you have SF4. They also say couldnt be done via DLC. Is that true? Maybe. Does it matter? No. Everything about this point is just pointless whining.
 

Kai Dracon

Writing a dinosaur space opera symphony
Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:

I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.

I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.

Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.

I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)
 
permutated said:
This.

I love SFIV's gameplay, but the soundtrack and the stages are both horrible.

The only stage I like is the highway underpass with the fat kid doing the numa numa dance cheering me on as my f. rh rips through pitiful low tier characters
 

Kintaro

Worships the porcelain goddess
Kaijima said:
Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:

I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.

I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.

Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.

I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)

Pretty much this. I believe fighters should be treated and built like MMOs now. Not really the monthly fee thing, but supported, patched, updated and upgraded without having to do retail versions only thing. It's fun to dream though. =/

I would pay full price for Super Street Fighter IV Hyper Strawberry Bunt Cake edition though. :lol
 
I'll go so far as to say the the opening theme from SFIV (the JPop one or whatever you want to classify it as) is the worst song I've ever heard in any video game.

Ever.

Again, I love the Gameplay and it's in my system on a consistent basis.
 
Kaijima said:
Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:

I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.

I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.

Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.

I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)

Might be just how they weren't really planning on DLC to that extent, it takes upfront planning and cost/development time. They're making a smarter business decision because not everyone has a broadband connection or maybe not into online gaming (Japan). Also the DLC might be quite large so people with 360 Arcades would be cut off (360's in Japan) and require those people to buy a new hard drive. The alternative to a standalone disk could confuse some consumers as there would be a DLC for existing owners and a new SSF4 disc for new users.
 
Kaijima said:
Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:

I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.

I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.

Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.

I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)

Would I have been happier to press a button, pay 50 bucks and get the new stuff? Sure! But I'm still thrilled it's coming out on a disc. You know we're gettin more than DLC this way. New intro, new music, new stages. But hey, thats not important either.

MAKOTO! DUDLEY! :D

Maybe you're right. But I guess I'm just too thrilled about how great this news is to care.

EDIT: Man I'd pay EXTRA for a box that said Hyper Strawberry Bunt Cake edition. Can we get some of you photoshop guys on the case on that one?:lol
 
anotheriori said:
Might be just how they weren't really planning on DLC to that extent, it takes upfront planning and cost/development time. They're making a smarter business decision because not everyone has a broadband connection or maybe not into online gaming (Japan). Also the DLC might be quite large so people with 360 Arcades would be cut off (360's in Japan) and require those people to buy a new hard drive. The alternative to a standalone disk could confuse some consumers as there would be a DLC for existing owners and a new SSF4 disc for new users.

Hey OT, but can you link that C. viper vid you made a while back? It's really good.
 
permutated said:
I'll go so far as to say the the opening theme from SFIV (the JPop one or whatever you want to classify it as) is the worst song I've ever heard in any video game.

Ever.

Again, I love the Gameplay and it's in my system on a consistent basis.

I think it's one of the best! My friends and I always watch the intro when we get together to play. We skip it off as soon as it gets to the "real" music:lol
 
Kintaro said:
Pretty much this. I believe fighters should be treated and built like MMOs now. Not really the monthly fee thing, but supported, patched, updated and upgraded without having to do retail versions only thing. It's fun to dream though. =/

I would pay full price for Super Street Fighter IV Hyper Strawberry Bunt Cake edition though. :lol

I'd say the problem would be people get confused why every so often their favorite character is nerfed etc.

permutated said:
I love SFIV's gameplay, but the soundtrack and the stages are both horrible.
Custom soundtrack?

FindMyFarms said:
Hey OT, but can you link that C. viper vid you made a while back? It's really good.
http://www.youtube.com/watch?v=wXcACMsP-N4 thx
 
robut said:
I think it's one of the best! My friends and I always watch the intro when we get together to play. We skip it off as soon as it gets to the "real" music:lol

My buddy and I agree it's terrible. To each their own.

anotheriori said:
Custom soundtrack?

Yeah, problem is that up until now Street Fighter's track record for soundtracks has been phenomenal. This iteration really bummed me out.
 
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