FunnyBunny
Member
I haven't seen this screen before and I'm sorry if it's old. That said, Super SFIV will be gorgeous.

Jenga said:Ono is supposedly holding a conference on SSFIV at the same time fyi
course it could be on shit we already know
catfish said:If capcom was awesome, this would be dlc and you could play against the new characters without paying.
If you want the new characters, you pay.
that way, no splintered userbase
Ono explained that when Street Fighter IV was originally being developed, certain aspects of the game code weren't laid out in such a way as to support the features that are being added in Super Street Fighter IV. While Capcom had initially considered making SSFIV's content a download pack of some kind, it became clear that just tacking the new content onto the old game wasn't going to be possible.
catfish said:If capcom hated money, and wanted to pool tons of resources for no benefit, this would be dlc and you could play against the new characters without paying.
If you want the new characters, you pay.
that way, no splintered userbase
we've had this discussion like a bajillion times over the last two days :/catfish said:If capcom was awesome, this would be dlc and you could play against the new characters without paying.
If you want the new characters, you pay.
that way, no splintered userbase
Just noticed the spider design on her back.TurtleSnatcher said:Finally representing my people with an evil purple pink eye chick.
TurtleSnatcher said:Finally representing my people with an evil purple pink eye chick.
So your saying she's a spider monkey?Hitokage said:Just noticed the spider design on her back.
Jenga said:we've had this discussion like a bajillion times over the last two days :/
and now looks like something you'd see painted on the side of a van in bakersfieldbrendanrfoley said:The "official" artwork is much more pencil based this time around (as opposed to the ink).
Jenga said:we've had this discussion like a bajillion times over the last two days :/
Snapshot King said:Doesn't Gaf have mods now or then mention certain topics are worth immediate banning if people keep bitching about them? TVC SHOULD BE ON 360! FUCKING RAIL SHOOTER DEAD SPAAAACE etc. Why not just add this nonsense to that? If you don't wanna buy it, don't buy it. Otherwise for the love of pete shut the fuck up and let us giggle like schoolgirls about T.Hawk.![]()
Kintaro said:There will be a lot more discussions about it when the podcasts and such start rolling in. There is plenty of discussion all over the board about how people would have liked to have seen things released (including yearly sports games and etc) and that's fine. Don't get upset because people have brought it up about this title.
Will it be DLC? No. Ono gave a reason, but I call it lack of foresight. Would this have been DLC if it were a western developed game? Absolutely. Cest le vie though. Here is hoping it's put out there for a reasonable price (not $49.99) like those same sports games should be (oops, NBA 2k10 is out on PC for $19.99 actually...that would be nice. Eh, Capcom?)
O.DOGG said:Man, I hope this comes to the PC.
arstal said:What Western fighting game do we have to compare it to?
SF is probably the most Western of the Japanese fighters as is.
brendanrfoley said:I haven't seen this screen before and I'm sorry if it's old. That said, Super SFIV will be gorgeous.
![]()
arstal said:What Western fighting game do we have to compare it to?
SF is probably the most Western of the Japanese fighters as is.
Nemesis556 said:Seriously, for those crying about it not being DLC, has there ever been a fighting game in existence that patched in characters?
Last I heard was Aquaman in MKvsDC but we all know how that turned out. :lol
Nose Master said:Only a SUCKER would fall for this BS
They just need to use arcade mode music in vs/online mode.MrDenny said:Hopefully some of the stages get a bit more polished.
Ninja Scooter said:i think it has more to do with design philosophy than the fact that it is a fighting game when you look at stuff like the GTA DLC and Fallout 3. They seem to plan this kind of stuff ahead of time whereas we haven't really seen a Japanese dev put out a substantial DLC like that to expand an existing game.
PhatSaqs said:Im excited baout the balance changes. They better not fuck up Rowz...
Ninja Scooter said:"It hasn't happened before!" is a dumb reason to not do or try something.
MrDenny said:Hopefully some of the stages get a bit more polished.
Kintaro said:There will be a lot more discussions about it when the podcasts and such start rolling in. There is plenty of discussion all over the board about how people would have liked to have seen things released (including yearly sports games and etc) and that's fine. Don't get upset because people have brought it up about this title.
Will it be DLC? No. Ono gave a reason, but I call it lack of foresight. Would this have been DLC if it were a western developed game? Absolutely. Cest le vie though. Here is hoping it's put out there for a reasonable price (not $49.99) like those same sports games should be (oops, NBA 2k10 is out on PC for $19.99 actually...that would be nice. Eh, Capcom?)
permutated said:This.
I love SFIV's gameplay, but the soundtrack and the stages are both horrible.
permutated said:This.
I love SFIV's gameplay, but the soundtrack and the stages are both horrible.
permutated said:Ugh, no thanks on that design. :--\
Kaijima said:Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:
I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.
I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.
Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.
I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)
Kaijima said:Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:
I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.
I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.
Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.
I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)
Kaijima said:Bearing in mind that I am not whining about having to buy another retail edition (especially at a discount), but just observing:
I think a lot of the sore feelings over this not being DLC is not really due to cheapness but due to a general feeling that the fighting game genre (and Japan in general) keeps dragging its feet in catching up with the times.
I know when SFIV's console ports drew near that a lot of people were hoping for a revolution in fighting game support where balance patches and the inevitable super/turbo/hyper strawberry bunt cake editions would be game expansions and the product would be steadily improved over time without relaunching it at retail.
Perhaps that is an ambitious idea, but there's nothing really standing in its way. For all the complaints about patches on game consoles and incomplete games shipping, the reality is that we have already gotten totally used to games no longer being static and frequently being steadily improved after release with actual support for the existing customer. Especially in games with online multiplayer, such as all the current fighting games. Game balance and tweaking has always been such an issue in fighting games. It would be nice to bring fighting games into the 21st century and have serious support for competitive scenes with continual tweaks and adjustments, like you see in the RTS genre on PC, for instance.
I suppose the world is still waiting for the LittleBigPlanet of fighting games. (Using LBP here only as a model for after-market support and expansion.)
anotheriori said:Might be just how they weren't really planning on DLC to that extent, it takes upfront planning and cost/development time. They're making a smarter business decision because not everyone has a broadband connection or maybe not into online gaming (Japan). Also the DLC might be quite large so people with 360 Arcades would be cut off (360's in Japan) and require those people to buy a new hard drive. The alternative to a standalone disk could confuse some consumers as there would be a DLC for existing owners and a new SSF4 disc for new users.
permutated said:I'll go so far as to say the the opening theme from SFIV (the JPop one or whatever you want to classify it as) is the worst song I've ever heard in any video game.
Ever.
Again, I love the Gameplay and it's in my system on a consistent basis.
Kintaro said:Pretty much this. I believe fighters should be treated and built like MMOs now. Not really the monthly fee thing, but supported, patched, updated and upgraded without having to do retail versions only thing. It's fun to dream though. =/
I would pay full price for Super Street Fighter IV Hyper Strawberry Bunt Cake edition though. :lol
Custom soundtrack?permutated said:I love SFIV's gameplay, but the soundtrack and the stages are both horrible.
http://www.youtube.com/watch?v=wXcACMsP-N4 thxFindMyFarms said:Hey OT, but can you link that C. viper vid you made a while back? It's really good.
robut said:I think it's one of the best! My friends and I always watch the intro when we get together to play. We skip it off as soon as it gets to the "real" music:lol
anotheriori said:Custom soundtrack?