Aces&Eights
Member
Yep, that's a classic The Order thread!
And now our watch has ended....

Yep, that's a classic The Order thread!
Yep, that's a classic The Order thread!
Wat... we have plenty of gameplay footage already.This close to release and the best they can do is "screenshots"?!?
I call shenanigans.
This close to release and the best they can do is "screenshots"?!?
I call shenanigans.
Has nothing to do with it being a Sony exclusive, has to do with crappy level design in that shot and over used effects.
Classic *insert name of exclusive game here* thread!
It was already confirmed that they are using 4xMSAA so maybe you are mistaking the blur for the post process effects?Is it just MSAA? It has the slight blur characteristic of txaa and Crytek's SMAA AA solutions. MSAA on its own is usually pretty sharp.
Has nothing to do with it being a Sony exclusive, has to do with crappy level design in that shot
I've come to the conclusion that every single The Order thread exists in a vacuum.
I don't get this post.
It's a steampunk fantasy in the Victorian Era of London.
Was it suppose to be blue?
It does seem like there are a lot of people eager to comment on the game that have somehow ignored all previous discussion, but on a forum this big I guess that's bound to happen sometimes.
I changed my post before your post. That shot is horrible, I'm sorry. You can even see it continues even farther down the road.
You can watch videos of the game to see the over used effects, you don't need new screenshots for that.
That is the straight up stupidest complaint I think I've ever seen.
Name one shooter that doesn't do this.
You are entitled to your opinion, but let me ask you something.
If the bad guys have overtaken the bridge/road and want to protect it, knowing there are people coming to overtake it, why wouldn't they use sandbags. At first to protect themselves but when you, the player, advances along the bridge, why shouldn't you use them to your advantage? What would have been a better alternative, in your opinion.
Looks amazing, thank god its actually tries to depict London in 1886, brown and gritty...
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Well darn I was beaten.The Movie 1886
I'm sure there was more than one colour in those times, but I wasn't there so maybe I'm wrong.
Well darn I was beaten.
They really messed visual side of this game with all those post effects. It would look better with less grain filter, no CA and lower values of dof and motion blur.
Eh? London was incredibly polluted in the 19th century...
They really messed visual side of this game with all those post effects. It would look better with less grain filter, no CA and lower values of dof and motion blur.
Classic *insert name of exclusive game here* thread!
They really messed visual side of this game with all those post effects. It would look better with less grain filter, no CA and lower values of dof and motion blur.
Looks amazing, thank god its actually tries to depict London in 1886, brown and gritty...
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Here is the art direction they are going for...Umm:
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No no. I meant it in a good way.It's truly a shame you weren't the first person to make this fresh and insightful comment.
If you seen the videos going around lately it really doesn't look as over-processed as these screenshots.
They are bad then. Not all games shooters have chest high objects thrown around in the middle of corridor you are fighting in. You can make it look more natural than what is shown.
Granted there is probably a reason for it in this shot, they want to allow traffic but impede it so people can't just speed on past.
I would build a wall of sandbags, not create cover for your enemies
Is it just MSAA? It has the slight blur characteristic of txaa and Crytek's SMAA AA solutions. MSAA on its own is usually pretty sharp.
I think this is one thread where it's actually completely appropriate to just dump as many gifs as possible.
Yeah.. No. The Order shits on pretty much every game I've ever seen graphically imo.
The steampunk version of:
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Generally screenshots look worse from post-effect standpoint then animation, but this game basically resolves around screenshoting it and this art direction like eliminate the whole point.If you seen the videos going around lately it really doesn't look as over-processed as these screenshots.
i never knew they had such great cameras back then.Looks amazing, thank god its actually tries to depict London in 1886, brown and gritty...
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Your argument has zero merit honestly. If we go down this road, we could argue every single enemy in the history of videogames is stupid for allowing anything to happen ever, including swarming turrets when the player gets into them, allowing objects to be used as cover, having major boss enemies attack only when the player has killed literally ever other enemy in the level, and so on.
It's a dumb thing to get hung up on. As they say, videa'games.
They really messed visual side of this game with all those post effects. It would look better with less grain filter, no CA and lower values of dof and motion blur.
Your argument has zero merit honestly. If we go down this road, we could argue every single enemy in the history of videogames is stupid for allowing anything to happen ever, including swarming turrets when the player gets into them, allowing objects to be used as cover, having major boss enemies attack only when the player has killed literally ever other enemy in the level, and so on.
It's a dumb thing to get hung up on. As they say, videa'games.
I would build a wall of sandbags, not create cover for your enemies. You are on a road or bridge, there shouldn't be cover for your enemies to even get close to you.
The game looks stunning in motion. Who cares how screenshots look like?They look great as well.