7DollarHagane
Banned
I've decided to get the game this weekend from Redbox and see what its all about.
I keep hearing complaints about entire chapters being cut scenes, but I really can't relate. I guess I just don't see how a five minute cut scene at the end of a thirty minute chapter with lots of interactive bits is any different than a twenty five minute interactive chapter followed up by a five minute chapter that consists only of a cut scene.
Does it come from some expectation that the "chapter" unit should mean something that's relatively consistent?
Something that I'm confused about. In the trailers didn't they say that black water was great but it came at a cost? What was the cost? The normal downfalls of living centuries? I figured too much would do something bad and though that angle could be cool for abandoned Knights that overdid blackwater and became something much more dangerous
The Order: 1886 | Sail the Skies | Trailer
https://www.youtube.com/watch?v=WhMz45mFTu8
Posted? From Andrea Pessinos twitter. Some talk about the review process of a game like this at the start and at the end.
http://www.youtube.com/watch?v=td2bi2uCijI
Some spoilers after 13:00 mark in the video itself so beware if you haven't played the game.
A dev really linked to this crap? ugh...
I've decided to get the game this weekend from Redbox and see what its all about.
How is it crap?
Exaggerated to an extreme of course but this kind of relentless control from the game was something I couldn't ever escape.
Things that I felt should be contextual were treated with button icons floating up every single time. Even tiny things like being able to pull out your own weapons, toggling the light, etc, it's all micromanaged by the game; you can only do certain things when the game deems it appropriate. It constantly feels restricting and oppressive.
Posted? From Andrea Pessinos twitter. Some talk about the review process of a game like this at the start and at the end.
http://www.youtube.com/watch?v=td2bi2uCijI
Some spoilers after 13:00 mark in the video itself so beware if you haven't played the game.
Because the first few minutes is doing nothing but review whining and spouting the same exact words that I read on forum posts. .
The game is out and people can play it for themselves, who gives a crap about what the game got in reviews at this point.
Not if the setting is what draws you in. If anything, games don't give themselves enough time to breathe and establish themselves. I never found it slow, though I could've used another 8 hours of story and gameplay in that world, easily.
Yea agreed. I actually enjoyed just walking around, talking to people and taking in the sights.
Agreed. The beginning of Silent Hill 2 received similar criticism back in the day, and I never understood it as it was a great way to build atmosphere. Due to the criticism they made the opposite choice with SH3, and its action-oriented approach ended up being critiqued nonetheless. I just hope RAD pays more attention to the feedback from those who liked the game than those who didn't, if they ever make a sequel. Giving too much weight to the haters' views, who might not have even played the game themselves, has often lead to a wrong direction, of which Resistance 2 would be a perfect example.
Posted? From Andrea Pessinos twitter. Some talk about the review process of a game like this at the start and at the end.
http://www.youtube.com/watch?v=td2bi2uCijI
Some spoilers after 13:00 mark in the video itself so beware if you haven't played the game.
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
It's hardly a fair comparison though is it? In Silent Hill 2 you're beginning to explore the town and find your way around, gathering items and such, while in The Order your watching cutscenes then following corridors and alleyways to the next cutscene. Edit: My bad, the start of the game is actually just a string of QTE prompts, forgot about the opening.
People who point out things they dislike in a game still referred to as "haters", oh please. I've played it by the way.
Not if the setting is what draws you in. If anything, games don't give themselves enough time to breathe and establish themselves. I never found it slow, though I could've used another 8 hours of story and gameplay in that world, easily.
What I meant by haters is people who have formed an opinion about the game eventhough they haven't played it themselves, or only scratched its surface and sold it before finishing it, or just didn't find it to their taste due to its basic design.
No that person does not have a point, he implies that literally every reviewer who gave the game a negative score just didn't like cinematic games. When we know for a fact that that isn't true in anyway shape or form. The absolute majority of the reviews reviewed it for what it is, reviewers weren't stepping up and complaining about "why isn't it open world." They complained about how subpar everything is except for the actual graphics.Kinda has a point though.
No that person does not have a point, he implies that literally every reviewer who gave the game a negative score just didn't like cinematic games. When we know for a fact that that isn't true in anyway shape or form. The absolute majority of the reviews reviewed it for what it is, reviewers weren't stepping up and complaining about "why isn't it open world." They complained about how subpar everything is except for the actual graphics.
He certainly isn't handling the lukewarm reception to his game well.He also says reviewers that scored The Order a six should be fired for it - he's quite simply an idiot, and it's absolutely embarrassing a dev linked it. What was that guy thinking? If someone should be fired it's Andrea Pessino. Disgusting.
Haters is a pretty immature label in my opinion, and mostly used against people voicing negative opinions in hype threads(in which basically no one has played the game), I don't think we should use it.
What was so bad about the ending? Asside for leaving stuff open for sequels.Finished. Liked it more than I expected. Has a good few issues and areas to improve, ideally in a sequel. Liked most of the story. Ending was handled poorly, like the narrative as a whole was unfinished.
What was so bad about the ending? Asside for leaving stuff open for sequels.
I can understand that being not as satisfying for some. But i don't see why it is badly written or anything like that.
Just wondering.
How can people form an educated opinion about the game, if they didn't even play it?
All I will say about Pessino's tweet is that it's kind of in poor form to openly endorse an opinion that's rooted in disagreeing with a lot of other opinions. Doesn't matter how valid that opinion is. (in this case, not so much)
Just keep those kind of things to yourself. There's more than enough positive reviews out there to tweet out. (like GameTrailer's)
This cuts both ways, but in the pre-release threads only people with a negative impression was called a "hater" or a shill.
And you said that someone that bought the game and didn't finish it because he didn't like it was a "hater", this I disagree with it.
What was so bad about the ending? Asside for leaving stuff open for sequels.
I can understand that being not as satisfying for some. But i don't see why it is badly written or anything like that.
Just wondering.
Posted? From Andrea Pessinos twitter. Some talk about the review process of a game like this at the start and at the end.
http://www.youtube.com/watch?v=td2bi2uCijI
Some spoilers after 13:00 mark in the video itself so beware if you haven't played the game.
Exactly my criticism.I didn't like that the main villain was treated like a "fallen brother" without actually building a brotherly relationship with the main character, added to that: Lucan has a sister, Igraine, and it's so strange that she's completely left out of the father/brother relationship
Okay, thanx.I didn't like that the main villain was treated like a "fallen brother" without actually building a brotherly relationship with the main character, added to that: Lucan has a sister, Igraine, and it's so strange that she's completely left out of the father/brother relationship, instead she is delegated to scorned lover duty.
Also Lucan the Lycan, just great, why risk spoiling The Betrayal for a dumb joke?
Exactly my criticism.
The game didn't earn that well acted scene at the end, because we never built up a meaningful relationship with Lucan.
So I guess I'd articulate that my issues with The Order are when the illusion of agency, control, and interactive become too obvious. Like I don't really care that it is heavily narrative based, littered with cutscenes, cinematic scripted shit, etc. Whatever; this stuff can work and work fine (even if it's not to your taste) as long as the illusion is kept intact. The Order faltered when this illusion broke down and it became too obvious a playable sequence was borderline pointless in its functions. The knife fights are excellent examples of this;. The Order needs to take a few notes out of Naughty Dogs' book where the they excelled most with Uncharted's best, where highly scripted sequences at least have a strong illusion of agency and involvement. The Order's weakest moments are when it tries to do this but jumbles up old formula or forgets it entirely, or pads it with fluff. The illusion is broken and it becomes obvious certain sequences might as well be entirely QTE or just a cutscene.it doesn't mean shit that you have three different attacks, the ability to dodge and move. It's all fluff. You need two buttons (outside of the QTEs); attack and dodge, and you'll win the fight effortlessly
Still $60 on Amazon US...
Andrea Pessino is doing extra reps in the gym to make up for every low review score The Order received. Once he reaches his final form, all reviewers will know the wrath of Andrea.
I mean, I do think the pacing could have been better, but, I don't know, I still enjoyed how it all played out. I think I just really dig the setting/characters and atmosphere more than some others here. I genuinely enjoyed watching the cutscenes, they didn't really feel intrusive to me, on the contrary I like the ebb and flow between cutscene and controlling Galahad. Everyone feels differently about these but I don't mind forced walking segments. I'm actually not one to just jog or run everywhere, I love walking in games lol.
I do think cutscenes should be able to be skipped in every game though.