Handy Fake
Member
To be fair to Andrea, something he's worked on for years and is very proud of is being given, going by this thread, a very unfair slating in the mainstream media. I can understand if it's pressing a few of his buttons.
My personal perspective on the whole 'removal of control options' during some scenes thing:
I personally quite enjoyed it. But that's also because that is something I do in every game to begin with. I'm the kind of gamer that 'immerses' myself into how a protagonist would act in respective situations.
Eg. whenever a FPS shooter has the character entering a control room/etc, I would purposely slow-walk to make it feel more 'cinematic' like how movies do it instead of rushing towards the objective.
Can see how it frustrates some people though. Traditionally games allow you to have full-control of those situations, even though cinematically it looked cooler if you walked.
My personal perspective on the whole 'removal of control options' during some scenes thing:
I personally quite enjoyed it. But that's also because that is something I do in every game to begin with. I'm the kind of gamer that 'immerses' myself into how a protagonist would act in respective situations.
Eg. whenever a FPS shooter has the character entering a control room/etc, I would purposely slow-walk to make it feel more 'cinematic' like how movies do it instead of rushing towards the objective.
Can see how it frustrates some people though. Traditionally games allow you to have full-control of those situations, even though cinematically it looked cooler if you walked.
Anyone interested in a $45 digital copy?
take off a 4 and I would be
It wasn't exactly given an unfair slating in the media. Read the actual reviews, most of their complaints are perfectly valid. The short length wasn't even the main issue.To be fair to Andrea, something he's worked on for years and is very proud of is being given, going by this thread, a very unfair slating in the mainstream media. I can understand if it's pressing a few of his buttons.
It wasn't exactly given an unfair slating in the media. Read the actual reviews, most of their complaints are perfectly valid. The short length wasn't even the main issue.
Especially the parts with the arc gun. You can hit anyone from blind fire with ease.I said earlier in the thread that The Last of Us on Normal was considerably more difficult for me than this game on Hard. And the Last of Us is a pretty easy game on Normal or Hard.
Almost all of the gunfight scenarios in The Order can be solved with blindfire from cover. Not that that's fun, and that's not how I played it, but you could if you wanted to.
It wasn't exaggerated. That exact thing happened at the beginning of the game. And stuff like it happens again and againExaggerated to an extreme of course but this kind of relentless control from the game was something I couldn't ever escape.
Things that I felt should be contextual were treated with button icons floating up every single time. Even tiny things like being able to pull out your own weapons, toggling the light, etc, it's all micromanaged by the game; you can only do certain things when the game deems it appropriate. It constantly feels restricting and oppressive.
When it's getting 2/10 review scores, I tend to call it "unfair slating".
When it's getting 2/10 review scores, I tend to call it "unfair slating".
When it's getting 2/10 review scores, I tend to call it "unfair slating".
Are you referencing that one Digital Trends score? Yeah, that would definitely sting.
Still, one opinion in a group of many. Personally, I think that the Metacritic score (65) is about right.
What do you call the fact that it got more scores in the 90s than 20s then?
It wasn't exactly given an unfair slating in the media. Read the actual reviews, most of their complaints are perfectly valid. The short length wasn't even the main issue.
If you check metacritic (yeah, I know) 6.5., the user reviews (6.8) are at least relatively inline, so it doesn't seem like it is outwith the general consensus if you want to go that way. AC: Unity seems to way out of wack, user reviews (4.6) are far lower than what it got in the media (7.0). It got something of a easy run because it is an established series.
ummm.....ok
To be fair to Andrea, something he's worked on for years and is very proud of is being given, going by this thread, a very unfair slating in the mainstream media. I can understand if it's pressing a few of his buttons.
It got one 2/10, the vast vast majority of reviews are at the 6/10 or 7/10 mark, with a few either side of that including some 9/10's and 90% plus scores.
6/10 or 7/10 is a perfectly fair score for this game, depending on taste and tolerance to some the design decisions you could easily push that to 5/10 or 8/10. Funny enough that's why it's got 65 critics score and 6.8 user score on metacritic.
Yes, a lot of the complaints are perfectly valid. I do find it strange that said complaints weighed quite as negatively in most of the reviews. Maybe my taste is so much different to the norm sometimes, but let's face it, in game reviews, 6/10 is not "above average" as it logically may sound it should be. It's more like "borderline crap" if you go and look at the scores given to various games over the years and even lately.It wasn't exactly given an unfair slating in the media. Read the actual reviews, most of their complaints are perfectly valid. The short length wasn't even the main issue.
ummm.....ok
Yes, a lot of the complaints are perfectly valid. I do find it strange that said complaints weighed quite as negatively in most of the reviews. Maybe my taste is so much different to the norm sometimes, but let's face it, in game reviews, 6/10 is not "above average" as it logically may sound it should be. It's more like "borderline crap" if you go and look at the scores given to various games over the years.
Basically a videogame that's show... "Hey it's a videogame. We have spawn closets."
Really not a big deal, but one of those things people love to showcase as a sort of "I'll show you developers" stance.
Basically a videogame that's show... "Hey it's a videogame. We have spawn closets."
Really not a big deal, but one of those things people love to showcase as a sort of "I'll show you developers" stance.
Basically a videogame that's show... "Hey it's a videogame. We have spawn closets."
Really not a big deal, but one of those things people love to showcase as a sort of "I'll show you developers" stance.
It's more noticeable though that a game trying to be so cinematic has sections were enemies just endlessly spawn out of a tiny room, the "push through the rebels" part in Whitechapel was even worse as it actually looked like a clown car gag with them constantly pouring out.
nothing against the developers, the game is just a bad game.
Ready at Dawn are clearly a creative group, so I think that they could have done something with the world that they built to conceal the fact that enemies are spawning, and not just have them run out of a previously empty shed.
Just for example, in Gears of War new holes would open in the ground, and enemies would crawl out. That solution makes sense in that world.
Played the first 3 chapters so far, liked the game part so far, but the cutscenes have just been everywhere, and some of the early parts of the chapter have been just walking around long hallways. When it comes to the shooting so far though, I've really been enjoying it. Just finished off Last of Us and got alot of time this weekend, so I'm gonna try to knock this game out.
A dev really linked to this crap? ugh...
Dammit, US/Canada only
White Chapel theme will have to do.
https://theorder.playstation.com/ to get the dynamic theme
Completely agree. Those hyperbolic scores are a disservice to the respective outlets' readers. Of course opinions and everything, but personal tastes aside, giving this game a score that low is being disingenuous.That, and the fact that in my years of school if I got below a 70, I failed. That's how the 1-10 scale has been used for games and that's how I've viewed them. Below a 7/10 means a lot of people will avoid the game. It's also why I view the 4/10's and 2/10 The Order received as complete bullshit. Those scores should be reserved for broken games.
Im in chapter 15 right now and having a blast with this game, cant really understand the really low scores the game has, sure its nothing ground breaking and the beggining its a little slow, but after chapter 4 the game really sets up.
Maybe its because im playing on hard with no auto aim, but im loving the battles , real intense with 3 or 4 shots and you re out!
The power of the guns its some of the best ones ive experienced in a game, suck a kick.
Im also captivated by the story, dont know if its the famous "cinematic game" but im liking it, going in for a second turn after finishing.
Basically a videogame that's show... "Hey it's a videogame. We have spawn closets."
Really not a big deal, but one of those things people love to showcase as a sort of "I'll show you developers" stance.
I'm not sure if Dualshockers is a banned site but they have a really good interview with Steve West a.k.a. Galahad.
That's the kind of thing I figured a "filmic" game would try to eliminate.
Is that a new game?Started playing lady night. Completely astonished as to how the in game graphics look just as good as the cut scene stuff. That has got to be available first.