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The Pinball Arcade |OT| play them all from Soho to Brighton

nicoga3000

Saint Nic
Yep... that'll happen a lot. I think I've been mentioned maybe 6 or 7 times now? And I unintentionally got mentioned on Pinheadz as well, when one of the other guys (not Rod) said something about good comments in the Podcast thread on PAF. My name was mentioned there, too :/


PS. Speaking of season 2... Centaur. Get on it!
PPS. Topper? Eeeeh, I'm not really a fan of any kind of topper TBH unless it comes with the game (that's my get out of jail clause for High Speed ;) ). If anything, I'd be thinking about getting under-cab lighting, depending on how easy it is to do for recent-model Sterns. Still love the original topper setup for HS:
http://i.imgur.com/a69ugdVl.jpg[IMG]
Hot Action Pinball, woo![/QUOTE]

I am fixing to pop on the couch and boot up Centuar as we speak!

Also, undercab lighting? That would be LEGIT. I need to look into that...
 

Shaneus

Member
I am fixing to pop on the couch and boot up Centuar as we speak!

Also, undercab lighting? That would be LEGIT. I need to look into that...
Did you not see the video of mine I posted?
Woo!

FWIW, most cab mods, if they flash, are sound-activated. Because I wired mine up from the relay that's hooked up to the topper (because it's a factory thing) it only goes off when the top light goes. I'd recommend if you look for a lighting solution, find a way so it only activates during certain game events rather than just sound. Like, if it can be wired to go off when the shaker motor activates, or when the pop bumpers light up or certain inserts. Or even when the GI is on/off... there's a thing called the "PIG2" (I think?) which will allow 12V mods to be plugged into a machine and triggered whenever certain inserts or whatever go off. Bit pricey from memory, though.
 

nicoga3000

Saint Nic
That's insane! So much light!!! I will research it a bit. I've already got plans for a few mods (including LEDs on the Nightcrawler targets), but I will add under lighting to my list!
 

Shaneus

Member
So much lols:
RaWOGAi.png
 

nicoga3000

Saint Nic
Wonder if they meant to let that slip!

Have they mentioned when S3 will be available to purchase on Vita? I really want to play Fish Tales and Who Dunnit.

Also, yesterday I played 2 more tables from S2.

================

Centaur - I don't really know what was going on. I had 4-ball multiball going a few times. I was trying to figure what I was doing, but I was lost. I think if I were to read the rules, I'd have a higher appreciation for the table. I really don't like the theme though - it's really odd.

Champion's Pub - OK, THIS is a table for me. It has fun shots AND a really neat quest style progression. I LOVE this table. My only complaint? The jump rope and spittoon minigame got old quick. They're definitely a roadblock in the flow. Otherwise, AWESOME game.

================

The only two tables I haven't played are Tee'd Off and Central Park. I'll knock those out tonight. I also want to put more time on some of the tables I've sampled for the sake of playing them.

Oh, and t-minus 2 days until X-Men!!!
 
I picked up the Black Knight/ Creature pack. It's only the 3rd pack I've purchase. So far all of the packs I've bought have been to better understand rule sets for playing the real game. I'm happy with it. I still hate the ball physics but they do a wonderful job of creating the cabinet itself.

^^^ Some friends of mine bought a Champion Pub and it should be at thier house in a day or two. I'm looking forward to playing it. It's also hard to apprecaite X-men unless you've seen how unfinished it was when release. Only the base code was finshed and it only had a small fraction of the combos and modes it does now. It's gotten to be a much better game since release.

IFPA week is coming up soon as well. Currently there are 100 people signed up for the Spring classic in Lyons. The winner this year gets a free spot in IFPA so lots of people are flying in from out of state for a chance to win. I'm going to try and get a camera by then so I can tape the insanity. I've only been to 1 tournament that filled a 64 player bracket and with over 100 people, it's going to be pure chaos. If I can't make it into IFPA (which I really can't) I'm going to try and help Fejj and Adam Leftkoff (he did the commentary for the stream last year) with production.
 

snaffles

Member
Centaur - I don't really know what was going on. I had 4-ball multiball going a few times. I was trying to figure what I was doing, but I was lost. I think if I were to read the rules, I'd have a higher appreciation for the table. I really don't like the theme though - it's really odd.

I found Centaur really baffling as well, from what I gather you are supposed to knock down the drop targets in the correct order to activate something or other.

I was having a really good run on Star Trek:TNG last night but couldn't quite get all the wizard goals, Warp 9.9 (I got to warp 9.1, no further)and the search the gamma quadrant still elude me.
 

nicoga3000

Saint Nic
I picked up the Black Knight/ Creature pack. It's only the 3rd pack I've purchase. So far all of the packs I've bought have been to better understand rule sets for playing the real game. I'm happy with it. I still hate the ball physics but they do a wonderful job of creating the cabinet itself.

^^^ Some friends of mine bought a Champion Pub and it should be at thier house in a day or two. I'm looking forward to playing it. It's also hard to apprecaite X-men unless you've seen how unfinished it was when release. Only the base code was finshed and it only had a small fraction of the combos and modes it does now. It's gotten to be a much better game since release.

I had a post about this on Pinside (Pinball Arcade and physics). The short version? You don't buy TPA tables for the physics - you buy them for the experience of playing the table and enjoying the rules.

And yeah, I've heard X-Men code update made that game significantly more awesome. I'm SO excited.

I found Centaur really baffling as well, from what I gather you are supposed to knock down the drop targets in the correct order to activate something or other.

I was having a really good run on Star Trek:TNG last night but couldn't quite get all the wizard goals, Warp 9.9 (I got to warp 9.1, no further)and the search the gamma quadrant still elude me.

Yeah, I need to read the rules on Centaur. Even still, the game sounds and visuals aren't for me. As for your run on STTNG, congrats! I need to play that game more as I find myself really sucking hard at a lot of the shots. Game is great, though.
 

snaffles

Member
Have they mentioned when S3 will be available to purchase on Vita? I really want to play Fish Tales and Who Dunnit.

I missed this reading through the thread this morning, Fish Tales and Black Rose are going to release on April 1st, not sure how long we have to wait for Who Dunnit.
 

nicoga3000

Saint Nic
I missed this reading through the thread this morning, Fish Tales and Black Rose are going to release on April 1st, not sure how long we have to wait for Who Dunnit.

Cool - that gives me time to get caught up and ready. Can't wait to buy me some Season 3 goodness!

Also!

Tomorrow is the big day! I can't say it enough, but I fricken love my wife. This morning, while we were getting ready for work, she says to me, "Are you excited for you pinball machine? Don't forget to bring the truck home!" So rad.

E: I need to pick up beer for pinball time this weekend...
 

Shaneus

Member
That's awesome! If you get a chance, grab some shiny new balls and maybe some white rubbers as well (if it comes with black ones). White plays faster (mwahaha) and can never be too careful with new balls (seriously).
 

nicoga3000

Saint Nic
That's awesome! If you get a chance, grab some shiny new balls and maybe some white rubbers as well (if it comes with black ones). White plays faster (mwahaha) and can never be too careful with new balls (seriously).

I'm going to ask and see if he has parts or anything for sale. Since he is a Stern distributor, I might luck out!
 

Shaneus

Member
I'm going to ask and see if he has parts or anything for sale. Since he is a Stern distributor, I might luck out!
Oh shit, he's a distributor? Man, you could not be any luckier. I'd like to think that means he'll be happy to answer any future questions you'll have on that table, as well as others for any future ones. In his best interests to keep you happy, I'd think.

Have you picked it up yet? It's 2:30am here in Australia so I don't know if it's far off for you or not. I expect lots of photos.

PS. Don't forget the first rule of getting a new pin: Always let the lady of the house (wife or daughter... or son) have the first game. Always.
(Nate mentioned it when he first got Bride of Pinbot... or TZ or something. Just do it ;) )
 

Dash Kappei

Not actually that important
I wish all of us fans would stick together and start demanding for a TATE/Portrait mode for console builds as well. Pisses me off that the Wii U version of Zen Pinball 2 still misses such a basic option when played off-screen on the gamepad, view is so cramped and it's criminal with so much screen estate available that could be used in a great way when in vertical mode (btw, had confirmation that they'll never implement SW pinball as DLC for ZP2 on Wii U, it'll always be a separate app. On the other hand, at least they plan to support Wii U more and more, new DLC is coming soon and they'll reach full parity sooner rather than later).

I mean, should be at least an option on Vita and future Wii U sku, but I see no reason to avoid that for home consoles as well. Only way they'll consider it is if we make some noise...
Am I the only one who wants such a thing treated as a priority?

I mean, iiirc didn't the PSP port of Fairshight's PHOF actually support TATE mode??

Now that they've announced the ID@Xbox deal, hopefully they'll finally sort out the X360's sku legal mess.
Is the ID program generally specific to the One or the Xbox platform as a whole?
 

sefskillz

shitting in the alley outside your window
Here is the playfield porn I promised Shaneus a few weeks back.

Got the mylar up and shined it up with Novus and Carnauba wax a couple days ago. Finally replaced the header pins and connector today to get all of my GI lights working and it looks so great!

3WFSRxOl.jpg


Showing off the trouble spots in these last 2. Not really sure what I can do about this:

qWKm1Vzl.jpg


JZluGgul.jpg


Some of that insert wear came from removing the mylar, but they're all in rough shape and uneven anyway, so I'll need to sand them down and replace the decals at some point.

Next steps: Rebuild a couple weak pop bumpers, clean up those hard to reach areas and replace all of the rubbers and get some LEDs in this bad boy. Loving this machine!
 

Shaneus

Member
Before you stress about the inserts being uneven, first thing I'd do is just flatten them. Best way I've found is to remove the lights from under the playfield so you can get to the underside of the inserts, attack with a heat gun to soften the glue then push down on them from the playfield side. Some people use a block of wood on top of a cloth or something and push down, others use a mallet to push down on the wood (with the cloth) and hammer a little bit. I was a little more gentle, and just got the end bit of the wood and rocked it back and forth using the insert as a pivot/pressure point until it was flat.

You'd be surprised with the difference that'd make.

I contemplated doing the sanding/redecal thing with the inserts, but it lead me to the point of thinking that I'll eventually need to protect them somehow, and that'd mean some kind of clearcoat. That idea is back on the table now I have a playfield protector (a thin sheet of a special plastic that kind of acts like a clearcoat, but doesn't adhere to the PF) but either way, first priority before thinking about sanding/decals should just be to even them so the game plays better. The inserts were so raised on mine that it felt like there were magnets underneath guiding the ball :/


BTW Did you have a problem with the mylar near the 1000 insert on the right orbit (Santa Monica fwy)? Mine has mylar half on top of that insert, but because the insert had raised so much, it lifted the mylar off halfway along with some of the paint. How did you go about getting the mylar off?


Oh, and that's a nice looking playfield, too. Inserts are worse off than mine, but you don't seem to have that goddamn ball-swirl that mine's plagued with. Really detracts from it, sadly :( The wear around the playfield is a lot less than mine, too. You got yourself a good deal with that machine!
 

sefskillz

shitting in the alley outside your window
BTW Did you have a problem with the mylar near the 1000 insert on the right orbit (Santa Monica fwy)? Mine has mylar half on top of that insert, but because the insert had raised so much, it lifted the mylar off halfway along with some of the paint. How did you go about getting the mylar off?

thanks for the heat gun tip w/ the inserts. ill go ahead and do that while im installing the LEDs, sounds like a solid fix for the time being.

the mylar by the pop bumpers and the santa monica freeway are all in pretty good shape, so i left them. the main playfield mylar was bubbling and nasty, so i knew i wanted it gone.

i used the freeze method to get it off (upside down condensed air). it came off great, only lost some paint on the edges of my decals. problem was it leaves a ton of glue behind which is an absolute pain in the ass to get up. i've heard some people say it only took them 30 minutes or so, but ive spent hours getting glue up and ive still got some scattered around the playfield im finding over time. totally worth the effort though because it looks sooo much better. labor of love :)
 

Shaneus

Member
So did you have the entire playfield covered in mylar? I only have it around the slings and a few other spots, but the main RPM insert wheel thingy doesn't have it at all (apart from the bits near the slings).

I wish the original owner ponied up for the factory mylar, would've been looking at a far better playfield than the one I have now :(
 

nicoga3000

Saint Nic
OK, time for some pinball porn!

=========================

One shot of the game in the office.
1796954_10203465870475893_1616079352_o.jpg


More of the office.
1921095_10203465870555895_607644648_o.jpg


Game on!
10013243_10203465870675898_1337233349_n.jpg


Wolverine and Magneto!
1796025_10203465873915979_1978645690_o.jpg


Gary Stern autograph on my game!
1926154_10203465876796051_1252715698_o.jpg


John Borg (the designer) autographs. The gold one is under the clear coat on the playfield. The other is just hanging out there lookin good!
1909378_10203465876956055_134431041_o.jpg


Another shot of the John Borg autographs.
10012817_10203465878116084_1299647312_o.jpg


Magneto and Nightcrawler. Still not sure how to trigger Nightcrawler mode...
1614356_10203465879516119_1239578571_o.jpg


Iceman ramp! This pivots across the playfield at certain points. Still not sure how that works yet either...But when it does AND you hit the ramp, it's awesome! Love the sound FX associated with it, too!
1795348_10203465880676148_899285756_o.jpg


Kristen (my wife) was cleaning the glass, so this pic is without the glass on.
1492189_10203465880756150_2090186343_o.jpg


Just a shot showing the X-Men logo flashing across the DMD.
1909149_10203465881076158_268863364_o.jpg


27 plays between the shop and yesterday setup. Put another 4 or 5 on this morning. More to come!
1495318_10203465882236187_482923685_o.jpg


LE number 38 of 250!
1597029_10203465882516194_2138737969_o.jpg


=========================

I will say that moving the machine wasn't as terrible as I thought. The hardest part of the ENTIRE experience (besides the drive and wait) was the leveling. Goodness that was TOUGH. Once it was done though...<3

Not gonna lie, this is all so surreal. Having my own pinball machine, especially one in THIS condition that plays THIS well that is THIS deep and complex is awesome. I FINALLY got onto the leaderboards this morning with a score of 31 million. Game is TOUGH! I love it! Best part of the entire thing? My wife loves it, too! She is excited to get another one. :)

I wish some of you lived closer to me so you could come enjoy this magnificent game!
 

Shaneus

Member
Not gonna lie nicoga, kinda jelly. As far as mods go, I'm kinda surprised how bare it looks without a topper... maybe you need to get one (even if it doesn't light up... the Magneto one might look alright if it wasn't lit). Hearing Nate talk about an X-Men that had it's Wolverine toy removed and replaced with something less... obtrusive... that might be the way to go. Makes the playfield look a lot more open and visible, might even make the game look less cheap.

Something to consider, at least. I for one hate machines that have too many of the same types of toys on them. AC/DC is fine, but Transformers LE (with too damn many up-standing kids toys) and X-Men (with the toy busts of both Wolverine and Magneto) are both overkill and cheapen the look IMO. I reckon there'd be a mod to do that.

Edit: Doesn't even involve replacing the toy (though I think that'd be a *fantastic* idea), this looks like it'd make the game play a whole lot easier. Give it a crack?
 

nicoga3000

Saint Nic
Not gonna lie nicoga, kinda jelly. As far as mods go, I'm kinda surprised how bare it looks without a topper... maybe you need to get one (even if it doesn't light up... the Magneto one might look alright if it wasn't lit). Hearing Nate talk about an X-Men that had it's Wolverine toy removed and replaced with something less... obtrusive... that might be the way to go. Makes the playfield look a lot more open and visible, might even make the game look less cheap.

Something to consider, at least. I for one hate machines that have too many of the same types of toys on them. AC/DC is fine, but Transformers LE (with too damn many up-standing kids toys) and X-Men (with the toy busts of both Wolverine and Magneto) are both overkill and cheapen the look IMO. I reckon there'd be a mod to do that.

Edit: Doesn't even involve replacing the toy (though I think that'd be a *fantastic* idea), this looks like it'd make the game play a whole lot easier. Give it a crack?

I'm considering a topper, but I actually don't mind it without. I'd rather invest in the Nightcrawler LED mod right now, haha. Even though, as I said, I STILL have no idea how to get him out. I read that it's to complete 3 X-Men, but that is BALLS hard.

Regarding the busts, I sort of love them. I thought it would look cheap and dumb, but after putting in like 30 plays today, I realize that I love every moment of it! They work super well and look cool. I will be repainting them one day, though! Having said that, I also want to investigate moving Wolverine a bit to clear the Beast shot. I haven't played a TON of pinball, but that Beast shot is MADDENINGLY hard.

And! We moved the game and my desk so the office a) is more open and b) has room for a second game (next to X-Men). However, the primary reason was actually to get the cabinet out of the light from the window. I didn't want the UV to eventually fade the cab. Gotta keep the value of this baby up!

IMG_20140323_211750.jpg
 

Shaneus

Member
Regarding the busts, I sort of love them. I thought it would look cheap and dumb, but after putting in like 30 plays today, I realize that I love every moment of it! They work super well and look cool. I will be repainting them one day, though! Having said that, I also want to investigate moving Wolverine a bit to clear the Beast shot. I haven't played a TON of pinball, but that Beast shot is MADDENINGLY hard.
Looking damn good, dude. Damn good.

Re: Wolfie/Beast shot, I've really only been going off what Nate said about how much more open and visible it made the rear-left ramps and kind of uncluttering the playfield, and from that Pinside link, how much easier it makes the Beast shot. I don't know if there's a way to remove Wolfie but still make him hittable (if you can just use a dummy anything, as long as it's smaller) but it'd be interesting to play without something so big and so close.

I just don't like the idea of toys that close to the flippers. Like the angle of a pinball machine itself, it should be low at the flippers then gradually have more stuff going on towards the back (think Getaway as a good example). But I don't like a lot of things incredibly close to the player as it is, because it cramps a game (IMO, obv) and turns it from a fast game to a stop-start game (see: Every Lawlor one evar).

I'd love to get into pinball physics/kinetics (as Python call it), flow, that sort of thing. In some strange way, I think I "get it" more than a number of Stern's designers today (sadly).

I listened to Pinheadz today while they were interviewing Mike (from Homepin, making Thunderbirds) and he was talking about the manufacturing building he has in China. Basically makes every single part except for the screws (so flippers, mechs, boards, plastics, playfields, displays... everything). One of the things he mentioned was that despite being able to make his own games there, he could take on projects for other designers who don't have the manufacturing ability. Could he make WOOLY? Could he make something designed by me?!?

I think I'm seriously going to try and design a machine.
 

nicoga3000

Saint Nic
So I actually did the Wolverine remount last night. Took forever because the screws on his back and MADDENINGLY hard to get back in. Like, kick-me-in-my-balls-repeatedly hard. However, I think a part of that is due to the fact that they don't use pointed screws - they're flat tipped...If they were pointed, they would catch the holes a LOT better. I'm tempted to bring them to the hardware store and get identical screws with a point for when I want to repaint my Wolverine.

I ran into my first issue as a result of the remount, too. When I remounted him, the shaker motor was triggering the Wolverine hit. So like, every bump in the table or when the up-kicker to plunge your ball went off, Wolverine would trigger. Nope.

So I had to start toying with the leaf switch. I bent it TOO far at one point and Wolverine simply wouldn't trigger at all. I found what appears to be a happy medium at this point. It's still a LITTLE finicky, but not unplayable at all. He won't trigger due to shaker, but he also won't trigger to a direct hit every time. I need to bend it back a hair more into place (easier said than done), and then he'll be good to go!
 

Shaneus

Member
Welcome to the world of tinkering with your machine. Your first time, but far, far, FAR from your last :D

You'll love every second of it!
 

nicoga3000

Saint Nic
Welcome to the world of tinkering with your machine. Your first time, but far, far, FAR from your last :D

You'll love every second of it!

I won't lie - it felt sort of awesome to be tweaking it. Frustrating as it went, but really rewarding when it was done. Moving Wolverine made the Beast shot SOOOO much nicer - and in a game where you NEED to hit the X-Men shots at various points (for combos, completion, scoring, etc), it really was a necessity. Thanks for that link...That was the best one I had found in my searching for "X-Men mods" over at Pinside.

Regarding your other comment, it's funny you mention that, because it would be a LOT of fun to make my own game. The problem is that I would have no way of getting ANY of the materials for any reasonable price. I inquired about WOOLY, but it was suggested to be around $8k, and that's a BIT crazy to me.

Can you do a virtual table similar to the WOOLY guys so you at least have something to pretend on? ;)

E: Ordered some purple flipper rubbers and purple Cliffy posts, as well as a scoop protector and leaf adjuster.
 

Dash Kappei

Not actually that important
I kinda feel OT trying to talk about TPA again ahah (don't misunderstand me, I love all the real pinball talk in here!),
but for those interested I had the chance to talk once again with the FS guys:

Currently no plans to ever integrate TATE/vertical/portrait mode for home consoles/Vita (even tho the PSP games had it), it'll remain exclusive to mobile and PC -Bummer, this seems really stupid to me but maybe I just don't understand how difficult it is to implement so late down the road

Hopefully ID@Xbox will also help in the republishing on X360 -sure hope so!

Next Kickstarter ("fingers crossed") will be for... THE ADDAMS FAMILY -that's right! Writing was on the wall but it's so good to get a confirmation of sorts :) can't wait!
 

snaffles

Member
Doesn't the Vita already have vertical mode or is there something I am missing? Look forward to having the Addams Family table though, even if it is probably a long way off coming to PS3/Vita.
 

Minsc

Gold Member
I'll believe it when I see it, but that's great news if they get things in order to kickstart the licenses for TAF.
 

nicoga3000

Saint Nic
I kinda feel OT trying to talk about TPA again ahah (don't misunderstand me, I love all the real pinball talk in here!),
but for those interested I had the chance to talk once again with the FS guys:

Currently no plans to ever integrate TATE/vertical/portrait mode for home consoles/Vita (even tho the PSP games had it), it'll remain exclusive to mobile and PC -Bummer, this seems really stupid to me but maybe I just don't understand how difficult it is to implement so late down the road

Hopefully ID@Xbox will also help in the republishing on X360 -sure hope so!

Next Kickstarter ("fingers crossed") will be for... THE ADDAMS FAMILY -that's right! Writing was on the wall but it's so good to get a confirmation of sorts :) can't wait!

Haha sorry - I treat this as the general Pinball thread. ;)

TAF on Pinball Arcade would be INCREDIBLE. I hope this is true! My Vita would love me!
 

Shaneus

Member
I kinda feel OT trying to talk about TPA again ahah (don't misunderstand me, I love all the real pinball talk in here!),
but for those interested I had the chance to talk once again with the FS guys:

Currently no plans to ever integrate TATE/vertical/portrait mode for home consoles/Vita (even tho the PSP games had it), it'll remain exclusive to mobile and PC -Bummer, this seems really stupid to me but maybe I just don't understand how difficult it is to implement so late down the road

Hopefully ID@Xbox will also help in the republishing on X360 -sure hope so!

Next Kickstarter ("fingers crossed") will be for... THE ADDAMS FAMILY -that's right! Writing was on the wall but it's so good to get a confirmation of sorts :) can't wait!
Directly or via Twitch or something? I'm just wondering about exact wording if it's written anywhere :)

I'll believe it when I see it, but that's great news if they get things in order to kickstart the licenses for TAF.
Prediction: It gets announced at Texas Pinball Festival this weekend.

I won't lie - it felt sort of awesome to be tweaking it. Frustrating as it went, but really rewarding when it was done. Moving Wolverine made the Beast shot SOOOO much nicer - and in a game where you NEED to hit the X-Men shots at various points (for combos, completion, scoring, etc), it really was a necessity. Thanks for that link...That was the best one I had found in my searching for "X-Men mods" over at Pinside.
Yeah, it's the feeling I felt I'd been missing, that sort of blokey, kind of intrinsic feeling that you should be doing something mechanical with your hands. Small electronics are too fiddly and I've never been into cars, but it's great to have something big to work on where if you make a change, you can literally notice the difference (for better or worse) almost immediately. And everything that can be fixed can be troubleshooted to such a small degree where the least likely problem is that it's a board issue, compared with PCs where you have to rebuild, reformat etc. and even then, the most information you usually get is either a PC not powering on or a useless BSOD.

So much fun!

Regarding your other comment, it's funny you mention that, because it would be a LOT of fun to make my own game. The problem is that I would have no way of getting ANY of the materials for any reasonable price. I inquired about WOOLY, but it was suggested to be around $8k, and that's a BIT crazy to me.

Can you do a virtual table similar to the WOOLY guys so you at least have something to pretend on? ;)

E: Ordered some purple flipper rubbers and purple Cliffy posts, as well as a scoop protector and leaf adjuster.
Good work on the scoop protectors. Some people don't bother (just enjoy it anyway as it was made, it was meant to be worn etc.) but nothing wrong with taking care. It may require some adjustment of the power/angle of the kickout or something (I think it has the potential to alter it slightly) but it's better than not having anything there at all, IMO.

As for doing something like WOOLY, the thought's crossed my mind numerous times! I don't have the art skills or anything like that so it'd be basic, but I think an Australian manufacturer would be good to have behind you if production was even a remote possibility... at least for an Aussie like me ;)

When I'm not at work, I'll do a full writeup and maybe a diagram or two of the concept. I told a friend and he quite liked the idea, so stay tuned.
 
Currently no plans to ever integrate TATE/vertical/portrait mode for home consoles/Vita (even tho the PSP games had it), it'll remain exclusive to mobile and PC -Bummer, this seems really stupid to me but maybe I just don't understand how difficult it is to implement so late down the road

I could swear Vita already had this mode, unless I'm misremembering. I don't really care about vert mode on consoles, as long as the PC version gets the PS4 graphical update.

Hype for TAF. I have no idea how much money I'm about to pour into that KS, the Terminator pin just barely made it.
 

joeblow

Member
Vita has vertical. If true, great news for TAF on TPA!!!! (and great to see TPA talk in general).

Was this discussed on Facebook? If so, a link and quote would be nice.
 

Dash Kappei

Not actually that important
There's no official quotes to link guys, but if Minsc wants I can give him all the details, contacts and proofs needed via PM... of course not to post 'em in here but as a confirmation that I'm not making shit up. :)
The blurb about TAF was basically exactly that word for word, a direct quote after I've asked about if they'll ever kickstart something again, didn't ask about TAF myself, they were the ones to bring it up in the conversation

I mean, if we want the guys to keep talking to me/you (dunno if anyone remember but I posted some infos before) maybe it'd be better to not quote this post directly on their Facebook/forum/etc. ;-)

But hey, I do my part in posting stuff itt but then you're obviously free to do as it pleases you :)

I could swear Vita already had this mode, unless I'm misremembering. I don't really care about vert mode on consoles, as long as the PC version gets the PS4 graphical update.

Hype for TAF. I have no idea how much money I'm about to pour into that KS, the Terminator pin just barely made it.

Vita has vertical. If true, great news for TAF on TPA!!!! (and great to see TPA talk in general).

Was this discussed on Facebook? If so, a link and quote would be nice.

My bad, it clearly was a misunderstanding on my part, this was my question more or less:

"what about TATE/Portrait mode support for console builds as well, love that on my iPad but I need it on my PS3/PS4/whatever!
I mean, should be at least an option on Vita (which I don't own) and future Wii U sku, but I see no reason to avoid that for home consoles as well. There's plenty of fans who would LOVE that, like with 2D shmups."

and the answer was:

"I'm sorry to say that we do not intend to implement a portrait mode for consoles currently."

So I took it as consoles = vita as well. I guess not, very good to know that Vita has it but it'll piss me off badly if the future Wii U port doesn't offer it at least in off-tv mode on the gamepad (which it won't, I bet)
 

nicoga3000

Saint Nic
After having played many many games on a physical machine, TPA feels SO slow and floaty! Wow. I wish you could adjust that a little bit.
 

Dash Kappei

Not actually that important
After having played many many games on a physical machine, TPA feels SO slow and floaty! Wow. I wish you could adjust that a little bit.

I guess they take into consideration the screen estate of the average user. Perfect real-life speed/heavyness/acceleration just wouldn't work on tablets or anything below at the very least a 50" or a 36" in portrait model
But it'd be nice to be able to customize more physics related parameters for non-ranked scores.
 

nicoga3000

Saint Nic
I guess they take into consideration the screen estate of the average user. Perfect real-life speed/heavyness/acceleration just wouldn't work on tablets or anything below at the very least a 50" or a 36" in portrait model
But it'd be nice to be able to customize more physics related parameters for non-ranked scores.

Yeah, oddly enough, I feel like the latest updates have really messed with the physics.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I kinda feel OT trying to talk about TPA again ahah (don't misunderstand me, I love all the real pinball talk in here!),
but for those interested I had the chance to talk once again with the FS guys:

Currently no plans to ever integrate TATE/vertical/portrait mode for home consoles/Vita (even tho the PSP games had it), it'll remain exclusive to mobile and PC -Bummer, this seems really stupid to me but maybe I just don't understand how difficult it is to implement so late down the road

Hopefully ID@Xbox will also help in the republishing on X360 -sure hope so!

Next Kickstarter ("fingers crossed") will be for... THE ADDAMS FAMILY -that's right! Writing was on the wall but it's so good to get a confirmation of sorts :) can't wait!

I'll believe this when I see it. The Raul Julia trust was adamant about never having his likeness used.

I wonder if they're just wiping his likeness from the title and dubbing over the sounds with a sound-alike.
 
I'll believe this when I see it. The Raul Julia trust was adamant about never having his likeness used.

I wonder if they're just wiping his likeness from the title and dubbing over the sounds with a sound-alike.

They'd get nothing from a kickstarter if his voice and likeness weren't part of the table.
 
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