The Player 1 Podcast Topic


I remember when this came out, a friend and basically a section of the Internet as well was all over this tellingb me to read it because it was amazing and awesome. I read it and had the same reaction as some of the p1p crew - feel references were just dropped in and overall the story was kinda silly. The ideas were ok as a sci fi I guess.

It might actually make for a fun movie but gathering all the IP? Sounds difficult.
 
Can't wait to get Bloodborne opinions from the crew!

Yeah, me too.

Noticed on twitter that mik doesn't have the game, did he refuse his Patreon copy?

Edit: Never mind, I was misinformed. Watched a bit of the YouTube stream. What a tease, mik, what a tease.

CJ's lack of interest during show and tell was pretty great.
 
Episode 438: Talk to the Doll

This week! We talk about some Bloodborne. Oh, wait. Other things happened this week too? We talk about Zelda Wii U being delayed, Batman Arkham Knight’s short delay, Future Shop closes down, the PS4 system update, Pier Solar (Genesis), Kick & Fennick, CounterSpy, Final Fantasy XV demo and the Forza Horizon 2 Furious 7 standalone game. Join us, won’t you?

Audio: http://traffic.libsyn.com/playerone/03_31_15-Episode438.mp3
Blog: http://www.playeronepodcast.com/438
iTunes: https://itunes.apple.com/us/podcast/player-one-podcast-video-games/id202883543?mt=2
Youtube: http://youtu.be/JEyhHkRAfD0
Patreon: http://www.patreon.com/p1podcast
 
No one told Greg the R3 trick to lock on in FFXV. Not figuring out he needs to camp and eat a good meal for poison immunity before trying the cave is totally on him, though.
 
Well that kinda changes things.

Aren't the meals at camp random? Or do you have some control over them? Cause if that's the case, then I'm definitely giving that demo another try.

Still kinda lame that you'd have to find out about shit like that after the fact.
 
Phil, it's actually easier to make progress in Bloodborne than in Rogue Legacy. In Rogue Legacy you can have a run where you literally make no progress at all because you didn't earn enough money to level up a stat or buy something. Also, the castle's layout shifted, so it's not like you even figured out where to go. Conversely, you can always abort a Bloodborne run to level up, and you're constantly unlocking shortcuts. You also learn enemy positions through repeated runs because the level is always the same. Additionally, you can always go somewhere else if you're having trouble; Rogue Legacy just has the one castle. Finally, your character constantly changes in Rogue Legacy, which is stupid.

To summarize, your favorite game is bad because it has so many terrible random elements. Like the game I like instead.
 
such a miktease
Yes it was, although I enjoyed hearing everyone's (or everyone else's ...) opinion on Bloodborne. Felt a bit gameclub-y, which was good. Very odd for Mike to go the silent protest route during that discussion but his points were both valid and noted.

I greatly anticipate seeing P1P's origin story as told through the cinematic genius of one Senor Spielbergo.
 
I haven't listened yet. Mike isn't coming back or are you guys just scaring me?

No reason to think he won't be back. He was going to be on this week, and if you watch the YouTube stream he's actually in the Google Hangout or whatever for awhile, but his computer wasn't working so in the end he doesn't appear on the episode.
 
Wow, I'm pleasantly surprised CJ and Greg are that far into Bloodborne and actually enjoying it, I figured they would all hate it.

Don't give up on the game Phil, and don't worry about losing blood echoes (souls), most newcomers to the series get turned off by that right away, but losing souls isn't a big deal at all. What's more important is exploring every nook and cranny, learning enemy placement and tactics, looking for secrets, items and shortcuts back to a lantern. You can always go back to an area that was previously daunting, like the bonfire area, and blow through it with your upgraded equipment and skills and farm blood echoes to buy healing items or level up. It's an extremely satisfying game and I think you'd really dig it once you get over that hump.

Edit: and you guys didn't mention it in the podcast, and you might already know about this, but there are coldblood items that you pick up in the environment that you can consume to gain a set amount of blood echoes depending on the size of the coldblood you found. So you could save those up and even if you die and go back to the hunters dream with 0 blood echoes you can pop a few coldblood items and get enough blood echoes to buy some healing items or even level up.
 
Wow, I'm pleasantly surprised CJ and Greg are that far into Bloodborne and actually enjoying it, I figured they would all hate it.

Don't give up on the game Phil, and don't worry about losing blood echoes (souls), most newcomers to the series get turned off by that right away, but losing souls isn't a big deal at all. What's more important is exploring every nook and cranny, learning enemy placement and tactics, looking for secrets, items and shortcuts back to a lantern. You can always go back to an area that was previously daunting, like the bonfire area, and blow through it with your upgraded equipment and skills and farm blood echoes to buy healing items or level up. It's an extremely satisfying game and I think you'd really dig it once you get over that hump.

I gotta say I'm surprised (though maybe I shouldn't be?) that I'm liking it this much. Part of it is that it's only Blood Echoes that you lose and those can easily be gained back even if you die and lose your previous stash. It brings tension and an urgency to your next run, but it's not a huge deal if I don't make it. :) Instead, it's like a reward for making it back there.

I'm actually finding that it reminds me of Dead Rising 1 quite a bit and how much I liked that. Death is just a temporary setback in this game - everything is surmountable with time/farming. That you have one huge world where you're not sure where that next door or staircase or hidden path will lead makes it all the more fun to play. Like this morning I had 11k echoes and was in a completely new area. I unlocked a shortcut and weighed pressing on versus just going back and banking...I love that type of decision-making in a game.

Anyway, yeah - I'm in. And now I might have to go back and play Dark Souls II as well. *SHOCK* Let's just see how far I end up getting in Bloodborne.
 
I gotta say I'm surprised (though maybe I shouldn't be?) that I'm liking it this much. Part of it is that it's only Blood Echoes that you lose and those can easily be gained back even if you die and lose your previous stash. It brings tension and an urgency to your next run, but it's not a huge deal if I don't make it. :) Instead, it's like a reward for making it back there.

I'm actually finding that it reminds me of Dead Rising 1 quite a bit and how much I liked that. Death is just a temporary setback in this game - everything is surmountable with time/farming. That you have one huge world where you're not sure where that next door or staircase or hidden path will lead makes it all the more fun to play. Like this morning I had 11k echoes and was in a completely new area. I unlocked a shortcut and weighed pressing on versus just going back and banking...I love that type of decision-making in a game.

Anyway, yeah - I'm in. And now I might have to go back and play Dark Souls II as well. *SHOCK* Let's just see how far I end up getting in Bloodborne.

Glad to hear you're enjoying it, CJ. I find that when discussing these games people focus too much on the difficulty and opaqueness of the series, as if that's the only reason people like them. Truth is that the combat system is really the main attraction here. It's really totally unique and rewarding.
 
I gotta say I'm surprised (though maybe I shouldn't be?) that I'm liking it this much. Part of it is that it's only Blood Echoes that you lose and those can easily be gained back even if you die and lose your previous stash. It brings tension and an urgency to your next run, but it's not a huge deal if I don't make it. :) Instead, it's like a reward for making it back there.

I'm actually finding that it reminds me of Dead Rising 1 quite a bit and how much I liked that. Death is just a temporary setback in this game - everything is surmountable with time/farming. That you have one huge world where you're not sure where that next door or staircase or hidden path will lead makes it all the more fun to play. Like this morning I had 11k echoes and was in a completely new area. I unlocked a shortcut and weighed pressing on versus just going back and banking...I love that type of decision-making in a game.

Anyway, yeah - I'm in. And now I might have to go back and play Dark Souls II as well. *SHOCK* Let's just see how far I end up getting in Bloodborne.

I am so glad to hear this. Keep it up!
 
Well that kinda changes things.

Aren't the meals at camp random? Or do you have some control over them? Cause if that's the case, then I'm definitely giving that demo another try.

Still kinda lame that you'd have to find out about shit like that after the fact.

The meals are based on ingredients you've collected from killing animals, finding plants or buy in shops. Ignis automatically makes the best meal he can with the ingredients you have in your inventory. The buffs you get make a huge difference in damage output in addition to protecting from status ailments.
 
The meals are based on ingredients you've collected from killing animals, finding plants or buy in shops. Ignis automatically makes the best meal he can with the ingredients you have in your inventory. The buffs you get make a huge difference in damage output in addition to protecting from status ailments.

OK. That's good information. I knew that the meals were based on ingredients picked up or purchased, but I didn't know you could actually steer what is created a little bit.

Between this and the lock on information, I'll definitely be taking another look at the demo when I get a chance.
 
I posted it on the P1P forums, but don't think there's currently much people looking there, so wanted to mention it here: Phil, if you disable rest mode in the PS4's settings, then shut down will be your default menu option, so you don't have to go deeper into the menu.

I always use Rest Mode myself, so I'm very happy. It works surprisingly well. One time I even resumed right into Netflix, from Remote Play. As normally you can't Netflix using Remote Play, and Europe never got a Netflix App, this was a nice way to try that. Watched two episodes of Homeland without interruption, and bar a few tears here and there it worked really well.
 
I posted it on the P1P forums, but don't think there's currently much people looking there, so wanted to mention it here: Phil, if you disable rest mode in the PS4's settings, then shut down will be your default menu option, so you don't have to go deeper into the menu.

I always use Rest Mode myself, so I'm very happy. It works surprisingly well. One time I even resumed right into Netflix, from Remote Play. As normally you can't Netflix using Remote Play, and Europe never got a Netflix App, this was a nice way to try that. Watched two episodes of Homeland without interruption, and bar a few tears here and there it worked really well.

That was Greg complaining about that. I'm all about the rest mode.
 
You really should use Rest mode Phil. It's more convenient, uses less power overall (when you account for downloading updates), is safer for your save files since it syncs them to the cloud and is safer for your PS4, as rest mode keeps the fans running while the system cools off.
 
This is the show that pretty much sold me on the Vita.
Now my Vita / PS4 Rest Mode / Bloodborne combo is some of the best fun I've had with gaming in a long time.
I also picked up an Axe just to check out the animation.

It would be great if Mike can find a working device and join next week's podcast, I'd still love to hear what he thinks of the game, especially in light of him dropping Dragon Age.

I don't bother using rest mode or powering down. I just yank the cord out of the wall when I'm done playing.

Just use scissors, geez.
 
Episode 439: It's a Simplified Dynasty Warriors

This week! We talk about some Bloodborne, BOXBOY!, Forza Fast & Furious, Pokémon Shuffle (what?!), Halo 5, the Nintendo Direct from last week, Quantum Break delay, Sony buying OnLive, and the Vita class-action lawsuit settlement (amongst other things). Join us, won’t you?

Audio: http://traffic.libsyn.com/playerone/04_07_15-Episode439.mp3
Blog: http://www.playeronepodcast.com/439
iTunes: https://itunes.apple.com/us/podcast/player-one-podcast-video-games/id202883543?mt=2
Youtube: http://youtu.be/mDemAzqOJ1o
Patreon: http://www.patreon.com/p1podcast
 
Mike needs to be on this week.

CCKOFXrWMAAESyX.jpg


http://www.neogaf.com/forum/showthread.php?t=1026136
 
I am really starting to respect these guys more and more. I figured once they started the internet pan-handling they would up production values, pander to the audience, fake enthusiasm, etc. Instead, they seemingly give fewer and fewer fucks each and every week.

Props for keeping it street.
 
Can you guys discuss this story in your next episode?

When Even A Job At Nintendo Isn't Enough

I will also accept an oblique reference to it made by Phil, without any further explanation, followed by knowing chuckles from the other members.

I will say this. If someone from an equally obscure part of the company I work in started emailing me directly a bunch or hounding for a job, I would probably report it to HR and contact their manager. Not that it means the person is unqualified or untalented, just that even within the company there are often ways to apply for open positions that is not emailing someone directly pictures of your cigar lighter.
 
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