Omega Supreme Holopsicon
Banned
VFXVeteran might have forgotten, but I think he said that ray tracing acceleration can be used to accelerate voxel gi. Maybe I'm misremembering.Just so you know VXGI was literally never implemented in any game because it was too costly.
And it was based on SVOGI so that gives you an idea of what SVOGIs V.1 cost was.
VXGI 2.0 only came out in 2018 and again nobody is staring at VXGI outside of visualizations, and no game is likely to use it.
Hell Nvidia isnt even officially keeping VXGI UE4 builds maintained?
Why you think Nvidias VXGI would be implemented in game for the first time on an AMD powered PS5 is really beyond me.
But if it is true, rdna2 will run circles around a 1080ti in terms of voxel global illumination.
Demon souls uses ray traced shadows.Many native RT using 4k/30fps with 1 RT feature.. the simplest of them all.. reflections.
Because epic expected the xbox one and ps4 to be powerful enough to do it in games, clearly they couldn't have been expecting 10+TF in 2013 consoles. And epic probably knows better than you.Because he hopes upon hope that the new consoles aren't a generation behind before they even release next month. It was already a given when they announced the specs of the consoles earlier this year. Nvidia 2000-series has been struggling with RTX for 2yrs. That's why DLSS was invented (among other things). Even a 3090 can't implement it beyond 30FPS without DLSS 2.0 and that's several magnitudes more powerful than these consoles.
You see atom view and you're afraid, afraid that even the rtx6090 won't use better assets.