SupremeHoodie
Member
Cyberpunk suffers from this too. Having high density npc was a cpu bottleneck on the consoles last gen. Assassins Creed unity was the only game that actually attempted to push the console limits and we all saw that led to some game breaking glitches.HOLY SHIT ?!
That' a GTAV mode ?!!
It's a fucking shame you can't increase the NPC and car count in the PC version of the game to really make it looks realistic. When I had this game on PC that was the only mod I was hoping someone would come up with and was constantly checking the mod forums if there was one available. Having upwards of 100 cars and NPC's on screen in the busier parts of the City should be easy for a powerful PC to handle.
Hopefullyas this new gen progresses we'll see more high density open world games because now consoles have very good cpus in them.