Dragona Akehi
Retired
Per the FF / DQ bit: DQIII is a far sight better than FFIII, and I really like FFIII. But looking on the FF franchise as a whole, I simply see much better on the Enix side. Each iteration improved vastly over their predecessors and never totally fucked up unlike a few FF iterations.
As for the Enix games that did make it out here: they're all big budget-esque titles and will easily make "the mainstream", and sell to Square fans. I'm not saying that absolutely no Enix games will come out in North America, but that any game that isn't "flashy" enough (or god forbid a DQ game that isn't DQVIII) won't make it. Caravan Hearts should have been a shoe-in, considering how the others sold. Square USA seems to specifically ignoring the DQ spinoffs and remakes with a passion that is unholy. Slime Mori Mori being passed up is beyond a mere "shame".
About the "flexing RPG muscles" bit: I'm not bragging, far from it. The only flaw with the game is that it plays like an SRPG and doesn't play like an SRPG. If you're an SRPG vet, and you think of BOV as one, the game is strategic (very much so) but also very easy because of key elements that the designers specifically left in. Such as the ability to use as many Items as you WISH per turn. It smacks of something the designers left in so that it would make the game easier.
The real reason that people have had such a hard time, I suspect is the fact they rely on the Dragon form, rather than using their brains to come up with another plan. Since I never ever used the Dragon form other than in the required battles, (Nina is so overpowered it isn't funny,) I never had that problem. The most unfortunate part is that if you know what enemies to manipulate you'll have a billion zenny and the ability to buy as many items as you would ever need. It would have been neat if they limited how many items were available to be sold.
As for the Enix games that did make it out here: they're all big budget-esque titles and will easily make "the mainstream", and sell to Square fans. I'm not saying that absolutely no Enix games will come out in North America, but that any game that isn't "flashy" enough (or god forbid a DQ game that isn't DQVIII) won't make it. Caravan Hearts should have been a shoe-in, considering how the others sold. Square USA seems to specifically ignoring the DQ spinoffs and remakes with a passion that is unholy. Slime Mori Mori being passed up is beyond a mere "shame".
About the "flexing RPG muscles" bit: I'm not bragging, far from it. The only flaw with the game is that it plays like an SRPG and doesn't play like an SRPG. If you're an SRPG vet, and you think of BOV as one, the game is strategic (very much so) but also very easy because of key elements that the designers specifically left in. Such as the ability to use as many Items as you WISH per turn. It smacks of something the designers left in so that it would make the game easier.
The real reason that people have had such a hard time, I suspect is the fact they rely on the Dragon form, rather than using their brains to come up with another plan. Since I never ever used the Dragon form other than in the required battles, (Nina is so overpowered it isn't funny,) I never had that problem. The most unfortunate part is that if you know what enemies to manipulate you'll have a billion zenny and the ability to buy as many items as you would ever need. It would have been neat if they limited how many items were available to be sold.