The PS5 exclusive in development by Jade Raymond's studio Haven is an online GaaS

If true -

  • good news

    Votes: 53 17.3%
  • bad news

    Votes: 254 82.7%

  • Total voters
    307

Bartski

Member
The message from a recruiter, passed on to us by one of our active contacts in the world of triple A game development, who wanted to remain anonymous to avoid problems, confirmed that Haven Games , the new studio of Jade Raymond, is developing an exclusive online GaaS for PS5 .
The message begins with the necessary introductions: "I work for Haven Games, a Montreal studio funded by Sony and directed by Jade Raymond, to whom we owe franchises such as Assassin's Creed and Watch Dogs. "
 
not like this GIF
 
Didn't this studio just get created in 2021?

If I'm correct, its a couple years too early (at least) to start arguing over pretty much any aspect of their first game.
 
This is a basically a win win. Lets Sony tell their investors they're trying new stuff without any real cost to us.

If the game sucks, oh well. A new studio, that otherwise wouldn't exist, failed. No real loss.

If the game is good, bonus.

Its not like Sony told Santa Monica Studio to stop making God of War and go make a live service game.

Giving external devs like this a chance to stumble upon a good game while the big boys keep doing what they do is fine by me.
 
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Sony's investor deck indicated they wanted to expand their GAAS offering, and likely release day one on PC too.

For some reason nobody made a thread, like anywhere on the internet, to specifically talk about that lol
 
Easy pass on this for me. Hope it bombs.

Will give Sony credit though for just releasing a single GAAS game rather than tying their entire strategy to GAAS though.
 
I mean, since Forkknife, has there been any REALLY successful GAAS? Battleborne? Anthem? Lawbreakers? Avengers? Destiny 2 maybe? Outriders? Apex Legends kind of fizzled out too. Division 2 was decent but that's a few years old now.
 
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I mean, since Forkknife, has there been any REALLY successful GAAS? Battleborne? Anthem? Lawbreakers? Avengers? Destiny 2 maybe? Outriders? Apex Legends kind of fizzled out too. Division 2 was decent but that's a few years old now.
Destiny 2, League of Legends, World of Warcraft, Apex (definitely did not fizzle at all), PUBG, Escape from Tarkov, Forza, GT Sport, Halo MCC, Sea of Thieves, CSGO, DOTA 2, GTA:Online, Rust, Dead By Daylight, Fallout 76 (yes), Minecraft, Roblox, Among Us, COD Warzone, Outriders isn't really GaaS (yet)... the list goes on
 
Destiny 2, League of Legends, World of Warcraft, Apex (definitely did not fizzle at all), PUBG, Escape from Tarkov, Forza, GT Sport, Halo MCC, Sea of Thieves, CSGO, DOTA 2, GTA:Online, Rust, Dead By Daylight, Fallout 76 (yes), Minecraft, Roblox, Among Us, COD Warzone, Outriders isn't really GaaS (yet)... the list goes on
Is Halo MCC a GASS? I guess GTA would be the top of the list.
 
What's the difference between a gaas game and a paid mmo like FF14 and WoW besides the subscription?

I don't mind the gaas games I've played like Destiny and The Division. In fact, The Division games are a couple of my favorites of all time. Destiny is also really well done. IF those are considered gaas. What games are coming to mind for people where they have such an instant reaction of disgust when it's mentioned?
 
I heard this months ago and wouldn't surprise me if true because Sony is going to pay external studios for exclusives that are online focused so their internal studios can for the vast majority ignore it.
 
Kill the fucking thing already, save your money Sony.

GaaS was a shitty fad that barely worked.

I guess though this bullshit rakes in the big bucks, like stealing candy from kidults.

shape muscle GIF
 
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I don't see the news here.

We already knew it was a 2nd party game, which means a PS5 exclusive. We already knew it was a AAA multiplayer, so nowadays it means GaaS because basically all successful AAA multiplayer games are GaaS.

Many people asked Sony to make more multiplayer/GaaS games because they focused too much on single player products. I think it's a good approach: to keep single player products like TLOU2, GoT or God of War and keep doing these games, while other teams try with multiplayer/GaaS.
 
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This is a basically a win win. Lets Sony tell their investors they're trying new stuff without any real cost to us.

If the game sucks, oh well. A new studio, that otherwise wouldn't exist, failed. No real loss.

If the game is good, bonus.

Its not like Sony told Santa Monica Studio to stop making God of War and go make a live service game.

Giving external devs like this a chance to stumble upon a good game while the big boys keep doing what they do is fine by me.
Also, i would like to think if Sony is branching into a market like this they're going to make sure it's of high quality. Jade has been getting the short end of the stick since Splinter Cell Blacklist (idgaf, that was Chaos Theory 2) and I just want to see her succeed again in a company that isn't rapidly shifting gears every six months.
 
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