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Now that the PS5 Pro has been revealed, we know a little bit about the hardware that will be powering it. Sony hasn’t come out and revealed exactly what generation of graphics it's going to be using, so for all we know, it’s still using the RDNA 2 architecture found in the original PS5. After all, if it was using a newer architecture, the ‘47% increase’ in compute units would mean an absolutely monumental lift in performance if it was running on the yet-to-be-revealed RDNA 4 architecture that AMD’s next graphics cards will be based on.
Take this with a grain of salt, but it’s likely Nvidia was able to move to a more general model because of the vast amount of training data it received, making the model able to learn off of more general visual data. That’s why Sony will probably be able to skip Nvidia’s early step and make PSSR generally available to any game developer that wants to use it. The company has likely been gathering training data for the entire generation, as it controls the PS5 platform – an advantage Nvidia doesn’t have.
The PS5 Pro Proves AI Upscaling Is the Future - IGN
The PS5 Pro's AI upscaling is impressive, and might say a lot about the future of graphics across all of gaming.
www.ign.com