JimboJones
Member
I suppose they have that auto upscaling thing that uses the npu in newer CPUs, but it doesn't seem as robust as DLSS or PSSR style solutions, maybe could work on their possible handheld.Time will tell
I suppose they have that auto upscaling thing that uses the npu in newer CPUs, but it doesn't seem as robust as DLSS or PSSR style solutions, maybe could work on their possible handheld.Time will tell
The gif was just a joke.Nah, we just mock them because even console users realized AI-based upscaling was the future several years ago.
That’s was really funny.Begun, the scaling wars have.
It wasn't that deep and Playstation absolutely has a ton of visual data to train the AI.
Don't worry I wasn't insulting Nvidia....
Somehow this is lost in the conversation, Sony started this path of hardware upscaling before everyone AI was just a natural progression and recently a Sony executive mentioned PSSR took a lot of time and that's why they couldn't have it ready at PS5's launch. Thinking about it, I'm not sure if RDNA 4 will have any type of AI upscaling and if that's the case then it makes total sense why Microsoft didn't plan to make a mid-gen refresh because they're also developing a solution AMD seems to be way behind but we'll see.It started with checkerboard rendering. Now they’re unto AI upscaling. I don’t see the issue.
I like how they also try to start a rumour about It being RDNA2 only (just added more CUs…) .The PS5 Pro Proves AI Upscaling Is the Future - IGN
The PS5 Pro's AI upscaling is impressive, and might say a lot about the future of graphics across all of gaming.www.ign.com
Was this a DF contribution? From a certain PCMRetard, maybe?Love how they also try to start a rumour sbiut It being RDNA2 only and a few more CUs… .
Was this a DF contribution? From a certain PCMRetard, maybe?
I don't think you even understand what you are talking about.
Sony has been doing this since 2016 with the Pro. R&C had it before 2018.Welcome to 2018, PS and IGN
checkerboard? that was ass.Did you see the Pssr preview? looks incredible, i preorderd ps5 pro and cant wait to see the resultWhy? There was checkerboard render on the PS4,with Sony have an AI base super resolution. The only weird thing is Guerilla Games coming up with another super resolution type of AA.
Something unclear about A.I.? If you wanna just talk about upscalers, they're much older than checkerboard rendering.Sony has been doing this since 2016 with the Pro. R&C had it before 2018.
I'M only talking about upscaling on the PS4 with the Pro having an AI solution.checkerboard? that was ass.Did you see the Pssr preview? looks incredible, i preorderd ps5 pro and cant wait to see the result
DLSS was very bad in 2018.Welcome to 2018, PS and IGN
I'M only talking about upscaling on the PS5 with the Pro having an AI solution.
People are pointing out temporal in 2018. R&C used temporal prior to that on the 4Pro.Something unclear about A.I.? If you wanna just talk about upscalers, they're much older than checkerboard rendering.
It's the optimal way to play MGS Delta. With the Pssr filter back on.checkerboard? that was ass.Did you see the Pssr preview? looks incredible, i preorderd ps5 pro and cant wait to see the result
PC master retards was saying those PS4 Pro games were fake 4k (CB) in 2016. The same people embraced DLSS some years after.What a realization!
And it's only several years too late.
UE4 has Temporal upscaling since 2018. DLSS2 since 2020.
And then we got more upscalers like FSR2, XeSS, TSR, etc...
Absolutely, but this also reminds me that we have now no less than 3 AI-based upscaling solutions and 2 hardware-agnostic ones. I can't imagine devs being happy with this many. Microsoft might also develop their own eventually or go with whatever solution AMD comes up with in the future. That's going to be yet another one added onto the pile.
Facts.PC master retards was saying those PS4 Pro games were fake 4k (CB) in 2016. The same people embraced DLSS some years after.
PCMR always dont like us console peasants, we are the real victims here!PC master retards was saying those PS4 Pro games were fake 4k (CB) in 2016. The same people embraced DLSS some years after.
PC master retards was saying those PS4 Pro games were fake 4k (CB) in 2016. The same people embraced DLSS some years after.
DLSS was very bad in 2018.
the hype for ps5pro is massive and growing
They also shat on DLSS1. Almost as if they didn't care for low-quality solutions.PC master retards was saying those PS4 Pro games were fake 4k (CB) in 2016. The same people embraced DLSS some years after.
Cool, it's not an AI upscaler.People are pointing out temporal in 2018. R&C used temporal prior to that on the 4Pro.
The solution that proved that AI upscalers were the future was DLSS, not checkerboard rendering that was seemingly difficult to implement and only saw the light of day in a select titles. What are we doing here exactly? Trying to discredit DLSS or trying to credit Sony with coming up with AI upscalers for games because they had it in their TVs? The AI upscaling revolution in games really took off with DLSS2. DLSS1 was trash and laughed at.While this article is clickbait, it did mention the key advantage that they were able to have a faster to market solution in such a short time, is due to their closed platforms. Their TVs have been running AI scaling chips for years now as well.
It mentioned it's a good thing for all consumers, but only we gamers and nerds can arguing about who and what was first.
You don't know what "it wasn't that deep" means?And what do you mean it wasn't that deep?
Do you know how many parameters (weights) Nvidia used with DLSS? Or Sony used with PSSR?
Or do you think that Deep actually refers to some measurement of vertical distance?
You don't know what "it wasn't that deep" means?
CB is not a upscaler, it’s a reconstruction technique. You are the perfect example why I call them PC Master retards.That is not even correct to say that CB is an upscaler. It's just interpolation.
DLSS, especially DLSS2 is a very different tech from interpolating pixels with every other frame.
Seriously. My first thought was PC space is doing this for years and spawned several well established standards in the meantime. All of a sudden when Sony introduces the technology, IGN loses it's mindWhat a realization!
And it's only several years too late.
UE4 has Temporal upscaling since 2018. DLSS2 since 2020.
And then we got more upscalers like FSR2, XeSS, TSR, etc...
CB is not a upscaler, it’s a reconstruction technique. You are the perfect example why I call them PC Master retards.
Im not sure what going on here. Lol.I'm really curious about what you think "Deep" means in DLSS.
Its the beginning of a new war that's coming to the console space
No shit, I've been a huge proponent of DLSS for years and years now. Been always saying that native high resolutions are a waste of resources with all the refined scaling tech that's coming out.They also shat on DLSS1. Almost as if they didn't care for low-quality solutions.
Cool, it's not an AI upscaler.
The solution that proved that AI upscalers were the future was DLSS, not checkerboard rendering that was seemingly difficult to implement and only saw the light of day in a select titles. What are we doing here exactly? Trying to discredit DLSS or trying to credit Sony with coming up with AI upscalers for games because they had it in their TVs? The AI upscaling revolution in games really took off with DLSS2. DLSS1 was trash and laughed at.
disagree, generating pixels that weren't there is upscaling regardless of method. hell a bilinear or even nearest neighbor pixel upscaler is upscaling. It's just the output quality is bad. Interpolating half the frame's pixels is not the same as purely generated frames such as by DLSS3. Clearest indication is that DLSS3 generated frames add input latency because the frame is something that is external to the game engine.That is not even correct to say that CB is an upscaler. It's just interpolation.
DLSS, especially DLSS2 is a very different tech from interpolating pixels with every other frame.
Im not sure what going on here. Lol.
"It wasnt that deep" means it wasn't that serious.
disagree, generating pixels that weren't there is upscaling regardless of method. hell a bilinear or even nearest neighbor pixel upscaler is upscaling. It's just the output quality is bad. Interpolating half the frame's pixels is not the same as purely generated frames such as by DLSS3. Clearest indication is that DLSS3 generated frames add input latency because the frame is something that is external to the game engine.