AniHawk said:R&C2 > R&C > R&C3
There were tons of extras to go and find out, including a hidden "planet." It was also a bit lengthy and had a lot of replay value.
ManDudeChild said:What hidden planet?
AniHawk said:Planet Burbank
A) Take some extra time to double the length of the game and give due use/time to each element they wish to include or B) Focus it even more so that some of these elements might have to go in favor of tightening level design/gameplay around a few, more choice elements. Its still a really good game, but if it keeps going like this, R&C4 just isn't going to be that fun.
Teddman said:You guys seem to know your R&C series pretty thorough. Let's say I've only played halfway through the original R&C... How should I tackle the rest of the series? Finish the first game, jump to the supposedly much-improved sequel, or skip directly to UYA because of its tight controls and online play?
P.S. I'm a big fan of Metal Arms, which is more on the intense shooting side and less about platforming.
Teddman said:You guys seem to know your R&C series pretty thorough. Let's say I've only played halfway through the original R&C... How should I tackle the rest of the series? Finish the first game, jump to the supposedly much-improved sequel, or skip directly to UYA because of its tight controls and online play?
P.S. I'm a big fan of Metal Arms, which is more on the intense shooting side and less about platforming.
Belfast said:The Insomniac Museum in "Burbank" is basic in R&C3, too.
I've done pretty much everything there is to do in the game in about 25 hours. Got all the weapons, all fully upgraded, all bolts, all skill points, all armor, full health....I like the amount of things there are to do in R&C3, but the series is starting to suffer. You can tell. There are so many different elements, not necessarily half-assed, but many of which are either uynnecessary or never used to their full extent. I mean, one gadget introduced near the end, the warp pad, is used only TWICE, and in each instance to solve an absolutely simple puzzle. Was it even necessary to include this thing? I just feel that there are now so many gameplay modes/weapons/gadgets/items/etc. that a lot of them are really getting the shaft in the use department. I think with the next game, Insomniac needs to either A) Take some extra time to double the length of the game and give due use/time to each element they wish to include or B) Focus it even more so that some of these elements might have to go in favor of tightening level design/gameplay around a few, more choice elements. Its still a really good game, but if it keeps going like this, R&C4 just isn't going to be that fun.
The storytelling and characterizations on offer in UYA are the best in the series so far.
WarPig said:Fuck all the haters. LAWRENCE IS LORD. WE WILL BOW BEFORE THE POWER OF LAWRENCE.
DFS.