Hasn't lost appeal that the first two games held for me at all. They've managed to make an already robust graphics engine feel that much more solid - scenery details that felt a little skimpy before seem much better fleshed out and there's a greater sheen of effects layered an otherwise previously flat textured objects and architecture. Insomniac have also refined their storytelling and character development technique from what I've seen so far. The story is more pervasive and more immediate - it doesn't play out as sedately as in the previous two titles. The music also communicates a greater sense of urgency very well too this time around.
As a seasoned R&C player, the new "lock&strafe" gamepad mapping may be fairly standard for FPS and 3rd person shooters these days, but it was initially messing with my conditioned R&C reflexes to play this way
If you've got save files from BOTH of the previous games, you'll be in for some bonuses.
I'd snipe the SP game for a being a little too easy up to the point I've played. Granted, I've only played the first 4 or 5 levels but it would have been nice if there were difficulty settings on offer for the seasoned player to have the opportunity to kick things up a bit.
Played a little online - had some trouble at first that seems to be related to the pro-scan...I'm wondering if it'll just prove to be certain copies of the game or a general issue... The game doesn't seem to want to go online while playing in progressive scan. I had been playing SP in ProScan when I then decided to head over to try out the online modes. The game appears to try to switch out of proscan mode (TV screen flickers) but crashes. I tried this three times, starting from ProScan mode, same result. When I started with ProScan off and then went to play online, I had no problem. It'll be a bit unfortunate if that's just the way all copies of the game are, but ProScan vs. no ProScan isn't a big difference in this game. I would like to know if anyone can confirm this, so I can decide whether to return my copy of the game and try another.
Anyway, the online itself was a blast. Even basic team deathmatch takes on a new perspective when you've got players walking on the walls or ceilings. I like the way they reward you for staying alive by upgrading your current weapon for every 3 kills (up to three times, I believe).
As a seasoned R&C player, the new "lock&strafe" gamepad mapping may be fairly standard for FPS and 3rd person shooters these days, but it was initially messing with my conditioned R&C reflexes to play this way
If you've got save files from BOTH of the previous games, you'll be in for some bonuses.
I'd snipe the SP game for a being a little too easy up to the point I've played. Granted, I've only played the first 4 or 5 levels but it would have been nice if there were difficulty settings on offer for the seasoned player to have the opportunity to kick things up a bit.
Played a little online - had some trouble at first that seems to be related to the pro-scan...I'm wondering if it'll just prove to be certain copies of the game or a general issue... The game doesn't seem to want to go online while playing in progressive scan. I had been playing SP in ProScan when I then decided to head over to try out the online modes. The game appears to try to switch out of proscan mode (TV screen flickers) but crashes. I tried this three times, starting from ProScan mode, same result. When I started with ProScan off and then went to play online, I had no problem. It'll be a bit unfortunate if that's just the way all copies of the game are, but ProScan vs. no ProScan isn't a big difference in this game. I would like to know if anyone can confirm this, so I can decide whether to return my copy of the game and try another.
Anyway, the online itself was a blast. Even basic team deathmatch takes on a new perspective when you've got players walking on the walls or ceilings. I like the way they reward you for staying alive by upgrading your current weapon for every 3 kills (up to three times, I believe).