Personally I've been thinking of this proposal.
Kalor
Palmer_v1
Lords of Castamere
Lone_Prodigy
As this has two new people and two returning players though I could change LoC and L_P out for other people. I understand the reasoning for reducing the number of variables but we're still early on and we should try to test out as many people as we can.
I will reject that mission team, personally.
It was just my initial idea since I am the one proposing right now. I presume the team you want is the last three people and Exodu?
Rynam has posted once and hasn't said anything.
It's hard to tell if people are not posting to stay under the radar, or because they're not comfortable with the game yet.
I asked for alternative proposals and no one suggested anything. Don't pin it on me.
I also don't agree with Kalor's unofficial proposal either. I can kind of see why Palmer would be kept on the team but I don't understand why Czartim is being replaced by LoC? I'll have to look at both their posts to see how Czartim seemed scummy (mostly fluff posts?) whereas LoC looks alright. Just seems arbitrary to me.
I don't think anyone would assume that is the only possible scenario and it seems like a bad reason not to take the chance?3+1 only works if we believe no scum was on the team, which a pass doesn't necessarily indicate. That could loop us in a trap that paints the new player as scum. As its possible that a scum was inserted to deliberately pass, resulting in a scum member looking more town in future situations.
I don't think anyone would assume that is the only possible scenario and it seems like a bad reason not to take the chance?
Here are our scenerios:
Pass - We run the same team again Q3.
Fail - One or more scum is on the team. Either scum passed quest one for obvious reasons, or the new player is scum. Next quest we change things up.
Why would taking a completely new team increase our chances of winning over trying this one again? If there's a good reason, I'll gladly be on board. But it seems like we'd just find out if at least one scum is among another random four people while still not being sure about everyone on Team OG.
Just remember every new member added to the team increases the chance for scum to show up. A complete wipe makes it a REALLY good chance for 1 to be scum. If we do that we are basically handing a fail to the scum team unless we are so lucky as to land on 4 townies. We can try to narrow it down to increase our chances but with our current information it is basically random.
Czartims plan is what I thought the plan was from Day 1. Testing the original group is our best bet.
Just remember every new member added to the team increases the chance for scum to show up. A complete wipe makes it a REALLY good chance for 1 to be scum. If we do that we are basically handing a fail to the scum team unless we are so lucky as to land on 4 townies. We can try to narrow it down to increase our chances but with our current information it is basically random.
Czartims plan is what I thought the plan was from Day 1. Testing the original group is our best bet.
I'm not sure why I'm on the scummy list all of a sudden. I suggested a team for the reasons I've said.
How about giving me some credit for a successful quest that came from my proposal?.
That's only if we think the first team had no scum. I think that's highly unlikely.
I've also said that if there was only 1 scum, I think they would have failed the mission. I think there might be 2 scum on board.
Among the three musketeers I would be the most comfortable seeing on another proposal after a failed quest would be Palmer. The fact he decided to vote reject on a proposal he was on seems like something scum wouldn't want to risk. He sticks out like a sore thumb (with Ultron) voting reject. And I don't think scum would want to stick out so early. If he was scum, it could have also backfired.
Disagree. Everyone in that list was going to get scrutinized. Palmer rejecting himself is a hollow move. Like voting to lynch a fellow scum when you know they won't be lynched. It makes him stand out in a good way compared to Tim. Completely valid long game scum play.
Among the three musketeers I would be the most comfortable seeing on another proposal after a failed quest would be Palmer. The fact he decided to vote reject on a proposal he was on seems like something scum wouldn't want to risk. He sticks out like a sore thumb (with Ultron) voting reject. And I don't think scum would want to stick out so early. If he was scum, it could have also backfired. Instead of 2 rejects, there could have been 5, and the proposal would have been thrown out. Then there would be a chance he'd get left out on the next proposal, which might not include any scum.
Disagree. Everyone in that list was going to get scrutinized. Palmer rejecting himself is a hollow move. Like voting to lynch a fellow scum when you know they won't be lynched. It makes him stand out in a good way compared to Tim. Completely valid long game scum play.
I'm not saying there wasn't any scum. 1 scum is likely, but I don't think there are two. 3/7 is still pretty good odds at ended up on scum if there was one scum on the team but getting 2 scum from the initial pick seems really unlucky. I don't understand why you are so sure it is 2 scum with a success but 1 scum on the team means a fail. I feel the exact opposite.
Either way, my entire argument was around not changing the team drastically unless we get a fail. If we get a success then the team is good and we need to stick with it.
I don't agree with these suggestions that Lone could be scummy simply for going with suggestions on Day 1. Exodus could be but it would have been pretty risky for a scum to just up and suggest a team out of the blue like that when it is so likely for one to end up on the team in the first place.
Not relevant. Your said reasons matter little if they're lied.
Let's examine the possibility of 1 or 2 scum.
There are 4/10 scum. That's 40% scum.
What would have happened if the mission was failed:
If one scum is part of the first mission, we then decide to never take the first 3 people onto another mission. That takes out 1 scum and 2 loyals from the pool. The ratio then becomes 3/7 scum. That's 43% scum. Therefore, mathematically speaking, scum should have absolutely failed the first mission if there was only one scum onboard. If they didn't, they made a mistake.
If two scum were part of the first mission, we then decide to never take the first 3 people onto another mission. That takes 2 scum and 1 loyal from the pool. The ratio then becomes 2/7 scum. That's 29% scum. Mathematically speaking, scum should not have failed the first mission if they had 2 scum onboard.
That's why I think it's more likely that there was either no scum or 2 scum onboard the first mission. If they had only 1 scum, they played poorly by not failing the mission.
Personally I've been thinking of this proposal.
Kalor
Palmer_v1
Lords of Castamere
Lone_Prodigy
As this has two new people and two returning players though I could change LoC and L_P out for other people. I understand the reasoning for reducing the number of variables but we're still early on and we should try to test out as many people as we can.
If two scum were part of the first mission, we then decide to never take the first 3 people onto another mission. That takes 2 scum and 1 loyal from the pool. The ratio then becomes 2/7 scum. That's 29% scum. Mathematically speaking, scum should not have failed the first mission if they had 2 scum onboard.
That's why I think it's more likely that there was either no scum or 2 scum onboard the first mission. If they had only 1 scum, they played poorly by not failing the mission.
I agree with you that if there was only one scum on the first team then they should have failed it.
There is the chance that if there was one scum they passed it so that they would be on the second quest and could incriminate the new player or group. However that seems convoluted when they could just fail the first quest.
These scenarios aren't really representative for this game because they got to talk for awhile before the game started. The most important thing they would've talked about was "if two of us are on a mission here's the order in which we fail" to avoid the unecessary double fail scenario. It is possible the entire evil team hasn't played before and this might not have come up during discussion, but I dunno, I think the collective knowledge of any four players here would've figured it out.
This makes me think the likely scenario is no evil on the first team.
Ah gotcha.I'm not even talking about the double fail scenario. What I'm saying is that if the first mission failed, we probably would never include any people from that first group of three ever again. If 2 scum were on the mission, they would avoid failing the mission not because they'd get caught in a double fail, but because that would likely see them removed from any future mission.
You're putting far too much importance on mission rejection for the first mission. It's not a risky scum move. The odds of randomly picking a scum for the first mission are something like 80%.
The knights sat in a circle in the armory, swords, spears, their clothes, and many empty bottles of alcohol strewn about on the floor. Before them were a pack of cards.
"Hey, you guys?" asked Kalor, although ten drinks in it came out as more of an inaudible mumble. "You think maybe we should be *hic* preparing for our questing? Oh, Ace high."
"Nah man," responded CzarTim, skillfully picking cards out of his left hand with his three fingers from his right. "I don't have two fingers, Lone_Prodigy has a broken arm, and Palmer_v1 might not have a nose after we take off those bandages."
Palmer_v1 responded by collapsing onto the floor.
"Wait!" cried Lone_Prodigy. "Straight flush. Pants to me."
Everyone moaned in unison and started to worm their way out of their pants, when suddenly, the messenger kicked the door open.
"Ho- not again," he sighed. "You know the drill. Quest approved, put your pants back on and get yourselves out there."