The prolific producer on making ammends for last year's game and more.
UK, September 26, 2008 - Shingo 'Seabass' Takatsuka has had a tough year. As the creative kingpin behind Pro Evolution Soccer he has been showered with praise and over the last decade has seen the football series enjoy a meteoric rise. However, last year's iteration was widely criticised for not moving the game on, which made him and his team return to the drawing board to work on the latest version. With PES 2009 just a couple of weeks from release, we caught up with Seabass in Rome to find out how things have progressed.
IGN: PES 2008 was criticised for not moving the series forward. How did that inspire you to create the new version?
Seabass: I'm reluctant to say but you're right about the criticism we received. It wasn't our ideal next-gen title there were online issues and slow-down in the game. But we used those criticisms to motivate us for PES 2009 and spent a lot of time solving these issues. I think we've managed to erase most of the problems in the final version of the game. Looking back, the steps we took with PES 2 and PES 3 they were very revolutionary, and I believe they are the kind of steps we should take each year. This year I'm quite confident we've created a game that's revolutionary compared to last year.
IGN: How do you implement player form in the game are you constantly revising individual ratings right up to the point when the game is released?
Seabass: There are around 4,000 players in the game and we take a lot of care of each individual stat. Luckily my team has a lot of people who take care of that side of it and they view all of the players from a critical eye, to calculate who's a good player in a specific area. At the end of the day we play the game and see how the players work out on the pitch, and then readdress the stats to rebalance them accordingly.
IGN: Will PES ever switch to be a digital download that has regular updates throughout the season?
Seabass: You can already download PES on PC, plus PES 2009 will have regular online updates. At the moment the two coexist the game you buy at the stores and the download you play on PC but I'm quite flexible for if the trend goes more towards downloads we'd shift in that direction. At the moment though I think most people would still go for the physical version they get from a shop.
IGN: What can players expect from these online updates will they take into account transfer window changes and the like?
Seabass: We plan to do a lot of updates, every couple of months or so, and at this stage we also plan to do one when the January window closes to take into account all the transfers.
IGN: How does a team like Manchester City, which has recently become the richest club in the world, affect that? Does it worry you that they're looking to buy up so many players?
Seabass: I was quite surprised by Man City becoming richer than Chelsea and also that the owner said they wanted to create a team like something from our Master League, but I think it's unlikely to happen in that way and that all those players will go there. I'm sure that won't happen in one go, but I am watching very closely to see what happens.
IGN: In the past Pro Evo was regarded as a sim and FIFA a more casual game, but that's changing and both are becoming similar. Is that a conscious decision on your part?
Seabass: One side of that is true because I get the feeling that FIFA is trying to implement a lot of the stuff that we do, making it more of a simulation. However, we never set out to make PES a simulation - that was never our intention. Basically we want to satisfy as many users as we can, both core and casual gamers, and that has always been our goal. No matter what FIFA does that will always be our goal.
IGN: If you could pick you're a dream team of the greatest players of all time, who would be in your squad?
Seabass: Hmm. I would probably include Gerd Muller, Zidane, Cruyff
I'd also have Dennis Bergkamp and Gattuso, plus Essien in defensive midfield role. Thuram would be in there, along with Rio Ferdinand, Maldini, Ashley Cole and Peter Schmeichel in goal.
IGN: Do you have any insider tips on who to buy on the cheap in this year's Master League?
Seabass: Van Der Vaart was cheap in the previous games but he's now quite famous. In fact there are not really any hidden people any more because a lot of young players are already out there. That's especially the case this year because of the Olympics and there were lots of young squads so everyone knows them now. Anton Ferdinard used to be a great pick at the beginning of a Master League but he's become famous now too. Van Der Vaart was cheap because we implemented his stats into the game before he made the big move to Real Madrid.
IGN: More individual player animations are appearing in the game. Were there any players you had difficulty incorporating?
Seabass: Lionel Messi was quite tricky because he can move super-fast and he's capable of cutting in very quickly, but if we take it too far in the game it will make him look as if he's not human, so getting that right was difficult.
IGN: Have you played PES with the new green Xbox pad? What do you think?
Seabass: I don't really think it's changed that much but I'm extremely thankful for Microsoft because every year it comes to us and offers to make changes, which it does. I'm really thankful for its efforts, it really puts its heart and technology into it. Although it may not show at this stage I think it will in the future. In the Become a Legend mode the default camera is quite different and the 360 controller is really good in that mode, because it's more analogue than a digital direction pad.