Ok, here it goes.
I played PES 2009 (review copy, top player difficulty) for about 4 hours today on PS3. What follows are the initial impressions of the game, mainly about the gameplay because I didn't have much time to play with the various modes and competitions.
First and foremost: PES09 runs like a dream on PS3. I can't remember the last PES I enjoyed with no slowdown at all (I think it was FE on the Cube) but this one certainly runs like it should. There was no drop in the frame rate in any situation I encountered. No slowdown in areas when too many players are gathered, no slowdown in the midfield, no hiccups when the ball crosses the line, etc. There is no noticeable slowdown in replays either. I tested it in wide camera and in traditionally "slowdown" stadiums, with one and two players co-op and vs, with bad and good weather, day and night. The game is rock solid in that department.
Graphics: There are some improvements but nothing too great and certainly nothing that matches FIFA09. Some players seem better designed than others (like always) and pitch textures are a little improved. Rain effects are very well done and the lighting changes convincingly in the various stadiums and conditions. It's all very subtle but distinguishable. Animation is more organic than PES08 but the players still seem stiff when they run, again not in par with FIFA09. There are some new animations like players intercepting the ball by stretching their legs or controlling it with a small header but all in all nothing major. If you don't have many expectations (and frankly who has with PES) you will not be disappointed or blown away either.
Sound: Still shit. Commentary and general atmosphere are still shit with the same old chants and fx. There are some new pain sounds when a player is tackled too hard and the crowd seems a little more alive but nothing major. There is also a small delay when you score before the crowd goes wild (which is idiotic) but I'll have to test it more to be sure.
Licensing: Same old shit. Very few teams are licensed. Some stadiums have their right names and there is the inclusion of the Wembley which is impressive.
Champions League: The music and the flag waving is there. All matches are done at night and it starts at the group phase. There are home and away games (you can change that if you want to) but I didn't have time to play past the groups to see if the rules apply properly (hopefully I will know more tomorrow). The game has no concept of seeding and it randomly places teams on groups. My impression was that it picks amongst the ones which are licensed (hence the "CL with 32 licensed teams" Konami tagline) because Arsenal or Chelsea were not automatically picked. You can create your own groups of course but the mechanism for doing so is cumbersome (when you pick a team to be replaced it brings a rotating menu in front of you to pick the team you want to enter but there is no way of knowing if the team is already picked. Lots of looking to the groups to see if the team you want is there or not. Also, there are no names under the teams at this phase, just logos, which makes it more time consuming). As far as the rest it plays like any other competition with stats, rankings, etc. I did not have time to verify if it is integrated in the ML but it has been confirmed by the OPM that it's not.
Master League: I didn't have the time to see it but with CL not being integrated it remains pretty much the same boring stuff.
Gameplay: Now this is where things get interesting.
First and foremost: Konami has integrated the stupid mechanism of having to press L1 to change to the player who receives the ball. If you do not press L1 then the player who receives the pass is controlled by the AI until you press L1. This was done in order for us to be able to control the player w/o the ball s and make runs. Unfortunately I didn't understand what is the use of it since the AI does not do anything special by itself. There were few times that managed to pass me a good ball while most of the times it failed. In order for it to do something I had to initiate it before hand (like a 1-2 pass) which mainly makes this mechanism useless. Also, it is irritating and breaks the flow of play having to press L1 after each pass you make. True, this needs more testing in order for its usefulness to be revealed (if it has any) but to me it seemed like a stupid implementation. In addition, I hate not having control over my players and I feel it would be much more sensible to use the FIFA mechanism to create runs. Fortunately this can be turned off by using "semi-assist" in the cursor settings, thus returning the game to the state we all know.
The pace of the game is slower. Its speed seems to strike a balance between PES6 and PES08. This initially feels perfect but after a while players with great pace could not be distinguished very clearly. Still, extraordinary players like Messi or Ronaldo seemed to outpace others (though not with the expected ease). I fear for the appearance of the "catching up defenders" which I hoped Konami was smart enough to get rid of. Another area that needs more testing.
Dribbling is more difficult (but certainly not impossible) than last year which is a good thing. Passes are the same and crossing seems a little more random. Crossing in the box remains satisfying but shooting still feels out of the player's control in some cases, mostly in long shots. Still, there is power there and some beautiful shots were made. The slower pace makes the build up play more realistic (and important) and collision detection had more hits than misses. Defenders have more weight but I believe they need a little more to reach PES6 levels. Keepers have been slightly improved but they are not steady enough yet, not catching the ball in some easy shots. Last but not least the referees: they are strict and hard challenges automatically get a yellow. There were also two reds for a last defender foul. I am hoping this proves useful in online matches.
Initial impressions suggest that gameplay feels much improved than last year's but it is mainly more of the same old PES since the fundamental mechanics remain unchanged. This feels like an evolution from PES6 than a continuation from PES08.
And for those who care, the AI is still laughable.