Exciting to see for sure.
But content is king, and they need to show off something that's more than just current VR games/apps.
We know they invested money in tech, like they did with iPhone. But the iPhone was essentially everything they've done in Macs before. I'm not sure that will translate in VR. They would need to rethink their software. I can see them pushing toward the designer crowd, people who create, like they used to do with Macs back in the day before it became popular. Maybe sculpting tools, Zbrush, etc. Maybe it connect to a 3D Apple printer.This is where Apple I think can change things. There’s nobody else out there that will have invested as much money in VR as Apple probably. Facebook maybe but they wasted so much ressources in metaverse and they are nowhere near Apple in the stack of apps, TV, fitness, etc.
It’ll be very hard for competitors to follow.
And you have to render for 4K only you think?
If Sony marketing and all media put the PSVR 2 as 4K combined with 2000 x 2040 pixels per eyes,
We can say the headset is « 8k » with the 4000 x 4000 pixels per eyes.
33M pixels for an 8k TV and 32M pixels in your face for VR. You can argue semantics all you want, VR headsets have used total pixels for years to call 2k or 4K or 8k.
It’s not semantics. If our eyes look at a 4K screen. It’s 4K. Two separate 4K Vr screens are 4K. There is no more detail than a single 4K screen.
How hard it is to drive two displays has never been a metric. It’s all marketing. Sony is in the wrong too.
is 12 code like M2 or does it actually mean 12 cameras? Why would a passthrough need more than 1 or 2 cameras?
- 12 cameras for passthrough. ISP chip for low-latency color passthrough for AR.
This is the correct attitude. I despise Apple products (despite owning an iPhone and an iMac, long story), yet this is perhaps my most anticipated tech unveil in years besides anything Tesla does. It will define the AR/VR space for years to come. Just knowing it exists is good for humanity. I don't understand why more people don't adopt this way of thinking.I think the tech they'll present will be ahead of everything we've seen so far. That's exciting. I don't need to OWN the tech to appreciate tech, otherwise i would piss on any high end cars.
This headset will likely define what the competition will try to copy and to offer for cheaper prices in the next years to come.
is 12 code like M2 or does it actually mean 12 cameras? Why would a passthrough need more than 1 or 2 cameras?
Foveated rendering, AI...How would 2 M2 chips power 8k? I imagine this thing would be mostly for mixed reality rather than any serious gaming, so I don't think I'd be interested even if it was much cheaper than 3k.
4K per eye is neither 4K nor 8K. It maintains the vertical resolution of 4K, but doubles the horizontal (because, two eyes, duh). So it sits right in the middle at around 16 million pixels.4K per eye is not 8K. its still 4K.
Curious what a lightweight top of the line device could do for human machine interface of cars.
Personally really looking forward to seeing this, I'm a big fan of new tech regardless of who it comes from but those specs are off the charts and makes it sound like a generational leap over everything else, would be cool if it is but I'm tempering expectations
Fingers crossed we finally see the growth that VR deserves out of this. We all want to see some kind of ready player one type breakthrough with mainstream use of VR. I'm hoping this will feel practical but be expensive. If it's an impractical half step the word will probably mock it at best and ignore it at worst which would suck.It's probably going to wow everybody... but be completely impractical. Like others have said, it feels more like a statement of intent for the future, than something anyone's going to actually want to buy now. One thing is for sure though, if Apple step heavily into the VR market, the VR market will grow.
One last speculation on my part, this will be functional even outside, not just like you have a guardian, but the pass through will allow you to safely function, like taking a bus, sit, switch to AR/VR, etc. Thus the finger ring controls make even more sense, you don’t want controllers in every day life. Maybe even running outside for fitness with AR content?
Apple will take VR out of the niche of just having a « setup », 100% sure of that.
Also, first time I see this tweet:
Fingers crossed we finally see the growth that VR deserves out of this. We all want to see some kind of ready player one type breakthrough with mainstream use of VR. I'm hoping this will feel practical but be expensive. If it's an impractical half step the word will probably mock it at best and ignore it at worst which would suck.
Finger rings instead of a controller. UGH.....This specs are a little weird. Rings?!?!?! I can belive this is true
Calm down. It’s a product we are discussing here.Let’s just say that I’ll take the VR industry wide acceptance of how to call these resolutions from very smart engineers than forum goer sankt-Antonio
The standard is this, I don’t give a fuck what you think it should be called, start your own VR headset and be truthful to customers if that’s your dopamine hit.
It’s a shitload more difficult to render (2) 4000x4000 (or different ratio of this) displays than any console « 4K ». Thus you’re rendering 8k equivalent pixels, with some render tricks to improve performance but not by much.
Isn't 4k 3840x2160?Calm down. It’s a product we are discussing here.
I never said it’s not harder to drive two 4k screens. I said it’s never been a benchmark that determines resolution rating. GPUs that can output two 4K signals are not called or sold as 8k capable. Neither are Notebooks etc.
Some companies sneakily try to make it so in VR, to have better marketing slogans. You are falling for it. It’s wrong. It’s 4K per eye (which is impressive but isn’t the same regarding detail density in comparison to 8K resolution, it’s 4K detail density from two different focal points.).
Who is getting 4000x4000 per eye?Isn't 4k 3840x2160?
I'm not a math wizard but 4000x4000 per eye seems roughly double the density of that.
The people you were talking with mentioned 4000x4000 multiple times.Who is getting 4000x4000 per eye?
Not a chance.Could this be compatible with SteamVR? Would be interesting if we could use Quest/Rift/Index controllers and play regular PCVR games on this thing.
Who is getting 4000x4000 per eye?
A feel of a micro-OLED high nits 4K display
Game changer tech
Hmm so their plan is to build a completely new closed platform from scratch this late?Not a chance.
Sorry but what the hell am I looking at here? Is it a magnifying glass with some photos underneath it or something?
Yup. This is a step or 2 before everything starts getting beamed into peoples heads.I think people might be missing the bigger picture here. I don't think this headset is meant to compete with the Quest, because there is almost no market for a $3000 gaming headset, no matter how good it is. I think this headset is meant to replace your laptop.
Maybe people can reverse engineer the headset and create cheaper versions when they learn the technology. Nah that’s going to happen.
Yup. This is a step or 2 before everything starts getting beamed into peoples heads.