IGN isn't playing it
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SEGA, it's about time to ask for help from the greatest, Sony. Only Sony could make this game relevant again.
This kind of posts will age like milk.You guys are insane this will be the best sonic in decades. It's exact what I've always been saying they should try with sonic. But I'm positive your tunes will change after more and more people play it.
Indeed.Neither does Microsoft right![]()
Gasoline in water has more color than this sonic presentation.This game looks like shit soaked in gasoline.
I don't play it but someone mentioned that both the environment and the majority of the animations for sonic attacking have been lifted from PSO2 NG and even said it's very similar to one of the classes although I can't recall which one. Does anyone here play it?
They got a better running animation too (Sonic legs/feet seem to move at a speed that is different than the speed Sonic is moving at… it feels like he is gliding).
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SEGA, it's about time to ask for help from the greatest, Sony. Only Sony could make this game relevant again.
I don't even understand what's going on here. Why does Sonic fall towards the robot? Is Sonic magnetic?
Oh really? how do we know?
I don't even understand what's going on here. Why does Sonic fall towards the robot? Is Sonic magnetic?
6 Minutes of Gameplay:
Snoy and gayme, really? What year is it?Snoy would turn it into a shitty movie gayme. No thanks
Coming soon
Youtube
Sonic Frontiers...Bugs Glitch funny compilation
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Banjo-Kazooie have been chained away starving in a dungeon since 2000
How is it that this one man fan made project looks infinitely better than a SEGA backed game?
How is it that this one man fan made project looks infinitely better than a SEGA backed game?
How is it that this one man fan made project looks infinitely better than a SEGA backed game?
How is it that this one man fan made project looks infinitely better than a SEGA backed game?
This game looks better.
They are, by far, the best designed levels in any 3D Sonic game.I don't think Unleashed holds up as a game (even just the daytime stages)
They are, by far, the best designed levels in any 3D Sonic game.
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.If you played two or three stages of Sonic Unleashed daytime mode, sure.
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.
I clearly don't see this. Adabat is an absolute blast, and Holoska as well. Final stage probably pushes the challenge a bit too much, considering how long it is. Even the Werehog stages are pretty good honestly. The game manages to be really fun.The ice, tropical and the last stage have one of the worst level designs yet
Ugh this is why i have trouble getting into games developed in japan - outside a few old franchises or games from nintendo. This just doesn't look impressive imo
I clearly don't see this. Adabat is an absolute blast, and Holoska as well. Final stage probably pushes the challenge a bit too much, considering how long it is. Even the Werehog stages are pretty good honestly. The game manages to be really fun.
The only really big issue with Unleashed is during the Werehog phases when the camera does not line up with those fucking beams. Fuck this shit so much, taken straight from God of War. Awful.
I don't see an issue in both cases. QTEs are present in most (all ?) stages by the way, not specifically Adabat. I find it well integrated and keeps the rhythm at a high level. This is Sonic after all, meant to require skill and good reflexes.The problem with Holoska are Sonic 3D don't quite fit to run into ice/water. Thats the problem with the level design.
And I'm totally ignoring the Weresonic stage. Abadat in the other hand ask some QTE in the middle on the stage, so I not sure what they're thinking doing Sonic run like a rocket and ask you to stop and do QTE.
I don't see an issue in both cases. QTEs are present in most (all ?) stages by the way, not specifically Adabat. I find it well integrated and keeps the rhythm at a high level. This is Sonic after all, meant to require skill and good reflexes.
QTEs are perfectly well integrated in Sonic Unleashed, and the game isn't only "spamming" the boost button. Reflexes are super important and the faster you go, the more you will need them. Going super fast is a player choice (boost or not).Can't confirm that. Little reminder that QTE was a big complain in the PS2/Game Cube era.
And test your reflect and ask you to spam the boost button (Sonic Unleashed do this a lot. More than Generation) are separated things.
If you're seeing a bridge from afar going down, you sure already try to make a maneuver before get into the bridge. Imagine if a semaphore only show the red stop color when you get near to him? Thats the QTE.
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.