The Sonic Frontiers| New combat presentation is live

To maximize poor sales it appears Sega are releasing this also on the PS3 and 360.

I hope we get to see footage of the PS4/XB1 and PS5/X versions soon.

🦔
 
Janky 30fps and open world for the sake of it. Even the bad Sonic games have some redeeming qualities, but this one just looks plain dull.
 
You guys are insane this will be the best sonic in decades. It's exact what I've always been saying they should try with sonic. But I'm positive your tunes will change after more and more people play it.
 
Ugh this is why i have trouble getting into games developed in japan - outside a few old franchises or games from nintendo. This just doesn't look impressive imo
 
Judge Judy Reaction GIF


SEGA, it's about time to ask for help from the greatest, Sony. Only Sony could make this game relevant again.

I can already see:
Eggman kill Tails, Sonic go in a journey for revenge, Sonic fight with Eggman until death, in the last blow Sonic let Eggman go away. Happy ending.
 
You guys are insane this will be the best sonic in decades. It's exact what I've always been saying they should try with sonic. But I'm positive your tunes will change after more and more people play it.
This kind of posts will age like milk.

If the final game looks like these trailers, Sonic Team reputation will be thrown under the bus. This looks like a concept demo.
Unfinished and unpolished in every aspect.

It lacks soul and indentity. Cartoon Sonic in a realistic world is jarring to say the least.
The world is empty and lifeless.
Sonic animations are baaad and Sonic himself have less personality than a rock.

Gameplay may be ok, but everything else, is too awful to make it even worth a try.
 
What the fuck is this? Looks incredibly unfinished. It doesn't even look like a real game, but more like an early prototype.
 
Last edited:
This game looks like shit soaked in gasoline.
Gasoline in water has more color than this sonic presentation.

The current look of this game is more like Rasin bran left to soak in milk overnight, you pour it out in the sink and it leaves a film as it runs toward the drain. All that's left is a soggy flake and maybe a leftover raisin.
I'm already reaching for the disposal switch.
 
I don't play it but someone mentioned that both the environment and the majority of the animations for sonic attacking have been lifted from PSO2 NG and even said it's very similar to one of the classes although I can't recall which one. Does anyone here play it?

Sonic Team worked on both games didn't they? It'd make sense in that case. But I guess if they did, they have done very little to edit the reused animations and that might be why some people feel they're copy-pasted from PSO2 NG.

They got a better running animation too (Sonic legs/feet seem to move at a speed that is different than the speed Sonic is moving at… it feels like he is gliding).

That's something else kind of annoying with the footage so far; that Naruto run. That run doesn't even make sense. Sonic should be tripping over on his face doing that.

Judge Judy Reaction GIF


SEGA, it's about time to ask for help from the greatest, Sony. Only Sony could make this game relevant again.

That or Christian Whitehead's team ;)

But Sony need to bring back some of their own in-house platformers like Tomba! and Sly Cooper before working on someone else's. Same with Microsoft; why are you talking about making new Crash and Spyro games when Banjo-Kazooie have been chained away starving in a dungeon since 2000?

I don't even understand what's going on here. Why does Sonic fall towards the robot? Is Sonic magnetic?

NGL I laughed hard AF seeing this the first time. Everything about this moment in the trailer just coalesces into the perfect meme.

In reality he shouldn't be falling at all; older 3D Sonic games had him bounce off the enemy and reset him landing on his feet. Which is much more natural both visually and in practice. Him falling like this is just embarrassing.
 
It looks pretty bad, open world games really suffer when it comes to level design. Loose out on cool set pieces and memorable levels. SA2's sonic levels all are memorable and cool, skating down the city streets, and running from a giant truck. Racing across a harbor, and climbing up a rocket launch. Racing through an island minutes way from exploding. And all these stages had cool memorable songs as well, they're peak sonic honestly. Sega really needs to take some lessons from older Sega lmfao. Sonic needs cool memorable levels, dropping him in a empty world and randomly pasting objects throughout it won't work. And the enemies and combat don't look amazing either.

Well at least it's not another boost game though "pie_tears_joy:
 
FFS. There always has to be some stupid gimmicks with these games.

Just make another game in the Colours/Generations style FFS.

And what is with the somber tone and visuals, put Sonic in a world where he looks like he actually belongs.
 
I'm a little disappointed because I predicted Sonic would be going through open world dungeons fist-fighting enemies in a series of circular arenas like Unleashed or Boom, but I guess that could still be in there. Lol though at the Ballz 3D enemies and the CLEARLY unfinished humanoid mech enemies that look like Star Fox models.

I really want to see the uh... Legacy Dungeons? Wait, wrong game. I want to see the Generations-style levels that were allegedly in there. I guess I should probably call them Forces-style now.

I am genuinely going to buy this day one because I've played every mainline Sonic game to completion but this looks like it might be a new low. It looks less fun than 06 to me... it might be less miserable to play than Shadow but also less funny, so.

Banjo-Kazooie have been chained away starving in a dungeon since 2000

That's low, even for Eggman.
 
Last edited:
How is it that this one man fan made project looks infinitely better than a SEGA backed game?


This looks beautiful, visually and from a control standpoint. Open world Sonic needs speed, a world that is a huge amusement park and one-shot enemies/breakable objects scattered around that help you maintain momentum and speed.
 
-take a good skating game (like the Tony Hawk's games)

-make the maps bigger and more colorful

-add a bunch of loops and crazy ramps to the maps

-make the controls tighter

-fill the maps with collectibles and some enemies

-replace the skater and his skateboard with Sonic


You now have the basis for a fun, 3d open world Sonic game. This really shouldn't be that hard. It's basically the template for a lot of open world Sonic fan games (like the aforementioned Sonic Utopia).
 
Last edited:


This game looks better.

I don't think Unleashed holds up as a game (even just the daytime stages) but it was such an incredibly beautiful game for the time and visually it holds up really well. I miss when Sega would actually invest somewhat in this series. I guess they're just happy now with the guaranteed sales to children and crib-bound gamers (some of whom I'm aware are posting on these very forums)
 
Last edited:
If you played two or three stages of Sonic Unleashed daytime mode, sure.
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.
 
Last edited:
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.

Again, maybe two o three stages. Spagonia and the first one. If you really played as you keep saying.

The ice, tropical and the last stage have one of the worst level designs yet. Maybe will never beat Sonic 2006, but still terrible.

In a matter of opinion, every Sonic game/stage can be good. I already talked with people saying Sonic Boom for WiiU was amazing. So, there is no much we can do about tastes.
 
Last edited:
The ice, tropical and the last stage have one of the worst level designs yet
I clearly don't see this. Adabat is an absolute blast, and Holoska as well. Final stage probably pushes the challenge a bit too much, considering how long it is. Even the Werehog stages are pretty good honestly. The game manages to be really fun.

The only really big issue with Unleashed is during the Werehog phases when the camera does not line up with those fucking beams. Fuck this shit so much, taken straight from God of War. Awful.
 
Last edited:
Ugh this is why i have trouble getting into games developed in japan - outside a few old franchises or games from nintendo. This just doesn't look impressive imo

You gotta give them a chance. Not all of them have the budget or technical skill of western based studios, but they have some very good ideas in this game. It could genuinely turn out good. I say judge them on their end game design decisions and their release day polish. Remember many years ago when we weren't all this picky.
 
I clearly don't see this. Adabat is an absolute blast, and Holoska as well. Final stage probably pushes the challenge a bit too much, considering how long it is. Even the Werehog stages are pretty good honestly. The game manages to be really fun.

The only really big issue with Unleashed is during the Werehog phases when the camera does not line up with those fucking beams. Fuck this shit so much, taken straight from God of War. Awful.

The problem with Holoska are Sonic 3D don't quite fit to run into ice/water. Thats the problem with the level design.

And I'm totally ignoring the Weresonic stage. Abadat in the other hand ask some QTE in the middle on the stage, so I not sure what they're thinking doing Sonic run like a rocket and ask you to stop and do QTE.
 
The problem with Holoska are Sonic 3D don't quite fit to run into ice/water. Thats the problem with the level design.

And I'm totally ignoring the Weresonic stage. Abadat in the other hand ask some QTE in the middle on the stage, so I not sure what they're thinking doing Sonic run like a rocket and ask you to stop and do QTE.
I don't see an issue in both cases. QTEs are present in most (all ?) stages by the way, not specifically Adabat. I find it well integrated and keeps the rhythm at a high level. This is Sonic after all, meant to require skill and good reflexes.
 
I don't see an issue in both cases. QTEs are present in most (all ?) stages by the way, not specifically Adabat. I find it well integrated and keeps the rhythm at a high level. This is Sonic after all, meant to require skill and good reflexes.

Can't confirm that. Little reminder that QTE was a big complain in the PS2/Game Cube era.

And test your reflect and ask you to spam the boost button (Sonic Unleashed do this a lot. More than Generation) are separated things.

If you're seeing a bridge from afar going down, you sure already try to make a maneuver before get into the bridge. Imagine if a semaphore only show the red stop color when you get near to him? Thats the QTE.
 
Can't confirm that. Little reminder that QTE was a big complain in the PS2/Game Cube era.

And test your reflect and ask you to spam the boost button (Sonic Unleashed do this a lot. More than Generation) are separated things.

If you're seeing a bridge from afar going down, you sure already try to make a maneuver before get into the bridge. Imagine if a semaphore only show the red stop color when you get near to him? Thats the QTE.
QTEs are perfectly well integrated in Sonic Unleashed, and the game isn't only "spamming" the boost button. Reflexes are super important and the faster you go, the more you will need them. Going super fast is a player choice (boost or not).

Obviously you haven't played the game enough.
 
I have been playing Sonic since 1991. Pretty much all games. Unleashed has excellent level-design. Something that was progressively lost with the following games.

i think it had too many pitfalls you couldn't see in time and the placements of some medals broke the flow. Generations generally flows better, I die less in those stages. But Unleashed was fun, except for the final stage. I beat it earlier this year on Series S.

Even the Werehog kinda makes sense, its to add some variation. But those stages go on for too long. The combat itself isn't even that bad imo, you can do some fun wrestling shit. It just goes on for too long.
 
Top Bottom