Finished the first major turning point and have pretty much a full party now. Story is in gear and the characters play off each other well. Judith is probably the most interesting character in the cast since she's a little older and very badass. Kinda like Tear but more badass-ish.
I almost feel like there are too many sub-systems to the battle system. Abyss was like free run + FOF. Vesperia has free run + skills + overlimits + bust attacks + fatal strikes (which is confusing as hell and at the start pretty rare like FOF) + skill changed attacks, secret missions, etc...then outside battle there is all the synthesis, the night/day/weather cycles, the new cooking system where you can't invent new recipes by getting good at current ones with certain characters. There's just a lot to take in. I have a hard time right now figuring out what is the most efficient way to fight because there are just so many options. Overall I think this is a good thing, but it's just overwhelming for a while.
Also one thing that's really cool is not only does your weapon show up visibly when you're fighting. But every weapon has a unique sheath model for when you walk around town. Also your sub-weapons visibly show up in town/battle/cutscenes as well. Plus special accessories like glasses and stuff...but those are a pain to synthesize and have no gameplay value so I dunno about those.
Himuro said:
Just rent it then and see how you like it.