>.<kiryogi said:Oh, something I've been wanting to mention but wasn't sure. But with a few actual field tests it looks like it. Battle isn't always @ 60FPS. massive spells or tons of enemies on screen will induce some pretty ugly slowdown :lol
Jonnyram said:I haven't seen any puzzles in the dungeons so far, thankfully. The stuff in Legendia made me stop playing the game!
damn, i cant wait to playBebpo said:So I'm like 23 hours in and I take back what I said about the game not being dark. Yuri's plotline is pretty dark for anything Japanese. Definitely moreso than any other Tales story so far.
I think as long as they don't mess up the 2nd half of the game, there's a very good chance Vesperia could have the best Tales story yet. The writers are doing a good job though there is a little Tales filler here and there in terms of "let's go to B, but on the way we run into situation C and have to deal with that, and then situation D, and then we finally get to go to B" that seems to plague Symphonia/Abyss.
Oh and the battle system is flat out awesome. Man, once you get the skill modifiers and the arial attacks (which make it like Destiny-R) and combine them with everything else, the battles are really nuts. It's interesting how they spread out the systems across your characters at first so it makes it interesting playing the other characters. Like for instance Judith is the first to get Arial skill which allows tokugi & ougi air-version. Plus she gets double jump and 4 hit air strings and other air skills along with that. So when you switch to her you're doing all this crazy stuff in the air and then when you switch to Karol you're doing weird charge up moves and wind modified versions of attacks and then with Yuri you're doing other stuff. As you go along the skills begin to mix over so by endgame I'm sure everyone can be doing air combos, elemental tokugis, charge attacks, etc...
Great game. If I had to nitpick anything it'd be that the music is totally unremarkable (which is normal for Tales). Abyss was a little better than an average Tales score, but Vesperia really isn't.
Magicpaint said:How are the dungeons in this game? That's something I've not seen details on? Is it like Symphonia where there are all kinds of absurd puzzle solving (still fun for the most part, but can get really annoying too), or is it more balanced like Abyss where half of the dungeons are fairly straightforward while the other half contains some decent puzzle solving, but nothing overt like Symphonia? Hoping it's more like Abyss'.
Shame I can't be playing this with you guys... this is the last time I'll be buying a PAL system that's not region free :/
>.<
What's the max number of enemies on screen this time? Any higher than the other TS games? If not then that's disappointing.
Fantastic! This game is sounding like everything I want from an Abyss follow up- with that enemy count, it looks like battles can get as chaotic as Rebirth's! Can't wait....2009Bebpo said:Dungeons are more like Abyss. There are puzzles but they are pretty light for the most part.
Max number of enemies is WAY more than the other TS games. Like 8 or 9 enemies at once. Also I haven't noticed any slowdown so it's pretty rare I'd say.
Kyoufu said:After playing through ToDremake's dungeons I never want to touch another puzzle in a Tales game again!
kobashi100 said:Play-Asia have the Asian version (Japanese Language) listed as NTSC J only so I guess that means the US and Asian version (English Language) will be locked also.
Not good for the people with Pal 360's.
Namco-Bandai are strange. Ace Combat was locked also but Soul Calibur wasnt.
Mejilan said:Impressions sound great, but I'm disappointed that they don't have the nice dungeon puzzles from Symphonia. Really gave that game's exploration much more character.
Ugh, that one was terrible...FateBreaker said:Man, I remember that Shadow Temple one in Symphonia...weeeeee.
Error said:puzzles in dungeons shit sometimes pisses me off more than anything. getting stuck in a puzzle=can't progress in the game=frustration=no fun.
Well at least with a Puzzle you can always take a look at a guide. If you are stuck at a boss (not in a RPG mind you, but in something like Ninja Gaiden) then you have *no* way if going any further unless there are cheat codes.Error said:puzzles in dungeons shit sometimes pisses me off more than anything. getting stuck in a puzzle=can't progress in the game=frustration=no fun.
I dunno, in Tales games I've found even if you're severely underlevelled you can still make up for that to an extent. I was usually 10 - 15 levels lower than guides told me to be and did fine. Used up a lot of gels and stuff, but did fine.Blimblim said:Well at least with a Puzzle you can always take a look at a guide. If you are stuck at a boss (not in a RPG mind you, but in something like Ninja Gaiden) then you have *no* way if going any further unless there are cheat codes.
Me too. I much prefer puzzle dungeons with depth rather than a simple straightforward or maze dungeon. Maze dungeons usually are pretty boring to me, while puzzle dungeons can at least give an rpg a Zelda like feel from time to time.Mejilan said:but I'm disappointed that they don't have the nice dungeon puzzles from Symphonia.
Himuro said:It tells me the game wants to challenge me. I accept it. There is nothing between me and the game, just solving the puzzle. It is awesome.
I can't stand straight forward dungeons. They are so boring.
Make a dungeon full of traps, obstacles, puzzles. Things that'll actually make it feel like a dungeon.
Barheim Passage and its puzzle and theme are the very reason it's the best dungeon in FFXII, while all the other dungeons suck because they're boring and go to Point A to Point B bullcrap.
Europe/Australia has always been 2009.bbsting120 said:Wait, when did the release date get pushed to 2009? All the sites I went to still say the end of this month...
Princess Skittles said:I'm *slowly* getting excited for this. I think it'll be similar to Symphonia and Abyss where I'll be in love with it for the first half of the game and then it'll just be punishing to finish it. Team Symphonia's game have, thus far, been far too overlong. The 2D games have always had a much brisker and enjoyable pacing which enhances their New Game+ ability. Nothing prevents me from wanting to New Game+ a game then one that's 80 hours long.
Shadow involved very little thinking, it was more just doing work than figuring out solutions. Ice...I hate ice sliding puzzles. Hated them in Pokemon, hated them in Symphonia. Then they did the same basic thing again in the no gravity area.Himuro said:What was wrong with shadow and ice?
Bebpo said:Dungeons are more like Abyss. There are puzzles but they are pretty light for the most part.
Max number of enemies is WAY more than the other TS games. Like 8 or 9 enemies at once. Also I haven't noticed any slowdown so it's pretty rare I'd say.
Firestorm said:Well, I just play dungeons to find treasure chests and avoid enemies on my way to a boss so I can kick his ass.
Do any Tales games have a boss rush mode?
There should be a boss rush mode.
Himuro said:In fact, water levels are my favorite type of level.
Jonnyram said:Think I've passed kiryogi now. The last dungeon was a little puzzly, I guess, but not major.
No idea what Philip is complaining about with the pacing, unless he's actually finished it and things deteriorate a lot. That said, the fastest people are now finishing the game in under 9 hours, so the pacing can't be that bad. I think you can pretty much control how things go by yourself.
That's sounds like most of GAF actually. :lolgregor7777 said:It's a shame that one of the go-to guys for EGM/1up when it comes to JRPGs can't be trusted in the least when it comes to anything but a Sony-platform RPG.
Particularly now that the 360 gets so many of them. He's like a book I've read countless times, where I know everything that's going to happen ahead of time.
Princess Skittles said:That's sounds like most of GAF actually. :lol
gregor7777 said:Yeah, but most of us would be awful professional reviewers. If a JRPG is shit, I want to know it. If a JRPG is great, I'd like to know that too. Regardless of platform...but that is seemingly an impossible task for Shane.
Look at Mr. Fitch's blog. He spends the entire thing rebutting points made by another reviewer who is consistently giving you opinions with an agenda.
It just would be nice to hear more impressions from people who just enjoy JRPGs.
Exactly, Symphonia was magical!NolbertoS said:Can't wait to play this #$%@$# game. Finished all the Tales games ever released, including the PS1 Tales games, but excluding the JPN exclusive Tales games. Can't wait to immerse myself in the world, like I was in Symphonia.
kiryogi said:Here's another attachment I just got for Rita. A Mitama necklace! Oh, and Estelle showing her justice
ZealousD said:Maybe your next attachment will be a whip! Or maybe a vibrating bracelet?
Himuro said:Symphonia's shadow temple is amazing.
kiryogi said:Things are finally picking up as Bebpo mentioned at this point. World theme has changed, as has the battle theme. It's the turning point now! And based off our achievements, looks like I've caught up to Jonnyram.
Sorry to the others that I haven't posted any actual impressions. Bebpo covered most of it as it is. If there's anything, i'll get some final ones up once I'm done or something.
Here's another attachment I just got for Rita. A Mitama necklace! Oh, and Estelle showing her justice