The Wii U Speculation Thread V: The Final Frontier

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About E3 wet dream, i've already talk about mine but anyway:

Launch:

_Smash Bros with giant content and pixar graphics (just the usual production value with next gen models + crazy shaders, dynamic light everywhere AND revolutionary dynamic animation) (= Character's animations are context sensitive and always feel fresh and natural). ex: Mario have a special move animation, but it's adapted to the context. If he's tired, low energy, if he begins it in an akward position, if there is a danger behind him etc... thus he never really does things the same way (just visually). That would require crazy interpolation and AI animation system for sure but i think it's the future)

_Metroid with a realistic setting, more solo/survival oriented, dark with crazy dynamic environment (vegetation reacts ect..) and frightening monster (same kind of dynamic animation than Smash. I really think this kind of thing will be the most noticeable progress in the future). It really feels like a movie and is aimed at mainstream/dudebros.

_Wave Race with great online, unbelievable water dynamic and visuals.

Post Launch

_Pikmin

Trailer reel with F-Zero, Zelda, Donkey Kong (or even a tech demo where you go from trees to trees in a cartoony jungle), Mario kart looking a bit like the old legendary Diddy Kong Racing GC, and with more dense and small races (that's my preference!) except of course dynamic animations and looking like a cartoon all the way.

Plus why not some jaw dropping third party announcement for later, like a Square-Enix massive exclusive, an exclusive Resident Evil...
 

Xenoblades story is a jumbled mess really. By the time you get to the end the story is just a clusterfuck, with no redeeming quality. Also the story has huge fillers and just about half of it's twists were simply there to make the game longer. It simply gets in the way of the game itself. There is this weird disconnect between the games progression and it's story. By the end I wasn't even paying attention anymore because the twists and revelations became so outlandish and stupid that I just wanted to get it over with.

The story in Last Story is much more focused, and albeit very traditional still delivers on it's ambitions. Something you can't really say for Xenoblade. What's more is that unlike Xenoblade the Last Story actually makes compelling characters part of it's story. Instead of having some weird system for an arbitrary affection system, it actually uses fully realized quests to tell the story of each party member and to flesh out his or her personality.


Maybe Xenoblade would've been a better game without Shulk, Rikki, Dunban and that little princess I never cared for. The characters are simple cardboard cut outs, with no real personalities other than the one trait they're getting. The characters with a progression ark (if you can call it that) are so boring that their transformation is just there instead of being engaging in any way.

I liked Xenoblade for the environments and the sense of scale, discovery and beauty, I hated it for the bloated and amateurish convoluted story, the flat characters and the over reliance on anime TV show tropes.
 
So, what's everyone's imagined "heaven on earth" scenario for E3? Imma thinking:

- New Super Mario WiiU (EAD Group No. 4)
- Pikmin 3 (EAD Group No. 4)
- The Legend of Zelda (Retro Studios)
- F-Zero (Monster Games)
- Star Fox (Kamiya / Platinum Games)
- Eternal Darkness 2 (Silicon Knights)
- Yoshi's Island (Good Feel)
- New 3D Mario? (EAD Tokyo)
- New Miyamoto IP?

My personal one would be:
Wii U:
Eternal Darkness 2 (SK)
New IP (Retro, spiritual successor to Metroid Prime, launch)
Yoshi's Island (Good-Feel)
Next 3D Mario shown in trailer form (still Koizumi's team)
Pikmin 3 (EAD Tokyo 1, launch)
Wii U Play (stuff from the E3 demos (Chase Mii, Battle Mii, developed by EAD 2, launch)
Wii Sports equivalent (is the ultimate drawing game, takes aspects from WarioWare DIY, Mario Paint, Flipnote Studio, Art Academy, and allows players to design 2D platforming levels, enemies etc, developed by EAD 2, launch)
Big Brain Academy U (EAD 4)
Wii U Fit (EAD 5)
WarioWare U (Intelligent Systems)
Wii U RPG/New IP (Monolith)
Mach Rider revival (single player vehicular combat game, multiplayer too, developed by Monster Games)
Lego City Stories (TT Games)
Pokemon Stadium 3 (developed by Genius Sonority, ties in with Black and White)
Starfox Wii U (developed by Arzest in collaboration with Q-Games)
F-Zero UX (developed by some 3rd party developer in collaboration with Nintendo)
Metroid (Project M)
Super Smash Bros. 4 (early cg trailer, shows a bunch of new characters)
Nintendo Vs. Capcom trailer to end the show

3DS:
The Legend of Zelda 3DS (EAD 3, Holiday 2012)
Donkey Kong 3D Land (NST, Holiday 2012)
Luigi's Mansion 2 (NLG, September 2012)
Animal Crossing (EAD 2, Holiday 2012)
New Super Mario Bros. 2 (EAD 4, August)
Paper Mario (Q1 2013)
Lego City Stories (TT Games)
SSB 4 (same trailer as for the Wii U version)

This is without any 3rd party games that would be shown. I personally think all of the above are plausible, but it definitely won't be this good. But hey, that's my dream version of a Nintendo press conference.



Retro should be making a modern day game based around Zelda, give us a modern city strong fantasy undertones, like magic and legends, but it's all secret and then give us a 17-21 year old hero who rides a motorcycle and has to save the city from disaster like in Zelda.

That to me would be a huge head turner for Non Nintendo fans, and we would want it badly too, the media would talk about it too, because well Nintendo doesn't really pander to the core gamer, so a game like that would be perceived as a huge change of direction for the company. If they can work in some Shenmue daily life, it would become a huge title to not only show off the Next Gen console, but also to push core gamers onto the system.

You know the huge backlash DmC got? The reaction to this would be a trillion times worse.

why dont we have games that make fun of other "Mega" games ??

like what "Scary movie 1,2,3,4" do to all other movies ??




i thought Conker idea came to fruition from that concept right ?

Kid Icarus: Uprising kinda did something like this.
 
Launch games have always looked much better than the previous gen (excluding Wii). Games like Call of Duty 2 and Resistance by far trump PS2/Xbox games in looks and performance.

Call of Duty 2 doesn't look much better than the best looking games from the previous generation. Resistance did, but it was a AAA first party exclusive and was one of the few exceptions.
 
Maybe Xenoblade would've been a better game without Shulk, Rikki, Dunban and that little princess I never cared for. The characters are simple cardboard cut outs, with no real personalities other than the one trait they're getting.

Sure, it would be a better game without its protagonist. Seriously?

Unfortunately, JRPGs have to sell in Japan, so they're going to be a slave to Japanese fantasy tropes and stock characters. So yes, the protagonist is going to be a 17-year-old wide-eyed young man, there will be an annoyingly cute character, there will be a distant ronin-ish character, and there will be at least one girl who is ridiculously moe. Just what the market demands.
 
Xenoblade story is so much more interesting. Also it delivers as being as big as the game itself, the last part is crazy and push the premise to its limit.
 
So, what's everyone's imagined "heaven on earth" scenario for E3? Imma thinking:

- New Super Mario WiiU (EAD Group No. 4)
- Pikmin 3 (EAD Group No. 4)
- The Legend of Zelda (Retro Studios)
- F-Zero (Monster Games)
- Star Fox (Kamiya / Platinum Games)
- Eternal Darkness 2 (Silicon Knights)
- Yoshi's Island (Good Feel)
- New 3D Mario? (EAD Tokyo)
- New Miyamoto IP?

Pretty much covers anything, though I'm not too fussed in who develops Zelda. If even half of that list comes to fruition, Nintendo win E3. Here's some more wishes for me:

-Mario & Luigi 4 (with Peach/Daisy or Wario/Waluigi playable alongside the main two)
-Paper Mario, Luigi's Mansion 2 release dates
-Mario Kart 7, Mario 3D Land, Kid Icarus DLC
-The World Ends With You 2
- No More Heroes 3
-Phoenix Wright vs Layton localisation announced (and maybe AA5 footage)
-Sonic Wii U
-Gamecube, Dreamcast on Virtual Console, Wind Waker and JSR at launch
-A good online framework
-Smash Bros teaser, reveals Palutena, Little Mac and Mega Man
 
So, what's everyone's imagined "heaven on earth" scenario for E3? Imma thinking:

- New Super Mario WiiU (EAD Group No. 4)
- Pikmin 3 (EAD Group No. 4)
- The Legend of Zelda (Retro Studios)
- F-Zero (Monster Games)
- Star Fox (Kamiya / Platinum Games)
- Eternal Darkness 2 (Silicon Knights)
- Yoshi's Island (Good Feel)
- New 3D Mario? (EAD Tokyo)
- New Miyamoto IP?

DOTA 2 and CS (With Steam cross play -- Valve)
 
Sure, it would be a better game without its protagonist. Seriously?

Unfortunately, JRPGs have to sell in Japan, so they're going to be a slave to Japanese fantasy tropes and stock characters. So yes, the protagonist is going to be a 17-year-old wide-eyed young man, there will be an annoyingly cute character, there will be a distant ronin-ish character, and there will be at least one girl who is ridiculously moe. Just what the market demands.

And just what I completely despise. FPS get a lot of flack for their lack of innovation, and so should the JRPG. Also given how many JRPG conventions Xenoblade is breaking or modernizing it was disheartening to see that in the story department they kept the same old convoluted mess that plagues so many JRPG stories.

And yes, Shulk has to be one of the worst main characters in history. This guy was unlikable from the get go, and even more so after he met a certain someone.
 
I realize mixing partial information from Ideaman and bgassassin is kind of like mixing numbers from Famitsu and Media Create BUT. What's confusing me right now is it sounds like it isn't easy to take a 720p game from X360 and make it 1080p on Wii U, but it should be easy to take a 720p game from Wii U and make it 1080p with even better image quality on Future Xbox. That makes the latter gap seem much larger than the former, though most other things we hear wouldn't indicate that. Does Wii U have some sort of resolution bottleneck?

This is why i stressed so much on the context of my info, don't write laconic posts without details, and give the maximum explanations of nearly all the parameters involved, to avoid misinterpretations.

In my posts (main, addition 1, 2 and some others spread in the thread 3) pertaining to expected resolution of Wii U titles, it was always in a specific context, and above all, involving an ambitious utilization of the 480p padlet screen at the same time. It wasn't possible at the moment, in this particular environment, to take a pretty Xbox360 game not yet available, add another view of what the TV display on the 480p subscreen, and run the main content at 1080p. It doesn't exclude the event that with the latest dev kits, optimizations, tailored for the Wii U engines, first-party "magic", etc, etc, etc, we'll see some projects running at 1080p and including a three dimensional content rendered on the padlet. But the main part of the Wii U library should be at 720p though.
 
You know the huge backlash DmC got? The reaction to this would be a trillion times worse.

So that game that I mentioned wasn't tied to the Zelda IP at all, it's just an action adventure game, if you read my next post on it, I describe it a bit more... So no backlash and 100X better than making another metroid prime but without the metroid IP, since they will return to metroid in time.
 
And just what I completely despise. FPS get a lot of flack for their lack of innovation, and so should the JRPG. Also given how many JRPG conventions Xenoblade is breaking or modernizing it was disheartening to see that in the story department they kept the same old convoluted mess that plagues so many JRPG stories.

And yes, Shulk has to be one of the worst main characters in history. This guy was unlikable from the get go, and even more so after he met a certain someone.

Eh, he rubbed you the wrong way. It happens. I don't find him particularly objectionable.

Same with the story. It's interesting to look back and see how the character's perspective has evolved. However, if you don't like the character, this is probably of little value to you. So vive la difference
 
So, what's everyone's imagined "heaven on earth" scenario for E3? Imma thinking:

- New Super Mario WiiU (EAD Group No. 4)
- Pikmin 3 (EAD Group No. 4)
- The Legend of Zelda (Retro Studios)
- F-Zero (Monster Games)
- Star Fox (Kamiya / Platinum Games)
- Eternal Darkness 2 (Silicon Knights)
- Yoshi's Island (Good Feel)
- New 3D Mario? (EAD Tokyo)
- New Miyamoto IP?

New Super Mario Bros. Mii / New Super Mario Bros. Wii U / Super Mario 4 (EAD)

Confirmed. It is interesting to see what is the final name of the game (I hope that they have ditched the Miis!) and is there any connectivity with New Super Mario Bros. 2 (3DS).

Pikmin 3 (EAD)

Confirmed. Probably the first Wii U game they show at the press conference.

The Legend of Zelda (Retro Studios)

90% chance. This is a big gamble but I would bet that Retro Studios is working on a Zelda game. See my reasoning here.

F-Zero (Monster Games)

I'm 90% sure that a racing game made by Monster Games will be one of the Wii U launch titles. I'm hoping that it is F-Zero but it could be something else.

Miyamoto: "F-Zero Could Work on Wii U"

Star Fox (Platinum Games)

Could there be smoke at NeoGAF without fire at Nintendo? Was Miyamoto just playing with us when he said that Star Fox 64 3D could be the last Star Fox game, if it wasn't well received? We will see soon but I would say that there is 70% chance that there is a new Star Fox game in development. Is the developer Retro Studios, Platinum Games, Q-Games, Treasure, EAD or EAD Tokyo? I would take a risk and place a bet on Platinum Games. EAD Tokyo 1. is my second choice.

Miyamoto: Star Fox will be reborn if people buy 3DS remake

Eternal Darkness 2 (Silicon Knights)

Denis Dyack said:
"We’re really excited and we’re working on our next generation stuff. We’re working on an IP that’s our most requested and we’re really excited about that."

I would say that there is at least 50% chance that they are working on Eternal Darkness 2. If so, it will be revealed at the press conference.

Silicon Knights Boss: We’re Working on “Our Most Requested” Game

Yoshi's Island (Good-Feel)

I'm 80% sure that Nintendo will reveal Good-Feel's next game at E3. They did 2D Wario and Kirby games for Wii so a 2D Yoshi game for Wii U would seem like a natural progression. This could rival the new Rayman games in beauty!

New 3D Mario (EAD Tokyo)

10% chance. Nintendo already has a confirmed 2D Mario game to show at E3. I don't think that they want to steal its thunder by revealing a new 3D Mario title at the same time.

New Miyamoto IP

20% chance. Probably too early...

Miyamoto Working To Find The Next Big Nintendo Hit
 
The GPU in the Wii is virtually identical to the Gamecube, just a higher clock speed, which is my argument, I don't understand why my point is any less valid than yours, when we are speculating on virtually the same gpu just I assume they will target a higher clock (showing that 800mhz should be possible, but never saying that was what would be in the Wii U) I figure if they did 100mhz higher @ say 700mhz that the Wii U's GPU would be capable of near parity of XB3 with the lower 720p resolution, though that is probably very different than what you think I mean.

I am saying Wii U with those specs and some fixed functionality for lighting should make a high setting at 720p vs ultra settings at 1080p comparison, and not your completely bonkers 1080p ultra to low settings that isn't even seen in comparable PC GPUs.

Also, I'm sorry to drag this on so long, I made my statements this morning, and I've virtually argued it for the last 12+ hours... that wasn't my intention at all, I was just giving a simple speculation on what AMD could fit in the Wii U case under 50w TDP

z0m3le
GPUTheorycrafter
(Today, 07:11 AM)
Multi-Quote This Message Quote

:p
 
I don't find him particularly objectionable.

Neither did I. I found myself sympathetic to his plight and, by no stretch of the imagination, would I have considered him to have carried himself in a disagreeable disposition that would have made him unlikable.

As you put it, he was simply the wide-eyed, kind-hearted underdog that I couldn't help but cheer for through and through. :)

On a related note, I'm going to break things if he doesn't appear in the next SSB.

EDIT: I think I've only come across one protagonist in a JRPG that I've ever truly hated. Luke from Tales of the Abyss. Now he was a guy I constantly felt like punching in the face
(before he shed his former self, that is)
.
 
Ok, my dream scenario:

WiiU

Pikmin 3 - EAD - 5 min on-stage demo. Looks beautiful, with ingenious upad features. Launch.

F-Zero - Monster Games - Trailer and brief overview. Launch. Again, looks incredible at 1080p, 60fps. Awesome online mode, with tournaments, ladders, the whole shabang.

3D Mario - EAD Tokyo - Another on-stage demo. Surprises everyone by being quite different from the Galaxy games. Out 2013.

Zelda - Retro - Trailer and overview. 2013. Art style is similar, but not identical to tech demo. Massive game world. Changes up the Overworld/Dungeon formula.

Starfox - Platinum or Q-games - 2013. Takes Starfox 64 and turns it up to 11. Online, coop campaign, branching missions, massive replayability, looks stunning.

Smash Bros - Project Sora - CGI trailer showing Megaman and... Ridley! No mention of release (will eventually come out mid 2014).

3DS

Paper Mario - Intelligent Systems - Q4 2012 launch. Trailer and brief overview. Looks much better than Super Paper Mario.

Luigi's Mansion - Next Level Games - Q3 launch. Trailer. Shows the different mansions, including Boo's Mansion from Paper Mario on N64 :-D

New Legend of Zelda - EAD - Trailer. Late 2013. Returns to 2D. Beautiful art style. Register with Club Nintendo within first week of release to receive A Link to the Past 3D classics version free.

Animal Crossing - EAD - Trailer. Q3 2012 release. Couple of interesting new features. Good online mode.

NSMB2 - EAD - Q4 2012 release. Trailer and overview. Level design looks really good. Shows some inventine and original ideas that surprise everyone.

DKC 3D Land - Retro - 2013. Very brief trailer showing little. Looks as great as DKCR though.



I wouldn't be able to handle a show like this...
 
z0m3le
GPUTheorycrafter
(Today, 07:11 AM)
Multi-Quote This Message Quote

:p

lol, I'm taking that as a compliment, I still think that GCN takes up a lot of space, for instance:

HD 7770 is a 640sp @ 1ghz /w 80TDP uses 123mm^2 on a 28nm process (28nm delivers twice the density of 40nm processes)

HD 4770 is a 640sp @ 750mhz /w 80TDP uses 137mm^2 on a 40nm process

Why AMD/Nintendo couldn't produce a 640sp @ 700mhz /w 50TDP (or below) under 100mm^2 on a 32nm or 28nm process (NEC would likely do the process and have both available) well it's beyond me... of course the 100mm^2 just takes into account how much space the GPU would take up, as I suspect the CPU and 32MB to share the silicon, to make it easier to cool.

Anyways thanks, I do love to speculate, and I think I'm doing it right lol.
 
I wonder also what are the chances of Arika developing a new Endless Ocean. I loved the first two, and with HD graphics a third game should be even more lovely.
 
And just what I completely despise. FPS get a lot of flack for their lack of innovation, and so should the JRPG. Also given how many JRPG conventions Xenoblade is breaking or modernizing it was disheartening to see that in the story department they kept the same old convoluted mess that plagues so many JRPG stories.

And yes, Shulk has to be one of the worst main characters in history. This guy was unlikable from the get go, and even more so after he met a certain someone.

What do FPS have to do with anything? If you got an ax to grind against JRPGs, don't do it out of some kind of "defense" of FPS's or something. (Also if you're talking about characterization in FPS vs. JRPGs, you'll find the comparison woefully one-sided.)

Also the whole game industry runs on stock characters, so singling out anime tropes as some sort of deficiency is moot.
 
Didn't Nintendo also state that these tech demos were quickly put together?

The artistic direction here is beyond reproach. Honestly, I don't care if they surpass this technically or not, I just want to see this art style or something similar enough used in a game. Hell, anything, really, so long as it's not the WW aesthetic. I'm rather tired of it.
 
Dream E3 scenario, huh? That's a hard one, really, what would I want the most?

  • Wii-U hardware is the first consumer-level hardware capable of displaying 4k video
  • It comes with some sort of toolset that makes it super easy for all games to be written to support 4k video resolutions
  • Wii-U has a relatively cheap dev kit available to the average joe, along with an indie app/game store where games/apps made with it can be sold by their creators (separate from the games from fully licensed publishers)
  • Nintendo announces a new Zelda game where the main theme is exploration and interaction between two worlds
  • Square-Enix announces a new Chrono Trigger game with time travel and an epic story, with Mitsuda composing, as a Wii-U launch title / time-limited exclusive
  • 3DS with CirclePad Pro can be used as a second touchpad controller for the Wii-U
  • Wii-U name change to something without the word "Wii" in it (yeah, I know it won't happen)
  • Shenmue III. 'Nuff said.
 
By the way, I've been sifting through a bunch of Wii U articles, and it seems that we're mostly hearing from western developers. So far, I've only heard from Ono, Harada, and Kojima on the eastern side. Any particular reason why Japanese developers are so quiet about the Wiiwoo?
 
So, what's everyone's imagined "heaven on earth" scenario for E3?

I'm going to keep it slightly realistic. I won't just post Mario/Zelda/Metroid. Wii U related I would say:

- GTA5 Wii U announcement, just an announcement, nothing more has to be said.
- Metroid 1st person game running on UE4, would love if they showed some ingame graphics too.
- All that stuff you said would be great too.
 
Eh, he rubbed you the wrong way. It happens. I don't find him particularly objectionable.

Same with the story. It's interesting to look back and see how the character's perspective has evolved. However, if you don't like the character, this is probably of little value to you. So vive la difference

I would never tell anyone what to enjoy. That's idiotic, but I do reserve the right to lay out the problems I have with something that others might enjoy as to not come of as dismissive or trolling.

Regardless of me liking the characters, there is still the issue that for all the steps forward Xenoblade took in terms of enemy encounters, time management, loot and travelling, its story is very very conservative, in the sense that it relies heavily on twists to prolongue the games narrative. And I simply feel that the games story would've left a much better impression had it ended way way sooner.

Anyway, enough of that. I did enjoy the game for other reasons, and would love to see a WiiU game from Monolithsoft where they put as much creativity and bold innovation into the story and characters as they did with the game mechanics.
With the WiiU they could also create better micro detail as Xenoblade was severly lacking in that regard (or better the Wii is severly lacking at that) They could also make the world more interactive. Imagine climbing onto beasts, manipulating the environment, etc etc...
 
By the way, I've been sifting through a bunch of Wii U articles, and it seems that we're mostly hearing from western developers. So far, I've only heard from Ono, Harada, and Kojima on the eastern side. Any particular reason why Japanese developers are so quiet about the Wiiwoo?

They respect the ninjas more.
 
About E3 wet dream, i've already talk about mine but anyway:

Launch:
_Metroid with a realistic setting, more solo/survival oriented, dark with crazy dynamic environment (vegetation reacts ect..) and frightening monster (same kind of dynamic animation than Smash.
Imagine this:
mhkG3.png


Turning into this: http://www.youtube.com/watch?v=X9qa8HjXq68

Even with this video you still have to use you imagination. The world will be more alien, darker, weird creatures, Metroid atmosphere and music.
.
 
By the way, I've been sifting through a bunch of Wii U articles, and it seems that we're mostly hearing from western developers. So far, I've only heard from Ono, Harada, and Kojima on the eastern side. Any particular reason why Japanese developers are so quiet about the Wiiwoo?

They can actually keep secrets? Honestly, I expect Japanese support to be better than Western. I'll be very surprised if there are not a lot of good Japanese announcements in 3 weeks.
 
What are the big Japanese releases for Q3/Q4 2012/2013 btw?

Resident Evil 6, Dragon Quest X, Dead or Alive 5, Tekken Tag Tournament 2 and Pro Evolution Soccer 2013?
 
Dream scenario with somewhat realistic grounding:

- Retro put back on Metroid, developing a new Prime, with an in-house engine that takes full advantage of the Wii U's hardware. Big budget. Focus on Wii Remote + Nunchuck controls versus the Wii U pad gimmicks

- Nintendo pushing relationships with independent Western developers to help create new IPs that appeal to this market, though without devolving into clones. Re-experimenting with both Eternal Darkness (action/horror) and Geist (first person shooter).

- Open arms policy to digital distribution, especially towards small indy devs. Plan for the eStore to be 'the' home for indy devs, part of diversifying the Nintendo portfolio. Cheaper devkits, plenty of support, and minimal restrictions holding them back. Repairing broken relationships.

- A brief sizzle reel and list of dev/games at E3 in regards to third party support. Understanding that they need to be mentioned, but should in no way be the focus of their show. Bigger effort on showing new, unique stuff.
 
They can actually keep secrets? Honestly, I expect Japanese support to be better than Western. I'll be very surprised if there are not a lot of good Japanese announcements in 3 weeks.

Oh, absolutely, I expect Japanese support to be more substantial. They just seemed to be unusually quiet to me.
 
This

A million time this

Think of Mass Effect 1 with 500x more worthwhile planets to explore, including tons of points of interests, the same huge landscape bathed in beautiful lights and under gorgeous skies, minus the polygonal bumps & weird holes from the terrain design randomness (façon old 80 & 90's Atari/Amiga/Commore/Apple/PC titles).

Think of an offline space & sci-fi mmo, huge maps to visit, with the possibility to jump back to space wherever you want (and not only from astroports), with atmospheric take-off or landing phases being played rather than automated, seamlessly switching between a space shooter, planet flying over, and land exploration by foot or vehicles.

With some Elite here & there. With an intricate but also fun universe à la Farscape, featuring characters like a three-stomached Rygel in your crew.

We need this on Wii U ! I need my space fix ! ><

Best. Game. Ever.

For my money Elite is the best game ever made, nothing else comes close, I hate to think how many hours I ploughed into that on my 48K Speccy. Hundreds of hours, hundreds!!!

I've been waiting for years for someone to remake it and it would make a perfect MMO too.
 
An idea I just had for Zelda Wii U

Horseback combat system

The issue

Sometimes it can be difficult to control the direction of the horse while also controlling your bow to pick off targets. For example, when riding a horse, you pull out your bow and the controls for your horses direction are gone.

The TV Screen

The Wii U, as always, will use a TV screen to frame the important action. Potentially Link on horseback riding the horse into strategic positions and avoiding enemy attacks and other dangers. What if this is all the TV did when on horseback?

The "new view"

Taking aim while still being able to control your horse via the left analog stick could be as easy as physically aiming the Wii U controller around the outside of the confines of the TV display getting a first person view of link while still being able to control your horses movements or via the right analog stick.

Do you guys think this might be too confusing? Or is this a way the Wii U can improve traditional gameplay?
It's a cool idea, but it might be easier to aim the bow and arrow on the subscreen with the second analogue slider. I think camera control of the TV screen's third person view would just overcomplicate things at that point.
 
MP on Wii looks better than the linked video artistically by a very large margin; so I won't be happy if the next MP end up like that at all

Which I believe was implied by his post.
 
Realistic best scenario.

- System is notably more powerful than PS3/360. Third parties take advantage of this instantly.
- GTAV symbolically announced for Wii U. (FFXIII VS. also at a later date)
- We see exactly why Reggie stated Nintendo's open online will allow third parties to do 'what they haven't been able to do on other consoles'. Meaning the Wii U gets an almost PC like online experience.
- The Wii U media and utilities are good. Inclusion of voice chat, a tablet messaging service, a unified friends list and numerous media partnerships. We also get a solid UI and excellent DD support from day one.
- Games from the MMO and RTS genre appear on the Wii U and utilise the U-Pad intelligently. The F2P GR:O remains F2P on the Wii U and is a free download from release.

First Party Games

- A new Zelda is being developed. It will be different, and it'll launch on the Wii U before the arrival of the PS4 and 720.
- Pikmin 3 looks beautiful, has online co-op and uses the U-Pad intelligently.
- Metroid Prime 4 is in development from Retro Studios, it looks phenomenal.
- Monolith are working on a Xenoblade sequel or 'spin off'.
- Either F-Zero or Starfox are in development. F-Zero features 64 player online and heavy focus on community and customisability.
 
I love all of the dream scenarios already put forth, here's another:

- Guild Wars 2 is announced for Wii U, released the same day as the PC game and you can play people on PC or Wii U... Yes, I would probably buy it for my Wii U over my PC, especially if the graphics are high quality for Wii U vs. what I have to run on my PC (low settings across the board) to get it running well enough.
 
Dream Scenarios:

Wii U becomes a Steam Box.
Monster Hunter HD U
Sophisticated OS with great app store
Mario and Zelda at launch, for a double dose of oh my fucking god
Retro handling Metroid
Treasure handling Star Fox
Sega at the helm of another F-Zero
Sequel to Link's Cross Bow Training
Santa Claus turns out to be real.
 
I honestly think we'll see a big name MMO. Nintendo's open online is more suited to the genre, the same applies for the more capable control scheme.

Nintendo would be immensely intelligent to enter such a space first.
 
I wonder also what are the chances of Arika developing a new Endless Ocean. I loved the first two, and with HD graphics a third game should be even more lovely.

I really hope they have at least one more chance at this franchise in HD. Endless Ocean would be simply amazing with better graphics and touch screen controls. But I have a feeling that it is a more likely candidate for the 3DS, since 3D is already a huge draw for underwater movies, and simply porting over their Wii engine to the 3DS would cost a ton less.

As for Zelda, I wish Wii-U Zelda would focus on the bow and arrow this time. They should have sword play being rarely used, and make the main character more of a long-distance fighter and a jack-of-all-trades with his sub-items. I think it could add some most-needed freshness to the franchise, and gyro-aimed archery/shield would really play to the strengths of U-Pad. They could also create a ton of cool items/scenerios with the touch screen/U-Pad. Maybe a scout-item like a bird or robot thats route can be controlled by the touch-screen. They could also bring back dungeon scenario of playing two characters, and have the main character playing on one screen with the slider pads while the other screen is controller by the D-pad. The TV screen could be a 3D view while the U-Pad screen could be a from-above view like older Zelda's.
 
I wonder if this happened a couple years ago:

Nintendo gives Square Enix 50 million to get Dragon Quest 9 and 10 exclusively on their consoles. DQ 9 comes out for the DS, and is an awesome game that sells really well. Nintendo is happy. Square Enix is happy. Nintendo thanks SE for their efforts and says they can't wait for DQ10. DQ10 is announced... as an MMORPG for the Wii. Nintendo is uh... what's an MMORPG?

lol
 
I would never tell anyone what to enjoy. That's idiotic, but I do reserve the right to lay out the problems I have with something that others might enjoy as to not come of as dismissive or trolling.

Regardless of me liking the characters, there is still the issue that for all the steps forward Xenoblade took in terms of enemy encounters, time management, loot and travelling, its story is very very conservative, in the sense that it relies heavily on twists to prolongue the games narrative. And I simply feel that the games story would've left a much better impression had it ended way way sooner.

Anyway, enough of that. I did enjoy the game for other reasons, and would love to see a WiiU game from Monolithsoft where they put as much creativity and bold innovation into the story and characters as they did with the game mechanics.
With the WiiU they could also create better micro detail as Xenoblade was severly lacking in that regard (or better the Wii is severly lacking at that) They could also make the world more interactive. Imagine climbing onto beasts, manipulating the environment, etc etc...

I see your point about the plot twists as being a fair assessment. I don't necessarily agree, as to me, the promise of future plot twists are motivation to progress in the story, so I can see how they play out on the screen.

Those are cool ideas regarding the micro detail, but implementing that might get very expensive very quickly. I'm also wondering what you mean by "bold" innovation in story and characterization. A game like Xenoblade must have a story that involves "the hero's journey," which means some elements are already decided in order for them to resonate with the broader audience. Since the conceit of the whole story, and a good portion of the gameplay, centers on the Monado, storytelling options are similarly limited.

The latter will be a problem, because RPGs by their very nature compel the player to take on a certain archetypal role in the story. Ultimately, a deviation from characterizations usually associated with those archetypes can be a dangerous move, at risk of making those characters either unlikeable or incomprehensible. Personally, I think the Japanese archetypes are more jarringly apparent to us in the West, since we're outside of the bubble. I'm sure many people outside the US wonder why every character has to be a soldier or a space marine.
 
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