The Wii U Speculation Thread V: The Final Frontier

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Yup. And if the user has any sort of physiological problem that results in inhibited bloodflow to the extremity, the device often doesn't work.

What raised my eyebrows was Iwata's 99% comment. We're lucky if we can get medical-grade hospital equipment to work on 99% of the population. If hospitals have trouble meeting that set standard, there's no way Nintendo is going to reach it.

Not only that but how the heck is it going to make gaming better???
 
I look forward to trying it with Sadness.

laugh2.gif


Not only that but how the heck is it going to make gaming better???



I once read an article on it being tested by the Left 4 Dead folks and they said it had interesting effects in online play where you would know who on your team is in trouble by their heart rate.
I can think of a few applications, but it isn't going to reshape the landscape of the industry, and we aren't going to see Nintendo's competitors rushing to imitate them on this one.
Kinect 2.0 will be able to peer into your chest and count your beating heart.
 
I can think of a few applications, but it isn't going to reshape the landscape of the industry, and we aren't going to see Nintendo's competitors rushing to imitate them on this one.

Yeah, just think that if developers(or not many of them) couldn't take good advantage of the Remote, then how in the world are they going to take advantage of something seemingly much more complex???
 
Yeah, just think that if developers(or not many of them) couldn't take good advantage of the Remote, then how in the world are they going to take advantage of something seemingly much more complex???

I think there simply weren't enough people trying. A lot of the top guys out there were working on PS3/360/PC games. If the system is going to be home to most of the top games, then they'll have a lot more exposure to try something interesting. If the system becomes popular with the "core" gamer, then they'll want to try more things with it. I think it ultimately comes down to motivation and general exposure.
 
I can think of a few applications, but it isn't going to reshape the landscape of the industry, and we aren't going to see Nintendo's competitors rushing to imitate them on this one.

I disagree COMPLETELY. But the technology is something you need to see/feel yourself, with software that actually implements it well.

Honestly I don't think it will be incorporated into the controller anymore, but I do think that if Eternal Darkness 2 is present, so will Viitality Sensor. I could see both announced at E3 alongside Wii Relax with a slated release of 2013.

Remember, with the Wii-U pad you don't have two separate controllers so you could potentially connect the sensor to the u-pad nunchuck-style and have it on your index finger behind the controller and it would not effect your ability to fully use the U-pad.
 
http://i214.photobucket.com/albums/cc45/snesfreak/neogaf/6a00d8341c699353ef0120a7e85cdf970b-.gif
I actually missed that last year cause I didn't bother trying to read through the thread as it was happening.
But it'll never stop being funny.

Hilarious and depressing. E3 2011 was my first time on GAF (lurking) and my god, it was terrible.

http://i.imgur.com/X27eX.jpg

And I don't care what you guys think, I still loved Other M.

I only played the first few hours and although I found the story trite, the actual gameplay was solid and fun.
 
I think there simply weren't enough people trying. A lot of the top guys out there were working on PS3/360/PC games. If the system is going to be home to most of the top games, then they'll have a lot more exposure to try something interesting. If the system becomes popular with the "core" gamer, then they'll want to try more things with it. I think it ultimately comes down to motivation and general exposure.

So you think developers just aren't trying or don't in certain cases rather than they just can't think outside the box because they aren't used to it or versatile enough???
 
So you think developers just aren't trying or don't in certain cases rather than they just can't think outside the box because they aren't used to it or versatile enough???

I have many thoughts about it, but in this current generation not many of the "big name" game developers made squat for the Wii or DS for that matter. The industry is like follow the leader, they follow ideas other people have already nurtured. Before The Conduit, who was really giving people a lot of options in how to configure the remote for shooters? After they did it, other companies followed.

My feeling on the matter is that some companies were flat out lazy or stubborn and refuse to try anything new. Nothing can really be done about that, but the other issue was that there weren't enough of the "top guys" making Wii games. Now with the Wii U, a lot of those guys will be at least entertaining the idea of making a Wii U game and that leads to more exposure from the top and a greater chance some of them will try something neat. It also gives them an opportunity to jump into the Wii remote where they don't have a lot of experience.

I'm being optimistic, but I think there's a greater chance for something cool to come out of the next generation unlike this one.
 
I have many thoughts about it, but in this current generation not many of the "big name" game developers made squat for the Wii or DS for that matter. The industry is like follow the leader, they follow ideas other people have already nurtured. Before The Conduit, who was really giving people a lot of options in how to configure the remote for shooters? After they did it, other companies followed.

My feeling on the matter is that some companies were flat out lazy or stubborn and refuse to try anything new. Nothing can really be done about that, but the other issue was that there weren't enough of the "top guys" making Wii games. Now with the Wii U, a lot of those guys will be at least entertaining the idea of making a Wii U game and that leads to more exposure from the top and a greater chance some of them will try something neat. It also gives them an opportunity to jump into the Wii remote where they don't have a lot of experience.

I'm being optimistic, but I think there's a greater chance for something cool to come out of the next generation unlike this one.

The problem is with publishers, not developers. No one gets into game development and wants to make FPS #1213. Everyone comes into it with some desire to innovate or do something uniquely. But so long as they accept funding from a large corporation they are going to be pushed into making what the corporation feels is marketable at that time.
 
I disagree COMPLETELY. But the technology is something you need to see/feel yourself, with software that actually implements it well.

Honestly I don't think it will be incorporated into the controller anymore, but I do think that if Eternal Darkness 2 is present, so will Viitality Sensor. I could see both announced at E3 alongside Wii Relax with a slated release of 2013.

Remember, with the Wii-U pad you don't have two separate controllers so you could potentially connect the sensor to the u-pad nunchuck-style and have it on your index finger behind the controller and it would not effect your ability to fully use the U-pad.

I can see how it would work technically. Maybe not to 99% (I fight with supposedly "good" vital sensor monitoring equipment at work every day), but I agree with you that it can work in a way that doesn't interfere with the uPad, even for most folks.

But we'll see on whether a flood of copycats comes forth. If it does emerge with an Eternal Darkness game, I'll probably enjoy it immensely.
 
The problem is with publishers, not developers. No one gets into game development and wants to make FPS #1213. Everyone comes into it with some desire to innovate or do something uniquely. But so long as they accept funding from a large corporation they are going to be pushed into making what the corporation feels is marketable at that time.

I understand that more than you know, but I also think that certain devs have more pull than others. Thing is the devs who would have that sort of pull weren't working on the Wii this generation. Publishers like to follow and if some major dev does something interesting you can bet that they'll push others to follow that lead.
 
I learned that axisofweevils is banned for a month.

He will miss E3, but he'll be back.

Sucky timing for him. At least he'll be able to participate in all of the post-E3 dissection stuff that'll be going on. Hopefully we'll have enough material/information to keep us busy for a good while. Frame-by-frame breakdowns, repeat group watchings of the conference, etc.

Could be worse.

I hope we don't lose any more folks. It can be a daily battle to keep one's emotions in check, especially with the seemingly relentless flow of bait.. but the finish line is sooo close.
 
I understand that more than you know, but I also think that certain devs have more pull than others. Thing is the devs who would have that sort of pull weren't working on the Wii this generation. Publishers like to follow and if some major dev does something interesting you can bet that they'll push others to follow that lead.

Of course, but the major devs tend to do what they want. The fact that others follow them (and usually fail) isn't their concern. I have no doubt that R* feels it is innovating and doing awesome things with each game it makes. Bethesda likely does as well. So the problem isn't the major devs, but rather the lower tier devs who are forced into following their lead.

And no, of course they weren't on the Wii. Too hard to show off their skills there.
 
I tend to look at it differently.

He'll be able to see the show and see all the posts we make that no others here pay attention to because there will be 500 a minute.

Not to mention all the server problems.

Something that EatChildren said earlier stuck with me, and you have just hit-upon it with this post.

I think I might take a cue from him and not post at all during the conference. Part of me doesn't want to divide my attention between the board and on-stage events. No one's gonna read the posts anyway, as y'all say. I can always read the comments and post my thoughts afterwards; a lot of the posts during that 1+ hour are going to be one-liner-type posts anyway.

And while I'm thinking about it: please let it be more than an hour.. Please?
 
Of course, but the major devs tend to do what they want. The fact that others follow them (and usually fail) isn't their concern. I have no doubt that R* feels it is innovating and doing awesome things with each game it makes. Bethesda likely does as well. So the problem isn't the major devs, but rather the lower tier devs who are forced into following their lead.

Well, there's a whole discussion that goes with what you're talking about. I just think that having people with some pull trying things with new control schemes, bodes well for others trying some things or at least having the possibility to experiment a little more.

And no, of course they weren't on the Wii. Too hard to show off their skills there.

Yeah. They should be on the Wii U, though, and that could mean we'll see some interesting uses for various controllers.

And while I'm thinking about it: please let it be more than an hour.. Please?

I'll actually be in the audience so I hope it's over an hour, but only if the seats are comfortable....
 
Something that EatChildren said earlier stuck with me, and you have just hit-upon it with this post.

I think I might take a cue from him and not post at all during the conference. Part of me doesn't want to divide my attention between the board and on-stage events. No one's gonna read the posts anyway, as y'all say.

Yeah, you'd be better off posting in the threads made after(or during) the show where there is a link to the trailer or other news.

Posting in the official Nintendo thread is rather pointless as everyone is losing their minds and it distracts from taking in everything from the actual presentation.

With that said, I hope most post in the thread as it's amusing and I don't want BY2K decorating the place up with all his time and effort and no one showing up with their party hats on.

I'm sure that won't be a problem.
 
Something that EatChildren said earlier stuck with me, and you have just hit-upon it with this post.

I think I might take a cue from him and not post at all during the conference. Part of me doesn't want to divide my attention between the board and on-stage events. No one's gonna read the posts anyway, as y'all say. I can always read the comments and post my thoughts afterwards; a lot of the posts during that 1+ hour are going to be one-liner-type posts anyway.

And while I'm thinking about it: please let it be more than an hour.. Please?
You'd think so.
A ban I got once says otherwise.
 
Something that EatChildren said earlier stuck with me, and you have just hit-upon it with this post.

I think I might take a cue from him and not post at all during the conference. Part of me doesn't want to divide my attention between the board and on-stage events. No one's gonna read the posts anyway, as y'all say. I can always read the comments and post my thoughts afterwards; a lot of the posts during that 1+ hour are going to be one-liner-type posts anyway.

And while I'm thinking about it: please let it be more than an hour.. Please?

Would you rather have a conference longer than an hour or a regular length conference with a great round table afterward?
 
Yeah, you'd be better off posting in the threads made after the show is done where there is a link to the trailer or other news.

Posting in the official Nintendo thread is rather pointless as everyone is losing their minds and it distracts from taking in everything from the actual presentation.

With that said, I hope most post in the thread as it's amusing and I don't want BY2K decorating the place up with all his time and effort and no one showing up with their party hats on.

I'm sure that won't be a problem.

I'm wondering.. would an "afterparty thread," separate from the conference, be a viable idea? It could be made immediately as soon as the curtains draw to a close, and the OP could have all of the information ready, as it would be compiled/formatted as the event unfolds. It'd require some fast typing, but BY2K is one heckuva man for the job..

You'd think so.
A ban I got once says otherwise.
Ouch.. what a way to go.
 
I'm wondering.. would an "afterparty thread," separate from the conference, be a viable idea? It could be made immediately as soon as the curtains draw to a close, and the OP could have all of the information ready, as it would be compiled/formatted as the event unfolds. It'd require some fast typing, but BY2K is one heckuva man for the job..

Why couldn't you just use the conference thread?
 
Why couldn't you just use the conference thread?

Because the conference thread is going to be lots of "OMG" and "WTF" and such. The real conversation would start somewhere deep into the thread.

Then again, the OP's title could be edited with "post-conference conversation starts on post XXXX."

I dunno. Just threw it out there. Either way will be fine, I'm sure. :)
 
Well, there's a whole discussion that goes with what you're talking about. I just think that having people with some pull trying things with new control schemes, bodes well for others trying some things or at least having the possibility to experiment a little more.

In the end, I think that there are many people who have very narrow conceptions of what constitutes innovation. Consider GAF, for example. It's become abundantly clear that if certain products don't fit within narrowly defined, largely arbitrary guidelines, that it will be labeled 'gimmicky' or sub-par or as a cheap attempt to market to 'those people.' I'm sure there are developers who think similarly. For example, how many major developers like Sakurai would make a game with as controversial a control system as Kid Icarus? Or Smilebit back in the day with GunValkyrie? Neither did it just to be annoying or frustrating - it was because that's how they felt the controls had to be to make the game they wanted to make. But gamers get pissed because, well, they have to start from scratch to some extent; all those hard-earned skills playing thousands of games and training their hands to perform certain actions are generally lost when approaching something distinct.

Yeah. They should be on the Wii U, though, and that could mean we'll see some interesting uses for various controllers.

They should be. Doesn't mean they will be, though. Some of their 'we don't know how to use the controller in a meaningful way' comments have me nervous.
 
I can't even imagine why people post during the conference.. The threads go so fast that everybody is saying the exact same thing and not having time to read what others are posting.. Besides, it just distracts you from the hour that you've been counting down to for probably three+ months.

For me, posting in threads specific to each new piece of news after the conference has finished (and in the case of Nintendo after I've looked over all their E3 website content) is far more satisfactory because you can have an actual discussion with people. This is because..

A: People will actually read what you have to say.
B: Everybody needs some time settle and think about what just happened to be able to form opinions instead of just reactions.
 
Who is going to volunteer this year and make the spoiler free live streaming thread? Some people will not have the opportunity to watch the conferences live, and they don't want to be spoiled. Unfortunately, I don't have the time to make a thread like that and keeping it up to date.
 
I can't even imagine why people post during the conference.. The threads go so fast that everybody is saying the exact same thing and not having time to read what others are posting.. Besides, it just distracts you from the hour that you've been counting down to for probably three+ months.

For me, posting in threads specific to each new piece of news after the conference has finished (and in the case of Nintendo after I've looked over all their E3 website content) is far more satisfactory because you can have an actual discussion with people. This is because..

A: People will actually read what you have to say.
B: Everybody needs some time settle and think about what just happened to be able to form opinions instead of just reactions.

It's a great way for juniors to get their post count up.
 
They should be. Doesn't mean they will be, though. Some of their 'we don't know how to use the controller in a meaningful way' comments have me nervous.

Seriously: I'm thinking of starting a generation-long topic documenting third-party developer comments - both good and bad - about the Wii U. Given Nintendo's supposedly remarkable, renewed focus on attempting to attract third-party efforts, it could be a very fascinating topic.

Having all of that information in one place could be very handy. It could be a document outlining Nintendo's successes and failures, with hopefully some good conversation to be had. It's an important topic.

Why would people not show up in my Conference OT? That's just silly talk.
I admit.. it's definitely silly. *shrug/blush*
 
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