The Wii U Speculation Thread V: The Final Frontier

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Haha. I would definitely play it if pulled off right. There's a lot of potential when combining those features together and Ironman just clicked after I posted. I would like to see what devs might be able to come up with.

Oh, definitely. If a good game got made off the concepts we discussed I'd be on that while like white on rice.

The hardware potential is there, now we just need to see the software that makes good use of it. E3, we're waiting on you...
 
You are aware that they did away pretty much entirely with Kid Icarus's gameplay with the new game, right?

Yeah, I am aware that Nintendo did an extraordinary work bringing Kid Icarus back to life after all these years, but I am not expecting the same thing to happen to all of past Nintendo IPs, or other companies' even more successful games for that matter.

To start with, in my opinion not all games can make it through the transition to 3D, Kirby for instance is bound to remain forever a 2D platform, and I reckon it's not by chance that Mario has been a so much successful IPs throughout the years, whereas others have failed.
 
I don't know why I trust you BG but I do. Based on that video the gaps should be even narrower than the PS2/GCN/Xbox era. Sounds too good to be true. I know nintendo only went weak for one gen but i don't know.
 
I don't know why I trust you BG but I do. Based on that video the gaps should be even narrower than the PS2/GCN/Xbox era. Sounds too good to be true. I know nintendo only went weak for one gen but i don't know.



Even the 3DS achieved in some ways to compare with the Vita.
So there's still hopes.
 
If that sounds too optimistic, then what were you expecting?

People expect this from ps4/720:

Kypa8.jpg


This from Wii U:

Cd9hN.jpg
 
Sunday's Bonus Round E3 Preview is gonna be about Sony, right? Not Nintendo's.

I wonder what Adam will have to say about the Vita. (But more importantly Nintendo next Sunday.)
 
probably because it's obvious the dude knows more than he lets on :P

I think it's more because he knows the reasonable limits of technology which will dictate the likely approximate performance levels of the competing systems.

They can only be so much faster. We're approaching a generation where the diminishing returns start to become more apparent.
 
Actually, he doesn't. BGAssasin, back me up here.
I KNOW his tricks. Out of nowhere he mentions that he knows PS4 target specs and all that, droppin subtle hints every now and then about different things. He probably knows things he either can't say, isn't comfortable saying, or isn't 100% on.

You can all fall for his lies if he says otherwise, BUT NOT ME.
 
I think it's more because he knows the reasonable limits of technology which will dictate the likely approximate performance levels of the competing systems.

They can only be so much faster. We're approaching a generation where the diminishing returns start to become more apparent.
It's gonna be very funny to watch people cope with this.
I suspect that a whole new world of memes, b.s. excuses, and phrases are awaiting us. :)
 
Hahahaha people still think consoles will output Avaturd levels of graphics

They can't even reach Toy Story levels!
 
Hahahaha people still think consoles will output Avaturd levels of graphics

They can't even reach Toy Story levels!



Of course it can't. Those movies are made by far more powerfull computers who takes hours calculate one frame. So I don't think a 400$ little box will do the same but calculating 30 to 60 frames per second.
 
I like this idea; although your's is obviously exaggerated, I would like to see plausible examples of what people expect of PS4/720 and Wii U. Anyone care to?

I'd say look at the Samaritan demo for PS4/720.

No idea about the Wii U, though.
 
I don't see why people expecting Avatar-like visuals for the next gen consoles. And on top of that, they think it'll be affordable. You can't have both, obviously. There's a limit on graphical fidelity, and we're approaching it for the time being i believe.
 
Right I understand that and if the GPU were going to be more traditional, I would be more inline with the notion of if being 1TFLOP. But a 1TFLOP GPU with the extra functions would pretty much put it on par (at least 1st party and 3rd party exclusives) with the PS4 and Xbox 3. That's one of the main reasons why we can eliminate that idea. I also don't see AMD making a non-GCN GPU at 28nm. Also it sounds like, and just being honest, you seem to be treating GCN differently than what it is. Like in this part you say "cut out gcn function". You can't cut out GCN function. That would be akin to saying "cut out the VLIW5 function". GCN is the architecture (e.g. the compute unit). GCN is just the name AMD gave to it. That might explain why you have been saying what you have in regard to PS4 and Xbox 3. They will be using compute units. There's really no arguing against that.

What I mean by cutting out "GCN function" is simply not designing a chip for computing as GCN is so obviously built, if it was designed to ignore compute in favor of pure gaming performance. (of course it would still compute) you would have a card closer to 680gtx (closer as in philosophy and not performance) This means it would out perform GCN per shader per hz per watt in games, while leaving the compute functionality of GCN on the sideline in Nintendo's version of a 28nm or even 32nm chip.

I also don't care about PS4's and Xbox3's architecture, but if it is GCN, Nintendo can make up a lot of ground as it is a heavy chip (size/performance is hurt in order to focus on compute units)
But you're talking about something that nothing points to being in existence on Nintendo's side. Bringing up the 7770 is irrelevant because that is a 1Ghz GPU. The 2.25x refers to the pixels only. And considering Nintendo is relying on eDRAM, I expect the BW of Xbox 3's memory to be much larger even if they did end up with the same amount. The power gap won't be smaller than Xbox/PS2. A similar gap is the best scenario.
You yourself believes that Nintendo could be using a 640sp chip, you give it the clock of 600mhz for no reason other than you think it should be around there, and I've shown that it could as high as 800mhz if it were designed similarly to the e6760 chip. I've also conceded that it might not be as high as 800mhz, but there is nothing locking it in at 600mhz if it's a smaller chip like we both assume, they should at the very least be able to push out 650-700mhz on a 32nm process.

And as for the power gap of the PS2 to Xbox, yes it will be smaller, you and I both expect the same functionality between Wii U and the other consoles (as far as graphical effects) We also both know this:
EatChildren said:
That generation is a weird one. Compared to the Xbox, the PS2 and GCN lacked the modern GPU architecture that allowed developers to easily use shaders and what have you. People often forget, but when the Xbox launched it really was a very capable PC in the form of a console. Developers could do a lot of things quicker and easier on the Xbox than they could on even the Wii. DirectX driver libraries will do that that for you.
I agree. Unfortunately due to how big PS2 was we didn't see enough games truly exploiting the difference.

It's not based on cost, but on trying to think like how Nintendo thinks (which helped on my earlier guesses). I don't see Nintendo pursuing a high-clocked GPU. That's not in their nature.
His post wasn't just about cost, it also points to heat, a smaller chip produces less heat, and the Wii U chip will be much smaller than Xbox3/PS4 without losing more than half the power, thanks to "losing" GCN in favor of performance.

"Can you tell me more about that?"

I think you disappeared on us for a moment during that time. But it originates from the third thread. Then a few days later a poster on B3D pretty much corroborated the idea.

My post that was at near the tail end of the discussion.

http://www.neogaf.com/forum/showthread.php?p=36485259&#post36485259

Li Mu Bai's post.

http://forum.beyond3d.com/showthread.php?p=1634440#post1634440

Having Fixed functionality would be absolutely great, and if so, there is no way that that skyrim video should be taken seriously at all... my E350 can play skyrim at those settings (~20fps) which is a 80GFLOPs gpu, the card needed to run skyrim on ultra is a 6970, a 3TFLOPs+ card, the difference in those graphic processing units is so much more larger than were we put Wii U and Xbox3 that it comes off as a huge joke...

I think you have gathered a lot of information, but you simply don't know how to use it, you aren't comparing properly to the hardware you are expecting out of the boxes, even if the boxes were 4x the performance and we tossed out fix functionality, you'd end up with medium to ultra settings on skyrim.
 
It's gonna be very funny to watch people cope with this.
I suspect that a whole new world of memes, b.s. excuses, and phrases are awaiting us. :)

You only have to cope with it if it's true, but I really don't see it happening any time soon. People were saying the same thing going into this generation. You can look at stuff like GT5's photo mode and it will often times look significantly better than the in game visuals. As long as devs have the budget, console power and time that they need, then the graphics will continue to improve at a fairly steady rate.
 
I don't know why I trust you BG but I do. Based on that video the gaps should be even narrower than the PS2/GCN/Xbox era. Sounds too good to be true. I know nintendo only went weak for one gen but i don't know.

LOL. I'm just trying to make the best approximation based on how each console seems to be shaping up. The gap should be about the same as last gen, it's just that Splinter Cell (at least in that video) showed a clear difference. Though I should also add that difference may also include the better version running at 1080p. But again here's a video of San Andreas and the difference between PS2 and Xbox is not as noticeable as it is in that SC vid.

http://www.youtube.com/watch?v=sy6cX-4ULt4

People expect this from ps4/720:

http://i.imgur.com/Kypa8.jpg

This from Wii U:

http://i.imgur.com/Cd9hN.jpg

XD

Actually, he doesn't. bgssassin, back me up here.

http://www.youtube.com/watch?feature=player_detailpage&v=B9OcIDLR3Fc#t=8s

I KNOW his tricks. Out of nowhere he mentions that he knows PS4 target specs and all that, droppin subtle hints every now and then about different things. He probably knows things he either can't say, isn't comfortable saying, or isn't 100% on.

You can all fall for his lies if he says otherwise, BUT NOT ME.

The answer to the part in bold is chicken.
 
Okay.

By the way, am I the only one perplexed when someone does what he did? Makes a post that seems like trolling, then makes one that doesn't, then leaves...

I am THIS close to post THAT gif, but I won't. Because I know some people hate it to death.
 
http://youtu.be/Eht92AO-QII

Nice video to put diminishing returns into perspective. Ps1 was very rough, ps2 put in a lot more detail and then ps3 smoothed it out. For most genres I don't think nextgen will look all that mindblowingly better. Maybe for GTA like games, but the rest doubt it, just look at pc games. Better looking sure, mindblowing nope.
 
Okay.

By the way, am I the only one perplexed when someone does what he did? Makes a post that seems like trolling, then makes one that doesn't, then leaves...

The conversation was basically somebody hearing "X" constantly, then coming in here and saying "I heard "X"', then people responding "!X", then the person saying "Okay, !X, thanks!".

He has no reason to stick around, he's not part of a community that's based on this thread. He just had a question, and it was answered. There's nothing really out of the ordinary there.
 
I see were talking about the possible fixed function stuff in the GPU, I'm not reposting my long ass post from a couple days ago on what it could mean.


On a different note. If the PS4+Xbox720 are going with GCN, there was some speculation that next gen games could become compute shader heavy. Though I wonder if that's going to happen considering how weak the current crop of Nvidia GPUs are at compute workloads. Yes I know the rumors have MS and Sony going with AMD GPU's and I agree with that. That said though a lot of 3rd party devs, also bring their stuff to the PC. I just can't see a lot of games going compute heavy if one manufacturer (of the two) is so crippled by it.
 
thisisneogaf.gif

Thought so.

The conversation was basically somebody hearing "X" constantly, then coming in here and saying "I heard "X"', then people responding "!X", then the person saying "Okay, !X, thanks!".

He has no reason to stick around, he's not part of a community that's based on this thread. He just had a question, and it was answered. There's nothing really out of the ordinary there.

It's still weird to me potato.
 
http://youtu.be/Eht92AO-QII

Nice video to put diminishing returns into perspective. Ps1 was very rough, ps2 put in a lot more detail and then ps3 smoothed it out. For most genres I don't think nextgen will look all that mindblowingly better. Maybe for GTA like games, but the rest doubt it, just look at pc games. Better looking sure, mindblowing nope.

I think what next gen can bring us, as far as improving graphics go, is better lighting and texturing. Right now, IMHO most of what holds back current gen games, is just that. Though I'm not as worried for the Wii-U since we've seen the bird demo demonstrating some really nice lighting effects.

As far as diminishing returns go, yeah you double the poly count in some games and it doesn't make a difference to 99% of the people out there. I do think there are some genres that could heavily benefit from more polys. Sand box style games and huge open world games.

Though again, lighting is one thing I feel has not kept pace with other aspects of GPUs, and hardware.

If Nintendo has put some kind of fixed function, hardware focused on just lighting, etc into their GPU, that is going to be a huge huge deal in shrinking the hardware gap IMHO.
 
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