EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
JRPG character archetypes are, to me, no different to the Western 'bald space marine' and 'half naked femme fatale'. They're both boring and evident of creative bankruptcy in character writing. Too often they follow the same narrative arcs, share the same relationships, and have the same developments before the credits roll. I cant connect to the dumb meathead silliness of Gears of War for the same reasons I cannot connect to the angsty whiny teenager, the tsundere party member introduced a third through the game, and the embarrassingly virginal 'waifu' love interest. 99% of the time it's shit.
But it's also contextual, and that's where the remaining 1% fits in. Sometimes these characters work, when they themselves still have redeemable, interesting qualities, or their narrative is self aware enough to warrant their inclusion. The meatheads in Space Marine had to be meatheads. Same for Bulletstorm. And I like Xenoblade's characters because despite being fairly typical archetypes, they avoided the excessively bloated tropes of whining, emoness, and other severely dislikeable characteristics. Honestly, I thought a lot of Xenoblade's characters were strong. As in, they were strong willed. They were confident people who got things done, and only worried about real issues. They were adults.
A lot of my dislike for JRPG/anime archetypes stems from Japan's obsession with teen and child characters though, which for me make the worst protagonists ever.
But it's also contextual, and that's where the remaining 1% fits in. Sometimes these characters work, when they themselves still have redeemable, interesting qualities, or their narrative is self aware enough to warrant their inclusion. The meatheads in Space Marine had to be meatheads. Same for Bulletstorm. And I like Xenoblade's characters because despite being fairly typical archetypes, they avoided the excessively bloated tropes of whining, emoness, and other severely dislikeable characteristics. Honestly, I thought a lot of Xenoblade's characters were strong. As in, they were strong willed. They were confident people who got things done, and only worried about real issues. They were adults.
A lot of my dislike for JRPG/anime archetypes stems from Japan's obsession with teen and child characters though, which for me make the worst protagonists ever.