The Wii U Speculation Thread V: The Final Frontier

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You said that even established games and studios have hard times selling first person shooters...
yes, how much did Bulletstorm end up selling? Serious Sam 3? Kill Zone 3? Resistance 3? and Home Front definitely didn't save THQ, nor did Red Faction titles

But I didn't say FPS games don't sell well in general; I just don't see KF being able to compete with many multi-play games
 
wow! I completely had forgotten that one; I think it will be their most important exclusive title.

Lego games are mostly multi-million seller, I think Lego City will be huge actually.

serious question... isn't Nintendo co-developing the game?
that might add a plus to the game's value.
 
serious question... isn't Nintendo co-developing the game?
that might add a plus to the game's value.
doubt so; does Nintendo collaborate in making games in general [for games not published by them and franchises not their own]?

And plus, Lego is already 'VERY' big; I think some titles have sold around 8m.

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edit: seems my data was outdated, apparently Lego Batman has sold around 11m by now:

As of May 2012, the game has sold over 11 million copies worldwide.
http://en.wikipedia.org/wiki/Lego_Batman:_The_Videogame#Reception
 
doubt so; does Nintendo collaborate in making games in general [for games not published by them and franchises not their own]?

And plus, Lego is already 'VERY' big; I think some titles have sold around 8m.

I see... I think I read somewhere they were working on that title aswell
Oh well... I don't like Lego games so whatever :P
 
I believe that the racing title from Maximum Family Games will also be an exclusive, most of the Wii titles that company has developed are exclusive to Wii. I suppose whatever Funbox Media Ltd is developing could be an exclusive as well, though with their upcoming multi platform (Nintendo 3DS, Nintendo Wii, PC, iOS, Android and Mac) game Gods Vs Humans slated for release in Q3 this year, I don't know. The majority of their Wii games are exclusive to that format.

While I expect an abysmal quality in these games, it will be interesting to see what these companies have created. They will be exhibiting at E3, though Funbox is hidden away in small meeting room, Maximum Family Games has a booth in West Hall. I wonder if some of the anti-Nintendo media will use whatever presented as a way to mock Nintendo with comments like "This looks like a PS2 game" etc. While I dislike having a preconception about this, the track record shows that these developers aren't too cunning when it comes to game development (even the most recent and upcoming 3DS titles look horrible) and having something like Truck Racer for Wii on Wii U is probably not a good idea if Nintendo wants to wash off any negative labels.

What must of course be noted is that these are budget developers and shouldn't really be expected to develop any masterpieces. All popular systems have had 'em, with PlayStation 2 being a prime example. So some shovelware is to be expected. What I do not remember though from when PlayStation 3 was introduced is this early targeting of these companies, I suppose development costs were too high. Ah well, it's still gonna be interesting.
 
The idea was cause they used similar stuff on the GC/Wii iirc, the point would be to put in a bunch of common routines on as fixed functions to reduce the need for general brute force power. I think it's basically what Intel did with Quick Sync (for video encoding) on their IGPs too, they put a bunch of fixed function stuff for common video encoding tasks in the hardware, so instead of needing to run a relatively massive CPU to encode a video the fixed hardware path can be used for "free" (quality may not be as good as x264 but it looks decent enough considering the trade off).

Hmm I wonder if Nintendo really did do this. Hopefully this design philosophy pans out. Gratitude for your clarification.
 
My hopeful scenario:

System
- Supports 2 WiiU controllers
- Controller has analog triggers & clickable sticks
- NiN details and OS reveal - both are nice Nintendo spins on XBL

First Party
- Launch lineup features new IP & Pikman 3
- Eternal Darkness 2 shown
- Retro new IP and 3D Mario shown (and are glorious)

3rd Pary
- Aliens:CM and another 3rd party game look significantly better / smoother
- Insomniac's new game Overstike coming to Wii U
- Killer Freaks looks at least interesting
 
Hmm I wonder if Nintendo really did do this. Hopefully this design philosophy pans out. Gratitude for your clarification.

If so, I really hope they're helping Crytek and Epic integrate support for those features into UE3(/4?) and CE3. Assuming that's even technically possible.

Otherwise, it's likely that the only titles taking advantage of those functions will be exclusives, and there probably won't be too many core-oriented ones from third parties.
 
My hopeful scenario:

System
- Supports 2 WiiU controllers
- Controller has analog triggers & clickable sticks
- NiN details and OS reveal - both are nice Nintendo spins on XBL

First Party
- Launch lineup features new IP & Pikman 3
- Eternal Darkness 2 shown
- Retro new IP and 3D Mario shown (and are glorious)

3rd Pary
- Aliens:CM and another 3rd party game look significantly better / smoother
- Insomniac's new game Overstike coming to Wii U
- Killer Freaks looks at least interesting

This!
We just need a confirmation there will be games using two Wii U controllers
It doesn't need to be at launch but make it happen!!
 
I meant to bring this up earlier, but I believe they have renamed "LEGO City Stories" to simply "LEGO City." It was written like that on the most recent financial report where they list upcoming US titles.

I wonder if they're trying to keep from getting in trouble with R* over the ___ City Stories PSP/PS2 games.
 
Well, this is even relevant for Wii U. Besides Nintendo choice to keep nearly all for E3, i know of one case where a developer basically hide the Wii U port of one of its multi project, because they don't want to make it appear as the definitive home system version and push a lot of potential customers to postpone their purchase from PS360 and wait for the Wii U.

A policy like that could be harmful to Nintendo, starting out at least. I guess it won't matter as much for games launching after 2012 though.
 
Someone a few pages back mentioned The Legend of Zelda: A Link to the Future as a 3DS title... A Link to the Future... Man, I could totally see them doing this, making a spiritual sequel to ALttP, with the name tweaked just enough to distinguish it from the 16-bit classic. It's like Super Mario Land --> Super Mario 3D Land. Simply brilliant. And said game would likely make inspired use of 3D-enhanced perspective, much like SM3DL's Zelda send-up stage 5-2, with the depth-inducing top-down perspective... The question, then, is how they could incorporate the future element (and yes, I know they start with a mechanic and then come up with a title, not the other way around, but bear with me here). Maybe something similar to Xenoblade (a game I haven't played) where apparently you have a power that telegraphs upcoming enemy attacks. Hmm...
 
BG.

Haven't you been the one in the IGN PS4 thread on this forum talking about how the PS4 and 720's dual GPU's will ammount to around the 2 terraFLOPs of GPU grunt.

Your past few posts in here have now indicated that Wii U's GPU will now be around the 480 gigaFLOPs range. Which is still double the 360's and will make Nintendo exclusives look great in HD.

How exactly is this going to be any different to this generation tho regarding third party games / engines, when you have GPU's that are three times more powerful, most prob a much faster CPU and at least an extra GB of system memory in the PS4 / 720 ?.

Maybe im misunderstanding so thanks for setting the record straight.

Donnie pretty much covered it. My thought is that it would be around 576 GFLOPs (maybe higher, but not too much) and PS4 around ~1.8TFLOPs so that's about ~3x. Also I need to see PS4 and Xbox 3 with two GPUs to believe it.

That's what bg, wsippel, and Stevie have been heavily speculating on correct? I'm still wondering where they got the idea for such an obscure gpu function in the first place.

http://www.neogaf.com/forum/showthread.php?p=36485259&#post36485259

Looking back at this post an addition I would make is when I said "in turn would not have much of a difference, if any, between Wii U and PS360 games" would be "if the developer doesn't bother taking advantage of it".

They've heard some things from an insider on Beyond3d - the public posts of which I've also read.

Nope. I got the info elsewhere last year. The person you refer to corroborates that info if anything.
 
A Link to the Past is a catchy title but it never reflected the game well. You travel between dimensions, not time periods. The only thing relating to the past is the same as in any other game, but they call it "backstory."

A Link to the Future was already done, but it was called Ocarina of Time instead.

Besides, the Japanese title of ALttP is "Triforce of the Gods." No such clever naming convention would apply there, and they'd probably just call it "something Time something" if they made a new "SNES" Zelda for 3DS.
 
What kind of zelda do you want to see on 3ds or wiiu?

a new TT
Zelda_Twilight_Princess_FanArt_by_ColdFlame1987.jpg


a new WW
260ef1fcc665480cba143c3d2432dace.Large.jpg


or ALTTP
6a00e54f7ac65c88330111684a8ba2970c-pi
 
How would you all feel if Ninty charged for the NiN?

I doubt they would but if they DID...It'd have to be a damn good service.
I'd say fuuuuck them. I don't care about charging for features. But the ability to buy a game and play it online should always be free. Charge for party chat charge for this and that, whatever the fuck. Kind of like PS+ does. But the ability to play online should always be free.
 
Nope. I got the info elsewhere last year. The person you refer to corroborates that info if anything.

Ah, my apologies. I thought it was the same source. Li Mu Bai did seem to know a great deal but seemed to only speculate on what types of effects to expect and how it would work on a modern gpu. Anything else you've come up with on that?
 
How would you all feel if Ninty charged for the NiN?

I doubt they would but if they DID...It'd have to be a damn good service.

I could see them having a Regular Nintendo Network and a Nintendo Network Platinum. Payed Membership get added Mii Functionality, a Percentage off eShop purchases, stuff like that.
 
I want the first Zelda to be realer graphics twilight princess style, I want the second one to be the artistic one, like Wind Waker or what have you.
 
What kind of zelda do you want to see on 3ds or wiiu?
This puts me in the minority, and I never expect to see it done again, but I'd love to see another Wind Waker-styled game. Such an incredible style.. and it's held-up so well over the past decade. Amazing. :)
 
They've heard some things from an insider on Beyond3d - the public posts of which I've also read. It does seem strange and obscure, but this is the same Nintendo which chose exclusively fixed function pixel shaders for 3DS (not counting the vertex shaders). Iwata, Miyamoto, and Takeda have given their reasons for pursuing this route in an investor q&a. Basically, they want predictable performance. A specific example given was on N64, they would add lighting into a game engine after putting a bunch of work in, and the framerate would take a massive dump. They'd rather not deal w/ the hassle of choosing between good lighting or a playable game. Apparently, the capabilities of the NES were more clear from the specs, and this old-school mentality never died w/ them.

Where this unit would fit in a modern graphics pipeline, I can only guess. My current hypothesis would be somewhere around the geometry and tesselation units if it deals primarily w/ lighting. Gamecube's ancient T&L unit supported custom API calls for lighting and bump mapping. A modern unit which handled some of the necessary calculations for say, radiosity and normal maps, is something which might fit the bill. Or it could be something more like the 3DS' Maestro, which I have an even lesser understanding of. :D
I really hope Nintendo didn't make this too important (I'm afraid it is). It's going to be amazing for Nintendo games, but this is the kind of stuff third party devs simply didn't bother with on GC and Wii, leaving a lot of wasted silicon on the GPU. If it is major, I hope this all isn't too weird and middleware (CryEngine, UE) is going to support it.

Nintendo should really design this thing for third parties instead of their own weird habits.
 
I'd say fuuuuck them. I don't care about charging for features. But the ability to buy a game and play it online should always be free. Charge for party chat charge for this and that, whatever the fuck. Kind of like PS+ does. But the ability to play online should always be free.

My thoughts exactly. Pretty much the reason I passed on the 360. I'm down for a Premium service too.
 
Someone a few pages back mentioned The Legend of Zelda: A Link to the Future as a 3DS title... A Link to the Future... Man, I could totally see them doing this, making a spiritual sequel to ALttP, with the name tweaked just enough to distinguish it from the 16-bit classic. It's like Super Mario Land --> Super Mario 3D Land. Simply brilliant. And said game would likely make inspired use of 3D-enhanced perspective, much like SM3DL's Zelda send-up stage 5-2, with the depth-inducing top-down perspective... The question, then, is how they could incorporate the future element (and yes, I know they start with a mechanic and then come up with a title, not the other way around, but bear with me here). Maybe something similar to Xenoblade (a game I haven't played) where apparently you have a power that telegraphs upcoming enemy attacks. Hmm...

Miyamoto: "I’d be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it’s important to bring some really new software.”

If I recall correctly that statement was based on 3DS software, but I'd love a top down ALttP type Zelda on 3DS and/or Wii U. The addition of an online Four Swords would work for both systems.
 
I really hope Nintendo didn't make this too important (I'm afraid it is). It's going to be amazing for Nintendo games, but this is the kind of stuff third party devs simply didn't bother with on GC and Wii, leaving a lot of wasted silicon on the GPU. If it is major, I hope this all isn't too weird and middleware (CryEngine, UE) is going to support it.

Nintendo should really design this thing for third parties instead of their own weird habits.

They are designing it for third parties, but they still have their own things that they need to do.
It's not so much that a more fixed function machine is harder to program for, it's that devs need to work a bit closer to the metal. Which is a big part of the reason Nintendo is helping to optimize engines on the system.
 
Miyamoto: "I’d be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it’s important to bring some really new software.”

If I recall correctly that statement was based on 3DS software, but I'd love a top down ALttP type Zelda on 3DS and/or Wii U. The addition of an online Four Swords would work for both systems.

I think the Wii U is too powerful to do a topdown ALTTP type "sequel" but I could see it happening on the 3DS.

I expect the Wii U Zelda to be huge production values and scope.

I wouldn't mind a throwback using that much power but I don't see it happening on that platform.
 
How about Wind Waker art with the deranged kookiness of Majora's Mask's personality???
Yes please! Absolutely! Combine those two, and I'd be in heaven.

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And if Nintendo charged for online, it'd have to be absolutely incredible for me to pay. Thank goodness we probably won't be confronted with such a situation anytime soon.

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3D LttP wpuld be pretty neat. I'm imagining the puzzles in the Ice Palace and the torch-lighting sequence in Turtle Rock would be fantastical. :)
 
What would you prefer?

50$/€ game price and pay for online (NiN basic free & NiN+ nonfree )

or

60$/€ game price but online is free (NiN and NiN+ free)
 
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