The Wii U Speculation Thread V: The Final Frontier

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RETRO hype boost to the rescue

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Next gen version hype deflation.

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Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.

Eurogamer source (check the subtitle below the final image)

This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.
 
Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.

Eurogamer source (check the subtitle below the final image)
That's strange isn't it easier and cheaper to just port it like Darksiders 2 even a kiddy HD version it will cost more.
 
This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.
Imagine changing your tactics on the fly with your formations and all that stuff on the touch screen.
 
Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.

Eurogamer source (check the subtitle below the final image)

I guess it could make sense that there is a separate team working on Wii U specific functions like the controller. I find it hard to believe it wouldn't otherwise be like the version on other HD-consoles.
 
Well, I know a lot of people like to keep their expectations low, but Wii U's GPU is rumored to have 32MB of on board memory, isn't that enough to add quite a bit of AA to a 720p game without huge cuts to performance?

I remember reading that 360's 10MB was what stopped it from getting a lot of titles with AA.

It's not as simple as having available eDRAM. You still need to render the anti-aliaisng itself, which requires processing power.
 
This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.

I don't think this is happening with AC3, Aliens, metro last light or DS2, though they probably all have a small 5-10man team porting the games over, Vigil for instance is doing that.

Also I was pretty disappointed in Halo 3, when Halo 4 comes out and it tops the charts and looks like Halo 2 did in comparison to the other games on the console, I'll take that seriously.

The 32MB cache memory on the GPU is suppose to be on die, and well I can't imagine needing a buffer that big directly on the chip unless it was used for resolution and AA.
It's not as simple as having available eDRAM. You still need to render the anti-aliaisng itself, which requires processing power.

Yes, that is true, but the added memory does lessen the impact on the performance, from my understanding, it's far easier to do AA with the buffer than if it didn't have one. I'm not too worried about graphics though, as I am also a PC gamer, who buys almost all my 360 games on the PC now, I don't even think I have turned it on in a while, I'm just hoping the XB3 allows PC games to not look like console games for a few years, ME3 was pretty painful to look at until I edited the config file.

The only thing that matters with the Wii U at this point, is the owners of the consoles buying the multiplatform games in large numbers, for instance if every core gamer that buys the Wii U also buys AC3 and Aliens or GTAV and Metro, it will at the very least become the 360 of next gen, and could potentially become the PS2 of next gen, because that is exactly what it(360) would have been if Wii did not exist.
 
This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.

Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?
 
What's up with Wii U version of games being developed by different teams? Assassin's Creed III Wii U is also made by another team (Ubisoft Quebec while I think the PS3/360/PC versions are done by Ubisoft Montreal).

I mean, it's not the same Wii/DS type of deal where the hardware is completely different and warrants a different team. Right?
 
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?

Its one thing to port a game thats already well into development. Its another to build a version along side the others.
 
Because of the NDAs??
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Fewer developers who have access to the kits the better chance no one will leak?
 
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?

I think you are referring to Vigil's comment about getting the tablet up and running. However it took them 5 weeks to get DS2 running on Wii U, and just a few lines of code to display the game on the tablet.

Also didn't know AC3 is being outsourced on Wii U, hopefully it's the same game, and they are just doing the port with added tablet functionality, which would actually be a good sign.
 
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?

That was Vigil when talking about Darksiders II. But the 2 lines part was about how easy and fast it was to bring the game not to the Wii U, but to be able to stream content to the controller. It took them 4-5 weeks to have the game running looking AT LEAST as good as the other version on Wii U.

EDIT: DAMN IT!
 
I'm afraid I enjoyed more reading no news pages with people freaking out about the power than the neutral discussion with the fragile thought of a better than expected power console.
Then no matter what, there is nothing you can do until you have seen proper games.
It don't help that everything is so vague, even the comparison console game vs max settings pc version, I'm sure that this is grossly simplistic example.
 
What's up with Wii U version of games being developed by different teams? Assassin's Creed III Wii U is also made by another team (Ubisoft Quebec while I think the PS3/360/PC versions are done by Ubisoft Montreal).

I mean, it's not the same Wii/DS type of deal where the hardware is completely different and warrants a different team. Right?

I guess most of these games and teams were planned before the WiiU came into the open (at least for developers). So having another team do the port work makes sure that the project won't be delayed or compromised in quality.

Allthough I believe that a lot of developers are simply using basic excuses, some of them might simply lack the manpower to include a 3rd version in their schedule. Especially when this 3rd version would have to be programmed on constantly changing dev-kits and non final specifications.

I expect this to change once final WiiU devkits, and final hardware are available, so we might see these teams still working on the WiiU side of things (network implementation, Tablet etc...) but the game itself would be made directly with the other versions.
 
Well I guess I got my quotes confused, but I still don't see why you'd need a whole other team to port a game.

Another team for me suggests that they want to make the Wii U version unique.
 
The only thing that matters with the Wii U at this point, is the owners of the consoles buying the multiplatform games in large numbers, for instance if every core gamer that buys the Wii U also buys AC3 and Aliens or GTAV and Metro, it will at the very least become the 360 of next gen, and could potentially become the PS2 of next gen, because that is exactly what it(360) would have been if Wii did not exist.

But these core gamers already have a 360 or PS3 and for those games, there really isn't much of a compelling reason for them to upgrade. I'd also argue that your typical GTA/COD player probably isn't too bothered about Mario games either. This is why it's disappointing that Wii U isn't a big step up tech-wise, because from a third party standpoint it's just going to become a 360/PS3 port machine instead (aside from a few moneyhat exclusives).

I'll be buying the Wii U for the first party line-up, same reason I have a PS3. I'll still be playing the third party games on 360 and Live.
 
Another team is usually required when core team staff are simply too busy, which would be especially common in situations where a game was in development before a Wii U version was authorised (or before they even got kits). Porting to the Wii U versus the PS3/360 would also require a little extra attention to make use of the touch pad. Even if simple, this is still a process of design and development that would need to go forward, and thus require more staff.
 
Another team for me suggests that they want to make the Wii U version unique.

That isn't necessarily true. A lot of early PS3 games were outsourced, which is why it saw so many poor ports early on. Of course it was also difficult to develop for, so the the Wii U may not go through such a period.
 
It's not as simple as having available eDRAM. You still need to render the anti-aliaisng itself, which requires processing power.
While not literally free, Xenos' MSAA was nearly free, and was only limited by the amount of embedded memory (read: devs had to revert to tiling, which made MSAA very non-free; the whole situation was highly ironic).
 
Another team is usually required when core team staff are simply too busy, which would be especially common in situations where a game was in development before a Wii U version was authorised (or before they even got kits). Porting to the Wii U versus the PS3/360 would also require a little extra attention to make use of the touch pad. Even if simple, this is still a process of design and development that would need to go forward, and thus require more staff.

Indeed and in the case of say AC3 and Ubisoft Quebec. Ubisoft Quebec is working on 2 Wii U games so the team working on AC3 is certainly not the full staff and could easily be a port sized team that is tasked with optimizing and adding stuff.
 
Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.

Eurogamer source (check the subtitle below the final image)

Better have an online mode (can't believe I even have to ask for that) and they better make damn good use of the subscreen. It could be brilliant, as long as it's not done by their D team or something. How was FIFA for the 3DS? If it was competent and made pretty good use of the touchscreen, I wouldn't mind them doing the Wii U version, honestly.
 
well if WiiU, PS4 and x720 will all support dx11 /latest opengl level api. what will be the big difference in the final product? Will it be polygons? Will it be textures? physics? AI?

Especially when we look at current generation game development budgets, and the way it will increase in next generation. Will you guys think we will be seeing huge differences in graphics especially in terms of same game for all platforms. I think it may only be if 1st party put extra money to get some extra content either in looks or some story content rest will almost be the same..

I think the main difference could be the way we experience the gaming rest will be almost the same..

regarding ps4, I do not think it will be huge difference especially when we look at the sony financial losses. there is always a limit for losing. I think they will try to come up with a powerful system but they will be looking at less margain to loose. Their PS2 model didn't work with PS3.

regarding microsoft, they have alot of money, may be they go a bit extra mile..
 
Another team is usually required when core team staff are simply too busy, which would be especially common in situations where a game was in development before a Wii U version was authorised (or before they even got kits). Porting to the Wii U versus the PS3/360 would also require a little extra attention to make use of the touch pad. Even if simple, this is still a process of design and development that would need to go forward, and thus require more staff.

A bit like how a lot of PC versions of console games are done by a different team.

To be honest I'm pretty optimistic about how well the tablet interface will be used, because the touchscreen seems an immediately more understandable interface mechanic for developers than implementing good motion controls.
 
That isn't necessarily true. A lot of early PS3 games were outsourced, which is why it saw so many poor ports early on. Of course it was also difficult to develop for, so the the Wii U may not go through such a period.

Well I was just thinking that if the game is already being developed as a multi-platform title then they already have staff set aside for porting duties, but if porting to the WiiU (excluding the planning of additional tablet features) requires extra effort I guess another team makes sense.

Were GCN to GBA connectivity features in third party games given to a separate team?
 
Indeed and in the case of say AC3 and Ubisoft Quebec. Ubisoft Quebec is working on 2 Wii U games so the team working on AC3 is certainly not the full staff and could easily be a port sized team that is tasked with optimizing and adding stuff.

I'm curious how this game will use the subscreen. You'd have to be more ceative in games that are set in a non-technical era. Does the assassin character, by any chance, have Indian Shaman powers that allow him to read the minds of others? In that case, they could show the viewpoint of his target at crucial points in the game's missions. Or, maybey he can connect with animals and get "visions" from the wildlife to see past events, learn about scents, etc. as clues.
 
Were GCN to GBA connectivity features in third party games given to a separate team?

Were there any? I honestly can't remember.

Pacman VS is the only thing that comes to mind, and it was pretty much given to Nintendo, wasn't it?
 
But these core gamers already have a 360 or PS3 and for those games, there really isn't much of a compelling reason for them to upgrade. I'd also argue that your typical GTA/COD player probably isn't too bothered about Mario games either. This is why it's disappointing that Wii U isn't a big step up tech-wise, because from a third party standpoint it's just going to become a 360/PS3 port machine instead (aside from a few moneyhat exclusives).

I'll be buying the Wii U for the first party line-up, same reason I have a PS3. I'll still be playing the third party games on 360 and Live.

Those alot of those core gamers have owned their consoles from the beginning, 7 years is a long time, and I am sure they are ready to pick up a new console, of course that means they will buy games for it, and considering how PS360 aren't expected to talk about their next consoles (they have openly said as much) a lot of people might be tempted to buy Wii U, and if they do talk about their next consoles, gamers won't be wasting their money on PS360s this year, which is a balancing act they have to play.

Wii U has a good chance of capturing a large part of the market thanks to just the Wii name alone, I know "core" gamers won't be buying Wii U for it's name, but that still means a large adoption rate, and if us core gamers that do buy Wii U, also buy the third party core games like AC3, what I said is very likely to happen.

BTW
well if WiiU, PS4 and x720 will all support dx11 /latest opengl level api. what will be the big difference in the final product? Will it be polygons? Will it be textures? physics? AI?

Especially when we look at current generation game development budgets, and the way it will increase in next generation. Will you guys think we will be seeing huge differences in graphics especially in terms of same game for all platforms. I think it may only be if 1st party put extra money to get some extra content either in looks or some story content rest will almost be the same..
This guy brings up a very huge point, if Wii U with it's added effects and superior graphics (nothing too huge but obviously the ram alone is enough to show a difference) can't pull core gamers into next gen, then the games industry has a serious problem if that is all PS4/XB3 is offering.
 
Didn't know Retro has a child studio.

And here's a little game to pass the time, guess which developer is gonna use the Kojima excuse next.

That's the guys that were asked to leave Retro....right???So i dont think they have anythig to do with Retro or Nintendo besides being created by ex- Retro employess..
 
This guy brings up a very huge point, if Wii U with it's added effects and superior graphics (nothing too huge but obviously the ram alone is enough to show a difference) can't pull core gamers into next gen, then the games industry has a serious problem if that is all PS4/XB3 is offering.

Antonz said that Wii U's a current-gen machine tech-wise, so we can safe throw that possibility out of the window.
 
In regards to FIFA 13 coming to Wii U; does anyone think that the developers who made the Wii and DS ports can step up their game more? (bad pun, i know)
But will these previously lacking small teams be the go to guys for Wii U teams and will they outshine their PS/360 counterparts?
 
Antonz said that Wii U's a current-gen machine tech-wise, so we can safe throw that possibility out of the window.

It's clearly displaying modern tech, horsepower wise it might be a little above 360, but technology wise, that statement is as wrong as saying that the RSX/Xenos is 2010-2012 hardware

If it's R700 then it doesn't offer anything significant over current-gen.

even this statement is wrong, the R700 chips were DX10.1, had tessellation (beyond surface tessellation that went in Xenos) and Shader model 4.1... R700 is as far beyond 360 as GCN is beyond it(R700)
 
It's clearly displaying modern tech, horsepower wise it might be a little above 360, but technology wise, that statement is as wrong as saying that the RSX/Xenos is 2010-2012 hardware

It's not "displaying" anything. A dev said it's current-gen tech, so there's nothing more to argue here.

even this statement is wrong, the R700 chips were DX10.1, had tessellation (beyond surface tessellation that went in Xenos) and Shader model 4.1... R700 is as far beyond 360 as GCN is beyond it(R700)

Xenos had most of the significant DX10 features.
 
If it's R700 then it doesn't offer anything significant over current-gen.



Even if it was just a R700 chip (and we know that in fact, it will be a highly customised chip), that's enough to blow current gen. It could offer a range performance from 3 to 6 times the current gen.
 
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