Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.
Eurogamer source (check the subtitle below the final image)
That's strange isn't it easier and cheaper to just port it like Darksiders 2 even a kiddy HD version it will cost more.Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.
Eurogamer source (check the subtitle below the final image)
Imagine changing your tactics on the fly with your formations and all that stuff on the touch screen.This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.
Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.
Eurogamer source (check the subtitle below the final image)
Well, I know a lot of people like to keep their expectations low, but Wii U's GPU is rumored to have 32MB of on board memory, isn't that enough to add quite a bit of AA to a 720p game without huge cuts to performance?
I remember reading that 360's 10MB was what stopped it from getting a lot of titles with AA.
This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.
It's not as simple as having available eDRAM. You still need to render the anti-aliaisng itself, which requires processing power.
This is probably going to happen alot and by that I mean another studio doing the Wii U version. Most Studios were staffed around the idea of development across 2 consoles so the Wii U jumping into the mix does not work well in that regard.
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?
Didn't one developer say that porting a game to the WiiU was just a matter of typing a few lines fo code and bish bash bosh it's done?
What's up with Wii U version of games being developed by different teams? Assassin's Creed III Wii U is also made by another team (Ubisoft Quebec while I think the PS3/360/PC versions are done by Ubisoft Montreal).
I mean, it's not the same Wii/DS type of deal where the hardware is completely different and warrants a different team. Right?
The only thing that matters with the Wii U at this point, is the owners of the consoles buying the multiplatform games in large numbers, for instance if every core gamer that buys the Wii U also buys AC3 and Aliens or GTAV and Metro, it will at the very least become the 360 of next gen, and could potentially become the PS2 of next gen, because that is exactly what it(360) would have been if Wii did not exist.
Another team for me suggests that they want to make the Wii U version unique.
While not literally free, Xenos' MSAA was nearly free, and was only limited by the amount of embedded memory (read: devs had to revert to tiling, which made MSAA very non-free; the whole situation was highly ironic).It's not as simple as having available eDRAM. You still need to render the anti-aliaisng itself, which requires processing power.
Another team is usually required when core team staff are simply too busy, which would be especially common in situations where a game was in development before a Wii U version was authorised (or before they even got kits). Porting to the Wii U versus the PS3/360 would also require a little extra attention to make use of the touch pad. Even if simple, this is still a process of design and development that would need to go forward, and thus require more staff.
2 games?
Killer Freaks or Ghost Recon Online?
Obvious news, but FIFA 13 has been confirmed as coming to the Wii U, although since it is being developed by a separate studio to the other versions, there's every chance it might be the same kiddy embarrassment Wii players have had to look away from for the past five years.
Eurogamer source (check the subtitle below the final image)
How was FIFA for the 3DS?
Terrible.
Another team is usually required when core team staff are simply too busy, which would be especially common in situations where a game was in development before a Wii U version was authorised (or before they even got kits). Porting to the Wii U versus the PS3/360 would also require a little extra attention to make use of the touch pad. Even if simple, this is still a process of design and development that would need to go forward, and thus require more staff.
That isn't necessarily true. A lot of early PS3 games were outsourced, which is why it saw so many poor ports early on. Of course it was also difficult to develop for, so the the Wii U may not go through such a period.
Indeed and in the case of say AC3 and Ubisoft Quebec. Ubisoft Quebec is working on 2 Wii U games so the team working on AC3 is certainly not the full staff and could easily be a port sized team that is tasked with optimizing and adding stuff.
Were GCN to GBA connectivity features in third party games given to a separate team?
Were there any? I honestly can't remember.
Pacman VS is the only thing that comes to mind, and it was pretty much given to Nintendo, wasn't it?
in case if its not posted earlier.. interesting..
http://gamesareevil.com/wp-content/...deo-Game-Development-Studios-Flow-Chart-2.jpg
There were a few games:
http://en.wikipedia.org/wiki/Nintendo_GameCube–Game_Boy_Advance_cable
EDIT: Why is Melee on that list?
But these core gamers already have a 360 or PS3 and for those games, there really isn't much of a compelling reason for them to upgrade. I'd also argue that your typical GTA/COD player probably isn't too bothered about Mario games either. This is why it's disappointing that Wii U isn't a big step up tech-wise, because from a third party standpoint it's just going to become a 360/PS3 port machine instead (aside from a few moneyhat exclusives).
I'll be buying the Wii U for the first party line-up, same reason I have a PS3. I'll still be playing the third party games on 360 and Live.
This guy brings up a very huge point, if Wii U with it's added effects and superior graphics (nothing too huge but obviously the ram alone is enough to show a difference) can't pull core gamers into next gen, then the games industry has a serious problem if that is all PS4/XB3 is offering.well if WiiU, PS4 and x720 will all support dx11 /latest opengl level api. what will be the big difference in the final product? Will it be polygons? Will it be textures? physics? AI?
Especially when we look at current generation game development budgets, and the way it will increase in next generation. Will you guys think we will be seeing huge differences in graphics especially in terms of same game for all platforms. I think it may only be if 1st party put extra money to get some extra content either in looks or some story content rest will almost be the same..
Didn't know Retro has a child studio.
And here's a little game to pass the time, guess which developer is gonna use the Kojima excuse next.
This guy brings up a very huge point, if Wii U with it's added effects and superior graphics (nothing too huge but obviously the ram alone is enough to show a difference) can't pull core gamers into next gen, then the games industry has a serious problem if that is all PS4/XB3 is offering.
Antonz said that Wii U's a current-gen machine tech-wise, so we can safe throw that possibility out of the window.
Tech-wise it cant be current gen because the architecture is newer and more efficient.
Antonz said that Wii U's a current-gen machine tech-wise, so we can safe throw that possibility out of the window.
If it's R700 then it doesn't offer anything significant over current-gen.
in case if its not posted earlier.. interesting..
http://gamesareevil.com/wp-content/...deo-Game-Development-Studios-Flow-Chart-2.jpg
It's clearly displaying modern tech, horsepower wise it might be a little above 360, but technology wise, that statement is as wrong as saying that the RSX/Xenos is 2010-2012 hardware
even this statement is wrong, the R700 chips were DX10.1, had tessellation (beyond surface tessellation that went in Xenos) and Shader model 4.1... R700 is as far beyond 360 as GCN is beyond it(R700)
If it's R700 then it doesn't offer anything significant over current-gen.
If it's R700 then it doesn't offer anything significant over current-gen.
It's not "displaying" anything. A dev said it's current-gen tech, so there's nothing more to argue here.
Xenos had most of the significant DX10 features.