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The Wii U Speculation Thread VI: The Undiscovered Country

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Bumhead

Banned
Reggie

'We here at Nintendo, we listen to our fans. We read the blogs, we know what you guys want.'

*paces stage*

'And one thing we absolutely know, is that a certain demo we displayed to you in 2011, left a great number of you shocked and amazed at what we can do with the Wii U.

*paces stage*

'The demo featured stunning graphics, a strong, atmospheric environment and most importantly, infinite gameplay potential through our innovative control scheme. It was a terrific example of what experiences the Wii U, can bring to you'.

*paces stage*

'Well, what if I told you that what we showed...was not a demo'

*Pause, crowd let of a quick cheer*

'What if I told you, that all along. This demo was a collaborative project between Retro Studios and Nintendo EAD, a project overseen by the legendary Shigeru Miyamoto'

*Crowd goes wild, Retro Zelda HD demo was real. Omgggggggg*

'Well I am pleased to announce to you, that Bird: The Game, will be launching 2013, exclusively for the Nintendo Wii U'.

That, coupled with the actual Retro Zelda HD appearing as a "And one more thing" at the end of the show, would be incredible.
 

Pocks

Member
A little hype time ! In this darksiders 2 interview, Vigil explains how they're implementing some FX in the late stage of their game development and how it greatly increase its visual quality

I stated in my very first message that all my sources told me they can't really judge the graphical aspect of the projects they're working on for Wii U, as a lot of nice effects, of visual additions, will be made more during the end steps of development than the beginning. As the result was already solid without this nice polish, it can only get better in the end !

HYPE !

I mean, that's cool and all.. but Wii U isn't mentioned once in that article. So it doesn't say anything about the unique power or capabilities of the Wii U, only that the devs have more time to implement effects across the board.
 

Smellycat

Member
Reggie

'We here at Nintendo, we listen to our fans. We read the blogs, we know what you guys want.'

*paces stage*

'And one thing we absolutely know, is that a certain demo we displayed to you in 2011, left a great number of you shocked and amazed at what we can do with the Wii U.

*paces stage*

'The demo featured stunning graphics, a strong, atmospheric environment and most importantly, infinite gameplay potential through our innovative control scheme. It was a terrific example of what experiences the Wii U, can bring to you'.

*paces stage*

'Well, what if I told you that what we showed...was not a demo'

*Pause, crowd let of a quick cheer*

'What if I told you, that all along. This demo was a collaborative project between Retro Studios and Nintendo EAD, a project overseen by the legendary Shigeru Miyamoto'

*Crowd goes wild, Retro Zelda HD demo was real. Omgggggggg*

'Well I am pleased to announce to you, that Bird: The Game, will be launching 2013, exclusively for the Nintendo Wii U'.

haha, that would be amazing
 

abasm

Member
E3 2011 was the Wii U's "Spaceworld 2000". I think anyone expecting the next Zelda to look like that demo will be disappointed.
CELDAAAAA
 

Donnie

Member
I mean, that's cool and all.. but Wii U isn't mentioned once in that article. So it doesn't say anything about the unique power or capabilities of the Wii U, only that the devs have more time to implement effects across the board.

I believe his point is that what Vigil say at the moment about each version isn't definitive because clearly the game is still advancing graphically. So they could easily get to a point where they can no longer add these extra little effects to the 360/PS3 versions due to performance limitations but can continue to advance the PC/WiiU versions.

Maybe not worthy of hype I agree, but an interesting thought non the less.
 
A little hype time ! In this darksiders 2 interview, Vigil explains how they're implementing some FX in the late stage of their game development and how it greatly increase its visual quality



I stated in my very first message that all my sources told me they can't really judge the graphical aspect of the projects they're working on for Wii U, as a lot of nice effects, of visual additions, will be made more during the end steps of development than the beginning. As the result was already solid without this nice polish, it can only get better in the end !

HYPE !

why believe in Vigil now? We denied them all this time. I will continue my doubts until I see comparison shots between the ported versions, still good news is welcomed now go start a thread about this on the gaming side :3
 

joshwaan

Member
I'll be very happy with the Wii U here's my reasons to buy it

First HD Nintendo console
Nintendo Network if anything like PSN or XBL it will be killer
3rd Party of this gen and next gen :)

End of the day I'll buy it cause I've always bought Nintendo consoles I'm just really excited Nintendo is finally making the transistion to HD.

Dreaming a little of some of titles here, but would love to see them on Wii U.

Mario 3D
F-Zero
Killer Instinct
Zelda
Yoshi's Island
Top Gear
Conker's Bad fur Day
Wave Race
Pilot Wings
Donkey Kong
Mortal Kombat
Battle Toads
Act Raiser
 

Conor 419

Banned
Bird: The game, could actually be really cool, it could be like Journey but...with a bird. Like, you just live the life of a bird, experiencing all the of the ups and downs of life.

See all of those amazing sights. Witness all of the perks and quirks of human life, as well as the crime and despair. Fly across the sea with hundreds of chums, only for a handful to survive. It can be massively multiplayer, with everyone flying around just...being a bird.
 

IdeaMan

My source is my ass!
I mean, that's cool and all.. but Wii U isn't mentioned once in that article. So it doesn't say anything about the unique power or capabilities of the Wii U, only that the devs have more time to implement effects across the board.

You get the idea, the developers themselves are saying that with the additional time they got thanks to the delay, they were able to add some FX that change noticeably their impressions in front of their title visuals.

And i made a link with what i stressed since February, the fact that all the content my sources are working on already pushed them to have a solid and positive judgment on the Wii U capabilities, while they were far from the step when polishing graphics is involved (and maybe some new features the Wii U GPU is capable of in comparison to PS360 could be integrated "near the end" also, increasing further the gap between the two versions).

And a little speculation, we need more techies-than-me hindsight on that like blu or alstrong, but is there a typical function of a modern GPU like what Wii U will get, compare to the chips of the previous generation, that could be apparent, activated, more in the tail of a game development ? Like a more efficient anti-aliasing or texture filtering that could increase even more the visuals differences of a multi-port between Wii U and PS360 ?
 

DrWong

Member
One of my hobby this past year, alongside the Wii U quest, has been to follow the Euclideon Unlimited Details Engine stuff. I don't have any position about it being a hoax or not, I don't think one can claim that without waiting for more details, and the real (if ever come) gaming related demo, but what I can observe is that Euclideon has been expanding and hiring experimented gaming staff, from THQ and Sega for the known cases (Linkedin). So I guess there's something here...

I'd like this Euclideon thing to be real, even if it doesn't deliver all what Bruce Dell teased, just half of that would be amazing for me. Hell, even with 25% of delivery I'll be ok.

My point is if Euclideon really deliver, and we should know whithin a year, I'm expecting this "UE4 OMG next gen or die" discussion to be the last thing we'll care about. I remember Dell saying he was in touch with (one of?) the big 3 last GDC. I hope Nintendo is in the dance.

Would be sooo funny to have this fuc... disruptive techno becoming a reality. Funny and awesome.

If you want an update, the last news about Euclideon, fresh one > http://www.neogaf.com/forum/showpost.php?p=38217799&postcount=16

Funny quote from one of the 2 interviews:
Do you have a specific game with which you would want to use the technology of Euclideon?

I would like to say that such a game is already in production. I would have liked to show you a few screenshots. Yet I've been told that I cannot tell anything about it this moment. Unfortunately.
[lolmode]N(intendo)DA?[/lolmode]
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Wii U UE4 discussions are so silly. It's like people just don't want to listen or read up on what we know, pull assumptions out of their arse, then get disappointed when their false expectations are assumed wrong. Those waiting on the edge of confirmation are doomed to fall because of their own foolishness.
 
You get the idea, the developers themselves are saying that with the additional time they got thanks to the delay, they were able to add some FX that change noticeably their impressions in front of their title visuals.

And i made a link with what i stressed since February, the fact that all the content my sources are working on already pushed them to have solid and positive judgment, while they were far from the step when polishing graphics is involved (and maybe some new features the Wii U GPU is capable of in comparison to PS360 could be integrated "near the end" also, increasing further the gap between the two versions).

And a little speculation, we need more techies-than-me hindsight on that like blu or alstrong, but is there a typical function of a modern GPU like what Wii U will get, compare to the chips of the previous generation, that could be apparent, activated, more in the tail of a game development ? Like a more efficient anti-aliasing or texture filtering that could increase even more the differences of a multi-port visuals between Wii U and PS360 ?

all devs should already know that the more time spent polishing a game the better it can look there are still limits to that due to tech and engine but still PS360 can push snow/sand storms no big deal of how this is going to make a major bump with WiiU if the Engine and Assets are limiting the visuals

Vigil told us all we needed to know about how much time and money they are willing to spend to scale up the WiiU version "None" they said "Just As Good" <--- that seems good enough for them. To speculate on basic end of dev cycle polish is setting ourselves up for a letdown when they have told us already they have no plans to boost a better version
 

Portugeezer

Member
Wii U UE4 discussions are so silly. It's like people just don't want to listen or read up on what we know, pull assumptions out of their arse, then get disappointed when their false expectations are assumed wrong. Those waiting on the edge of confirmation are doomed to fall because of their own foolishness.

As they say, hope for the best but expect the worst; don't let hope get in the way of expectations, so that when we eventually find out no GTA 5 or UE4 there is little disappointment.
 

Anth0ny

Member
Reggie

'We here at Nintendo, we listen to our fans. We read the blogs, we know what you guys want.'

*paces stage*

'And one thing we absolutely know, is that a certain demo we displayed to you in 2011, left a great number of you shocked and amazed at what we can do with the Wii U.

*paces stage*

'The demo featured stunning graphics, a strong, atmospheric environment and most importantly, infinite gameplay potential through our innovative control scheme. It was a terrific example of what experiences the Wii U, can bring to you'.

*paces stage*

'Well, what if I told you that what we showed...was not a demo'

*Pause, crowd let of a quick cheer*

'What if I told you, that all along. This demo was a collaborative project between Retro Studios and Nintendo EAD, a project overseen by the legendary Shigeru Miyamoto'

*Crowd goes wild, Retro Zelda HD demo was real. Omgggggggg*

'Well I am pleased to announce to you, that Bird: The Game, will be launching 2013, exclusively for the Nintendo Wii U'.

I read that entire thing in Reggie's voice. Too funny.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
As they say, hope for the best but expect the worst; don't let hope get in the way of expectations, so that when we eventually find out no GTA 5 or UE4 there is little disappointment.

That's fair. People can hope for whatever. I just think some people are expecting answers and confirmation, one way or the other, right now. Fact of the matter is UE4 is an unfinished engine primarily targeting hardware stronger than the Wii U. It is being built for PC and, in the ideal world of Epic, Microsoft's next system at the very least. Then likely the PlayStation 4.

The question of whether or not it can or could or will run on the Wii U is irrelevant at this point. It's unfinished middle ware set to run on unfinished, unannounced platforms. If and when people will get an answer wont be for a long time, and most definitely not at E3 2012.

Epic need to sort out bigger priorities first.
 
Wii U UE4 discussions are so silly. It's like people just don't want to listen or read up on what we know, pull assumptions out of their arse, then get disappointed when their false expectations are assumed wrong. Those waiting on the edge of confirmation are doomed to fall because of their own foolishness.

I see what u did there... now we are going to have 5 more pages about UE4 on WiiU

Its not coming guys!
 
Epic and MS do hump alot but I'am sure they wouldn't true they noses up at Wii U like they did with Wii But the fact is we just dont know yet
 
did anyone ever consider Nintendo has in house engines that could make the WiiU shine better than anything because it was built solely with the WiiU in mind? Wii don't need no stinking UE4
 

Portugeezer

Member
did anyone ever consider Nintendo has in house engines that could make the WiiU shine better than anything because it was built solely with the WiiU in mind? Wii don't need no stinking UE4

It's not about Nintendo games. For Nintendo games I couldn't care less about UE4... but it's the most popular middleware engine, I don't expect CryEngine to take it's place any time soon.
 

Donnie

Member
We probably won't hear about UE4 support for any system at E3, I agree with that. I fully expect it to support WiiU though. I don't see Epics strategy of not limiting engine support based on performance to change.
 

JohnTinker

Limbaugh Parrot
N6cXs.jpg


What do they mean by software showcase? Just extended sizzle reels like their web stream has been playing after the last few presentations? And isnt this during the usual roundtable chat time?
 

Sendou

Member
I wonder if Nintendo would use the Zelda tech demo showed last year to build a remake of Twilight Princess? It is clear that Nintendo won't have mainline Zelda for at least a couple of years but Zelda is still the game that sells consoles. Maybe they will just make a "HD GameCube Zelda collection" featuring Twilight Princess and Wind Waker.

^ Probably showing off showfloor demos like last year?
 
I say it probably is coming, but I don't expect an official confirmation either way until GDC 2013 or later.

Et tu, Brute?

the ides of March 2013 you say?
\

edit:
google search

Game Developers Conference (GDC) begins Monday, March 25, 2013, and ends Friday, March 29, 2013.


close enough
 

magash

Member
UE4 currently runs on a single GTX 680 GPU. Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles.

As things currently stands only the PC is suitable for UE4.
 

EloquentM

aka Mannny
UE4 currently runs on a single GTX 680 GPU. Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles.

As things currently stands only the PC is suitable for UE4.

Feature set + POWA = running an engine
POWA != running an engine
 
UE4 currently runs on a single GTX 680 GPU. Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles.

As things currently stands only the PC is suitable for UE4.

this means nothing since the Engine was designed to scale so if you were going to promote it you'll put it on the top dog GPU to push as much eye candy as you could on a marketing demo - no point here against consoles
 
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