Smiles and Cries
Member
A lot more animosity now that we've moved into community. I like it.
no this place seem to attract a lower level of quality posts is only natural that stupidity pisses people off
A lot more animosity now that we've moved into community. I like it.
Ya I agree. It sucks... Really bad. Same thing has happened to the nfl + Nba threads. We can't do anything about it, sadly.no this place seem to attract a lower level of quality posts is only natural that stupidity pisses people off
What do they mean by software showcase? Just extended sizzle reels like their web stream has been playing after the last few presentations? And isnt this during the usual roundtable chat time?
Because your disingenuous UE4 nonsense is as transparent as it is annoying. If you believe UE4 is only going to run on PC, and is not targeting at the very least Microsoft's next generation system, then you are a fool. It is a foolish assumption to make.
UE4 currently runs on a single GTX 680 GPU. Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles.
As things currently stands only the PC is suitable for UE4.
But you see EC I never made any assumptions. All I said was:
I just posted facts that we currently know about UE4. Will a version of UE4 work on the next xbox only Epic knows.
Both the DS and Wii were retrofitted in to a lot of schools as teaching aids (pretty much only in Japan, though).
Iwata on FPS games:
It is a reality that some of these [wartime shooting] games sell 10 million units per year in [the West], and this is one valid type of video game genre. I would personally feel sad if all video games became something like that, but on the other hand, I do not think such games should disappear.
Sounds like he'd rather not get in to it to me. He doesn't hate the genre, just that why would he have his companies make games in such a crowded market?
Oh, really? That's pretty neat. D:
Also, regarding the issue of Monolith's next game making it out of Japan, wouldn't that be in their best interests (for their Wii U game, at least)? I mean, it'd be kinda risky counting exclusively on domestic sales to recoup dev costs and whatnot, wouldn't it?
Will a version of UE4 work on the next xbox only Epic knows.
I just posted facts that we currently know about UE4. Will a version of UE4 work on the next xbox only Epic knows.
Software showcase is just footage from the show floor.
EAD 3- Eiji Aonuma- know for Legend of Zelda series- Most likely working on Zelda for Wii U. Iwata said he would like the game to be developed in 3 years, rather than the 5 it took for Skyward Sword. Could this be the big Wii U holiday title for 2014?
EAD Tokyo 2- Yoshiaki Koizumi- known for Zelda OOT, Zelda Majoras Mask, Super Mario Sunshine, Super Mario Galaxy 2, Super Mario 3D Land. He has expressed interest in developing Zelda once again. Given his teams proximity to GREZZO, and GREZZOs previous experience working with the Zelda series, I think the first original 3DS entry for Zelda may come from this group while Aonuma focuses on the Wii U version.
I feel like I would play more Pokemon if they finally made a home console version of the RPG
I have yet to finish one Pokemon game I have purchased a few of them in the past but never got to the end
WiiU's uPad is perfect for this
Source?
He doesn't have one.
This is the stuff of nightmares.
But you see EC I never made any assumptions. All I said was:
I just posted facts that we currently know about UE4. Will a version of UE4 work on the next xbox only Epic knows.
have some other dev develop one and keep game freak away.
NintendoWare has been talked about before in a limited sense.
Source?
I saw wsippel mention this in another thread, sounds like it will something available to in house studios as well as 3rd parties?
According to Shikimaru Ninja I believe.
I saw wsippel mention this in another thread, sounds like it will something available to in house studios as well as 3rd parties?
...and NintendoThis is what I mean by disingenuous. With statement like "Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles" it's pretty clear you're making your own assumptions while downplaying the obvious likelihood that UE4 will run on next generation consoles from Microsoft and Sony.
Third parties can use it, yes. Most opt not to, though, since it means learning a new engine that is only good for one system.
And you are correct (from thread V):
Shikamaru Ninja
任天堂 の 忍者
(05-21-2012, 08:51 PM)
#19571
Nintendo Press Conference
Developer Round Table
Nintendo E3 Showfloor Video Summary
Nintendo E3 Video Interview with Katsuya Eguchi (some new Wii U game)
The Eguchi interview and software showcase likely won't be that interesting compared to the first two. One will be a pre-recorded video like last year (konno), and the other will be video montage of the e3 demos most likely.
He was guessing.
http://www.neogaf.com/forum/showpost.php?p=38083323&postcount=19603
He's probably right, but don't act like you know stuff definitively when you don't.
although I'm not 100%, something tells me nintendo would have to be pretty weird not to do their best to get UE4 running on their console in some capacity. It's basically the most obvious thing on their to-do list....and Nintendo
Nope, I didn't realize someone had answered that post. Good idea for them anyway, easier development for 1st parties and all that. For 3rd parties, they've now been given free middleware and have an engine they can license directly from Nintendo, should be fairly useful for small devs who are looking to make WiiU titles.
I wonder if it will be mentioned at E3 at all.
My god.
Do I really have to put "I think" or "Probably" in front of every post now?
Geeze, guys, mellow out.
This is what I mean by disingenuous. With statement like "Why are people expecting UE4 to run on any of the next gen consoles? A GTX 680 GPU is beyond any GPU that will be used for the next gen consoles" it's pretty clear you're making your own assumptions while downplaying the obvious likelihood that UE4 will run on next generation consoles from Microsoft and Sony.
although I'm not 100%, something tells me nintendo would have to be pretty weird not to do their best to get UE4 running on their console in some capacity. It's basically the most obvious thing on their to-do list.
all devs should already know that the more time spent polishing a game the better it can look there are still limits to that due to tech and engine but still PS360 can push snow/sand storms no big deal of how this is going to make a major bump with WiiU if the Engine and Assets are limiting the visuals
Vigil told us all we needed to know about how much time and money they are willing to spend to scale up the WiiU version "None" they said "Just As Good" <--- that seems good enough for them. To speculate on basic end of dev cycle polish is setting ourselves up for a letdown when they have told us already they have no plans to boost a better version
Im nervous, I think this E3 is gonna disappoint a lot of people because its being hyped way too much
I should stop the pessimist talk >_>
that's what I think. I think they've been able to get it running in some form. But Epic still wants the engine to be better and wants one of the consoles to be the show-piece for it, and they are probably looking to MS and/or Sony to do it.I thik Epic communicated to Nintendo and they did some tweaks that would be my best hopes and speculation about what we should be looking at but still far from a guarantee
its seems like we won't ever drop the UE4 topic until we get official word
GDC is a long ways off
...and Nintendo
I am 100%. Nintendo should have to do nothing whatsoever to get UE4 running on their hardware. One of the big advantages that Epic always touts to developers about their engine is how scaleable it is, so even current-gen systems should be able to run UE4 games (no developer would ever be interested licensing an engine that required a $500+ graphics card). The only reason it wouldn't work out of the box would be if the Wii-U's architecture were just way different from everything else, as was the case with the Wii. And we already know that isn't the case.although I'm not 100%, something tells me nintendo would have to be pretty weird not to do their best to get UE4 running on their console in some capacity. It's basically the most obvious thing on their to-do list.
Oh and all this UE4 talk is getting so old, i really hope there will be a diversification of engines in the next generation, between UE3.X/UE4, CryEngine, Frostbyte (which is really formidable), etc.
Anything new? Been too busy watching awesome sauce Thomas De Gendt kick the rest of the Giro's butt.
I'm not talking specifically of Vigil and Darksiders 2
My message wars articulated like that:
1) "see, in the development of DS2, they were able, thanks to additional time, to implement visual things that improve the aesthetic of the game"
2) "i was told it was the "same" for all the Wii U projects my sources are working on (well, it's common for every development), that they are waiting for the final stages of their work to implement visual effects, graphical things. And they said to me that maybe, they could take advantage of features solely available on Wii U at this specific step, so it could widen the gap between the versions"
______________
Oh and all this UE4 talk is getting so old, i really hope there will be a diversification of engines in the next generation, between UE3.X/UE4, CryEngine, Frostbyte (which is really formidable), etc.
low priority for Epic, but high priority for Nintendo, so hopeuflly that balances out the eagerness to get it goingNintendo will be low priority. PC stability, then Microsoft, then Sony, and if Epic feels it necessary (and possible) then the Wii U.
I am 100%. Nintendo should have to do nothing whatsoever to get UE4 running on their hardware. One of the big advantages that Epic always touts to developers about their engine is how scaleable it is, so even current-gen systems should be able to run UE4 games (no developer would ever be interested licensing an engine that required a $500+ graphics card). The only reason it wouldn't work out of the box would be if the Wii-U's architecture were just way different from everything else, as was the case with the Wii. And we already know that isn't the case.
I got the impression UE3 was kind of broken anyway...or at least incomplete. Seemed like every dev studio that was using UE3 would always say in interviews, "Yeah, we're using UE3 and some of our own stuff." And then there's the whole Denis Dyack thing, which (although all of GAF hates him) probably has SOME merit.