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The Wii U Speculation Thread VI: The Undiscovered Country

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BlackJace

Member
I want an open world-ish 3D Mario that is similar to Star Fox 64 as in there are a ton of different bratching paths to choose from to get to the final boss, but there is almost zero loading or loading hidden behind entrances/doors/etc similar to Metroid Prime.

No menu, no stars, no red coins, just taking a path and exploring your way to Bowser. This way you can take totally different paths each time and technically experience new content/experiences each time you replay the game.

Do you mean open WORLD, or open LEVELS?


I'd prefer open levels.
 
I just want a 2d mario in the vein of SMB3 that just keeps going. No exit to world maps, no shitty cutscenes, no celebratory unskippable whatever. Just pure, endless Mario gameplay for hours and hours. One level feeds directly into another. Themes are mixed and matched, power-ups can be saved for when you're really in trouble. Just keep going until it's over.
 

Conor 419

Banned
Metroid Prime 4
Metroid Prime 3DS
Donkey Kong Country Returns 2
Donkey Kong Country Returns 3DS
Zelda
Sheik spinoff
Star Fox
F-Zero
New IP
Doctor Mario MMO
Eternal Darkness 2
Starfox x Metroid
Breaking Bad
Bird: The Game
Project Hammer
 

Penguin

Member
Metroid Prime 4
Metroid Prime 3DS
Donkey Kong Country Returns 2
Donkey Kong Country Returns 3DS
Zelda
Sheik spinoff
Star Fox
F-Zero
New IP
Doctor Mario MMO
Eternal Darkness 2
Starfox x Metroid
Breaking Bad
Bird: The Game
Project Hammer

What would a Doctor Mario MMO be exactly?
 

abasm

Member
I put sunshine on the same level as 64, with the galaxy games being just a bit better. Sunshine is still a good looking game and I enjoyed the difficulty

Sunshine often feels like a twin-stick shooter, with how much camera management you have to do to navigate the levels. I don't think it's a bad thing--it's not something I've seen any other game attempt, and it feels really unique.
 
Q

qizah

Unconfirmed Member
I'm hopeful Nintendo can find more success with their digital download platform on the Wii U. The eShop had a period where it had like 5-6 awesome little download titles, from Dillon's Rolling Western to Pushmo to Mutant Mudds.

I've recently just discovered those and a lot of the neat little XBLA titles, would be cool if these indie devs would make smaller titles that utilize the UPad in interesting ways. It'd also be really nice to have some in-house download titles too, as both Pushmo and Dillon's Rolling Western were pretty great.
 

TheChits

Member
I'm way saltier than I should be that someone got my name banned from the irc. Also, what ever happened to project hammer? Did it just fade into vaporware?
Yo what happened? Why am I banned from the irc channel?
I know that feel
 

Redford

aka Cabbie
I just want all the main franchises to have a fresh start. No Galaxy 3, or TP Link, or Metroid Prime 4 (although I wouldn't mind the last one).

It's a new console, so things should be shaken up a lil.
 

WillyFive

Member
I just want all the main franchises to have a fresh start. No Galaxy 3, or TP Link, or Metroid Prime 4 (although I wouldn't mind the last one).

It's a new console, so things should be shaken up a lil.

Well, that's expected, since they do it every generation.
 
Just eight more days...

A18Dv.gif
 
Talking about creepy, I'm replaying Eternal Darkness right now. Good lord, it's even more awesome than I remembered.

I want a Wii U sequel for 2013 at the latest.
 

japtor

Member
No clue about GPU stuff, but I'm kind of thinking of an analogy with video encoders. Like there's hardware specific for encoding functions these days on some chips, I don't know how much space/transistors they take up, but I'm pretty sure they're more efficient at the task than general compute processors like regular CPUs or in this particular case, programmable shaders.

Perhaps they could make some stripped down shader units primarily for whatever effects (tesselation, lighting, blah blah), rather than necessarily making magic new hardware. It'd kind of fit in with the argument that if they had something special it'd already be in use in their other GPUs, since this would be sort of cutting down something existing to make specialized hardware rather than creating something new from scratch, whereas on higher end hardware they could just throw on more standard general use hardware.

But that's all just crazy speculation.
I personally hated GX, so I'd be very happy if it were very different.  I mean, the gameplay started great, but the balancing was WAY off, the game went from fun to frustrating very quickly.
I liked Sunshine, but I don't love it. It was too frustrating at times for me to really enjoy it. It took the fun of it. I never even finished the game. :(
Obviously the GameCube was too hardcore for you guys.

I loved them both myself, although I will say for F-Zero what helped a lot was my custom vehicle, I think the combo was called "Super Horse". I guess the key is just trying out the different vehicles and/or building your own to get one that really suits you. The story mode (where I think you had to use Captain Falcon's vehicle) gave me a shitload more trouble. As for Sunshine I liked the general feel of the whole thing, and just the prevalence of platforming around on stuff in most areas. I could never get into 64 cause (at least early on) everything is so spread out that it felt like there was more running around than platforming.

I thought both were good difficulty wise, hard enough that you're not just going to walk through it, but not impossible as long as you work at it. Even if you lost a lot you could generally see progression and have hope that you'll eventually make it. Unless you give up easily.
 

AzaK

Member
Sorry to spam, but can someone link me the IRC link? I've got the tinychat one.

Also, I'd love to Skype with some of you dudes, but conference is 4am here so I'll probably be going back to bed for a couple of hours. If that's actually possible after a the show.
 

Penguin

Member
Oh man was watching clips of past e3s...

And remembered there was one year Nintendo set up.. a "special" room for certain journalists because I guess the theater was packed.

I remember Dan Shu or someone complaining about how the entire thing was pre-recorded before someone had to correct him on that.. but for the life of me can't remember which year this was

Anyone have any idea what I'm talking about?
 
Oh man was watching clips of past e3s...

And remembered there was one year Nintendo set up.. a "special" room for certain journalists because I guess the theater was packed.

I remember Dan Shu or someone complaining about how the entire thing was pre-recorded before someone had to correct him on that.. but for the life of me can't remember which year this was

Anyone have any idea what I'm talking about?

2009, yeah. The actual place was smaller than normal. Fixed it year later. I remember them talking about it on the Bombcast.
 
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