Alextended said:
You don't always have better diagrams to craft and you can't know if these materials will be as plentiful later as they appear to be at the place you get them from. I only kept a specific amount in my inventory. I started with keeping 40 of each and selling anything over that, and eventually reduced it down to just 20 of each after acquiring more types of heavy materials, and I still was almost always nearly maxed, which meant I couldn't even loot an extra sword or two to sell later while on quests. It doesn't feel well balanced at all and imo can result in people getting put off the whole crafting system altogether. Bombs and traps have weight also...
Right now my inventory is at 209/250, which is around where I usually try to keep it at, and I have a wide assortment of bombs, daggers, traps (including 16 snares at 1 weight unit each), some timber, leather, an extra cutlass in my inventory (which I'm about to sell), etc.
Heavier items like timber and leather are also used for simpler, earlier items, especially timber. So there's no reason you should ever be carrying that many of those. The well-balanced dagger alone uses 2 pieces of iron ore and 1 piece of timber, so just creating a bunch of those will relieve you of a lot of weight room and get you several daggers in the process.
I only ever became encumbered once in my playthrough so far and that's when I was carrying tons of leather, timber, cloth, iron ore, etc, which is just unnecessary. I think if anything the weight limit encourages you to craft and use alchemy. If you can just pick everything up without consideration, you can more easily ignore those aspects entirely and just leave crafting tools sitting in your inventory for the whole game.
What do you guys keep in your inventory that causes you to keep going over the weight limit?