I can't recommend more strongly that people should pick up the Feetwork talent (+100% rolling distance) as soon as you can if your play style at all involves dodge-rolling. It's one of the first talents you can get in the Swordsmanship tree so you can grab it as early as level 8.
I've even found I don't need that talent that lessens the backstab damage you take, since with so much extra rolling distance, enemies simply never get behind me long enough to attack.
Gonna save it for when I unlock it
If I even do, haha, since it's near the end of the tree. Still not even sure which tree I really wanna go down. I definitely do want to hit the end of at least one of the trees.
Gotta be careful about leveling up when there is no respec - until someone makes a weaksauce mod for it - and you get only 35 total talent points, with the level cap being just that. So with 15 talents in the three main trees and 6 in Witcher Training, and with each of those having two different levels (which are sometimes two different skills entirely), it results in a choice of 102 total talents you can potentially put points in. That's huge relative to the 35 points you get to allocate.
So people should be quite mindful about where they put their talent points, more than in most other modern RPGs.
I've even found I don't need that talent that lessens the backstab damage you take, since with so much extra rolling distance, enemies simply never get behind me long enough to attack.
Van Buren said:Oh, it certainly does. Skip to 0:25.
Gonna save it for when I unlock it
If I even do, haha, since it's near the end of the tree. Still not even sure which tree I really wanna go down. I definitely do want to hit the end of at least one of the trees.
Gotta be careful about leveling up when there is no respec - until someone makes a weaksauce mod for it - and you get only 35 total talent points, with the level cap being just that. So with 15 talents in the three main trees and 6 in Witcher Training, and with each of those having two different levels (which are sometimes two different skills entirely), it results in a choice of 102 total talents you can potentially put points in. That's huge relative to the 35 points you get to allocate.
So people should be quite mindful about where they put their talent points, more than in most other modern RPGs.