Wouldn't be a WRPG without the repeated NPC barks. For every shrill "Death to the squirrels!" bark we get gems like "Are your pubes white too ?", so it's all good.
Started a new game and i'm currently in the middle of the prologue. Man people aren't kidding when they say the combat is extremely easy the second time around. Maybe its because I have the Blue Stripes jacket on but wow, I feel like a badass now even without any talents yet.
Also I managed to cut off two arms at once on one soldier near the ballista you fire. I think it was Solo that mentioned you don't really see that as often in any of the other chapters. Maybe its a bug because I seem to be doing it more during the prologue.
Started a new game and i'm currently in the middle of the prologue. Man people aren't kidding when they say the combat is extremely easy the second time around. Maybe its because I have the Blue Stripes jacket on but wow, I feel like a badass now even without any talents yet.
Also I managed to cut off two arms at once on one soldier near the ballista you fire. I think it was Solo that mentioned you don't really see that as often in any of the other chapters. Maybe its a bug because I seem to be doing it more during the prologue.
I'm thinking it's because a lot of the enemies you start fighting later are well armored. (I never got dismemberment on the few well armored guys in the prologue either)
I've brought it up a couple times too. It would have been nice to see it though, outside of the prologue.
I remember dismembering guys near the ballista in the prologue. That is strange that that's the only time I remember ever dismembering anyone. Hopefully its just a bug, would be odd if its intended.
I remember dismembering guys near the ballista in the prologue. That is strange that that's the only time I remember ever dismembering anyone. Hopefully its just a bug, would be odd if its intended.
Dear god, the forest is beautiful, just dripping with awesomeness.
Got a question though. I bought the grapeshots, and the diagram for it. I seem to have the neccesary materials, but that diagram doesn't show up on his craftable list. I want to make a ton.
Dear god, the forest is beautiful, just dripping with awesomeness.
Got a question though. I bought the grapeshots, and the diagram for it. I seem to have the neccesary materials, but that diagram doesn't show up on his craftable list. I want to make a ton.
Got a question though. I bought the grapeshots, and the diagram for it. I seem to have the neccesary materials, but that diagram doesn't show up on his craftable list. I want to make a ton.
It's not only worth it, it's a must to see the whole story come together. Yes both chapters unfold differently and you'll experience unique events/quests.
I'm about four hours into this game after powering through the original last week, and wow, the visuals are stunning. The change in engine seems to have clearly helped as well, as everything just seems to run more smoothly.
The introduction was fantastic, and Flotsam seems like a really interesting place. I'm already getting a little nervous about inventory management, though, which was a constant nuisance in the first game. I'll probably just go get that "items have no weight" mod and just enjoy the rest of the experience.
To be fair to Deus Ex, have they ever demoed the game with tesselation and other bells and whistles applied ? The latest trailer did remind me at times of a good looking PS2 game running on pcsx2 though.
I have a few minor complaints about this game, but I still love it.
The translation is weak in some parts. For example, you can craft cloth into a more advanced version -- but the game calls it Robust Cloth some places and Solid Cloth others. Solid and Robust cloth are the same thing though. Similarly, in one quest in Act 2 you have to use "beehive bombs" to seal tunnels so that necrophages can't come out anymore. I was looking around for a "beehive" diagram for ages until I gave up and looked online and it turns out it's just a translation SNAFU, beehive = grapeshot. This error is repeated in the quest description text where it says something like "Geralt used beehive bombs to stop the infestation".
There were also quite a few "it's" where "its" would have been proper, among other typos...I remember at some point they spelled "exchange" wrong, haha.
Inventory interface was an improvement over the first game but is still bad. In the first game you could sort your alchemical ingredients by type, so you can see how much rebis you had left, how much vermilion, etc. In this game you cannot do that. Another interface feature that would be nice is, when looking at a crafting item, list every known item that that item is used to craft. When looking at a crafting diagram, it should tell you how much of the ingredients you have, just like when looking at the crafter window.
One interface improvement would be to avoid the stupid snail-speed scrolling on crafting formulas/diagrams. Yes, I know you can look at the whole recipe all at once by exiting inventory and going to the journal->crafting but that requires you to exit and go to a different screen?
The biggest thing that would help is an automatic sort that would intelligently group everything in your inventory together by item type. That way I don't have to search through my 80+ item list to find the Junk type items that I want to sell.
Finally, why can't you see how many traps/bombs you have left if the bomb/trap is put in one of your pockets? You cant see it from the CTRL quick menu, you can't see it in the lower left. The only way to check is to remove the bomb/trap from my pockets back into my inventory to see how many I had left, then put it back into my pockets after I was done. Silly.
Also, even though there are only three levels of Axii/Intimidation/Persuasion, every time I would use one of those in a conversation it would say that SKILL LEVEL UP/NEW SKILL. I had already maxed it at level 3 much earlier in the game already so clearly that was a mistake.
Also I hesitate to list this as a complaint because maybe I played the quests wrong but there seem to be at least two quests that are broken...In Act 2 -->
If you are on the Vergen side Saskia gets poisoned and you get a quest to find out who did it. One of the branches leads to a peasant who served the drink which leads you to Olcan's house, which basically contains evidence that he ordered a replica goblet which which to poison her. At that point the quest gets a GREEN X on it but later on as you progress through the primary quest you get a QUEST FAILED notification for that quest. Same goes for Suspect:Thorak quest which involves finding the diagram and receipt for the fake goblet.
Gameplay-wise I wouldn't have minded the carry-limit that much if there was a STORAGE just like there was in the first game. That way I wouldn't be carrying around everything I needed (crafting material like extra monster parts, iron/silver/oil) absolutely everywhere...I managed, it was just annoying though.
Finally, why can't you see how many traps/bombs you have left if the bomb/trap is put in one of your pockets? You cant see it from the CTRL quick menu, you can't see it in the lower left. The only way to check is to remove the bomb/trap from my pockets back into my inventory to see how many I had left, then put it back into my pockets after I was done. Silly.
Decided to go with that Kayran trap...Guess you had to make more than one huh? haha. That climb up to it is pretty rough on hard too. Like one rock and you're fucked.
I noticed this too. Possibly in trying to craft the Kayran armour.
Cels said:
Finally, why can't you see how many traps/bombs you have left if the bomb/trap is put in one of your pockets? You cant see it from the CTRL quick menu, you can't see it in the lower left. The only way to check is to remove the bomb/trap from my pockets back into my inventory to see how many I had left, then put it back into my pockets after I was done. Silly.
Related to this, I find it annoying that you can't tell how many of a potion/bomb/oil you have from the alchemy screen. "While I'm here, do I need more X?" exit alchemy, cancel meditation, check inventory, enter meditation, enter alchemy, shit what was I making again?
When you fight the guy for the armor to stop the curse, you do it in that abandoned tower behind the whores' tent/camp. Is there anyway to get that other door open or is that just there and always locked?