The Witcher 3 | Review Thread

Not surprised, I expected it to be one of if not the best game of the year.
 
From console reviewers? We'd be lucky if most of them had even played both of the games in the Witcher series, let alone the Gothic series.

Poking about this thread and reading some of the english reviews, this seems to be true. I was hoping that at least some of the German reviews might have a line or two about it.
 
The Gamesradar review gives me severe pause...they say combat is no better than Witcher 2. And Witcher 2's combat sucked, frankly.

Frankly, the combat in The Witcher 2 was pretty good, imo. Frankly, most reviews are saying it has been improved in The Witcher 3. Frankly, most reviews are saying the combat is good, enjoyable, excellent, etc.
 
I think that the PS4 version is looking really great - PC player here


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Frankly, the combat in The Witcher 2 was pretty good, imo. Frankly, most reviews are saying it has been improved in The Witcher 3. Frankly, most reviews are saying the combat is good, enjoyable, excellent, etc.

I think you missed his actual point in trying to make yours.
 
Frankly, the combat in The Witcher 2 was pretty good, imo. Frankly, most reviews are saying it has been improved in The Witcher 3. Frankly, most reviews are saying the combat is good, enjoyable, excellent, etc.

I really don't get why people trash Witcher 2 combat so much, I thought it was fun and challenging even if some of the animations ran a bit long. Certainly stands out more than most of the other ho hum combat most other action rpgs have.
 
Can anyone ballpark how fucked I'm with i5 750 @ 3,8GHz and 760? Went with PC copy as got cheap copy, but my CPU is making me nervous :/
 
Performance on PC is relative to what hardware you're running it on. Unless the game has some huge engine-level frame latency spikes (which is quite rare) it's simply a matter of using the right settings for your hardware in order to get a smooth framerate.

Or you have a gsync monitor like I do and you're pretty much guaranteed to get a smooth framerate at all times.

I think you misunderstood. As far as I understand it the code released for reviewers right now isn't as optimized as the retail version, was just trying to make that clearer to the poster I quoted. And Gsync wouldn't do much for me with my R9 ;P.

I do worry a bit about my FX6300 though.
 
After some thinking about this, I'm going to post this screen - looks great and CD Projekt RED even posted one official shot from this area
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As impressive as this is overall, especially the art direction, I'm actually still quite disappointed. The Witcher 2 was such a graphical powerhouse, I guess I just expected more from this game from a visual standpoint. From everything posted in the thread, including the shot above, it merely looks on par with, or comparable to the kinds of visuals we've been getting recently from other games that are also large or open scale.
 
As impressive as this is overall, especially the art direction, I'm actually still quite disappointed. The Witcher 2 was such a graphical powerhouse, I guess I just expected more from this game from a visual standpoint. From everything posted in the thread, including the shot above, it merely looks on par with, or comparable to the kinds of visuals we've been getting recently from other games that are also large or open scale.

Such as?
 

Not to take it off on a tangent (no idea where else we'd discuss these things), but in my opinion these areas from all these recent games look at least comparable to that one screen posted above, as well as some of the others in the thread. Whether that's due to compression or what, I have no idea. Again, The Witcher 2 is one of my top games of all time, and I've little doubt The Witcher 3 will be my GOTY (despite Bloodborne and others), but graphically, it's just not wowing me the way I thought it would.

 
How many reviews do we need saying the game has excellent combat, much improved from the Witcher 2, for some of you to stop making these "concern" posts?

Is everyone going to love it? No, we're never all going to agree on what constitutes good combat, or on anything else about games. Plenty of people don't like the Souls games combat, for example. If you don't like it, fine, move on to something you do like.

Considering how awful the combat for Witcher 2 was you're goddamn right I'm concerned.
 
As impressive as this is overall, especially the art direction, I'm actually still quite disappointed. The Witcher 2 was such a graphical powerhouse, I guess I just expected more from this game from a visual standpoint. From everything posted in the thread, including the shot above, it merely looks on par with, or comparable to the kinds of visuals we've been getting recently from other games that are also large or open scale.

I'm still think that people are forgetting that a game like TW3 must be really brutal on the CPU side.. just for example, let's take Novigrad + No man's Land map = the CPU must count a whole map that's bigger than Skyrims map, with maybe the biggest city in an RPG, with hundreds of NPCs, with all the AI systems, with wild life AI, with monster AI that is influenced by the weather system which is on itself pretty demanding system, with basically no loading screen, with houndred of indoor environments, world that changes naturally to your actions, etc.. and console CPUs aren't that powerful how many people believe them to be and GPU can't do wonders just by them self.. I think it's a miracle that even this game runs are good on consoles as it does.. for me the best thing from a technical standpoint in this game (and from a RPG game in this generation of consoles) is the no loading screen in a area that is so big as is Novigrad + NML...
 
I heard them say something like the mission/quest level cap is 50, but your character can level to 60.

Nice

This reads like trying to get Sora to level cap on Destiny Islands. I mean, it's probably possible but why?

That sounds like an incredibly misguided approach.


Is just my thing man, I grind and explore until I had enough of the game and proceed to finish it in a godlike manner.

That's what I've heard. Also that the gamespot dude that hit 100 hours was only managed to hit level 35.

Though it will depend if it's hard to level up too, whatever happens first
 
Pretty much it's what I'm expecting. Prepared to get PS4 copy if PC copy runs like dogshit.

Edit: I know it will be CPU bound experience with 99% certainty as with graphical settings I'm fine with lower settings :b

Going ps4 will definitely be the way to go in your case I'd imagine, and if what cdpr says regarding things like lod and assets being unified across all skus is true you're probably not going to be missing much aside from higher resolutions which in your situation isn't feasible anyways barring an upgrade.
 

What does that matter? You can find people that hated some of my favorite movies and games of all time, doesn't change my opinions about them. The Witcher 3 is getting rave reviews by the vast majority of outlets. Gerstmann is notoriously cynical and hard to please. For example, this is what he had to say about the Souls combat:

"It’s a batch of interesting ideas surrounded by some of my least favorite types of combat.
I don’t like anything about the way it plays. Slow attack animation is certainly a valid design choice, it just also happens to be one that I kind of hate in most games. It’s funny that some people choose to ignore that I’ve said this a few times now and just boil it down to people like me not “getting it.” It’s not some elaborate, unsolvable puzzle, people. But when I solve that puzzle, it comes up saying “yeah, don’t play this game.” So I’m going to continue not playing it."
http://blog.jeffgerstmann.net/post/38564951982/why-didnt-you-enjoy-dark-souls
 
I really don't get why people trash Witcher 2 combat so much, I thought it was fun and challenging even if some of the animations ran a bit long. Certainly stands out more than most of the other ho hum combat most other action rpgs have.

It felt floaty and disconnected from the action on screen. It was their first try at action combat and it showed. You're going to spend alot of time in the game fighting stuff so the combat needs to be tight.
 
You're not wrong.

'It's Skyrim with Witchers.']

I don't find anything particularly wrong with that.

As long as it keeps up the writing and the lore that the Witcher franchise is known for but with a larger world to explore, that is something I can probably enjoy.

I'm currently playing The Witcher 1 and 2 in preparation for 3. Since I am doing a minimalist approach for just the story and not the side quest stuff. Being laid off from work I got the time to kill.

Although I do have a question.

Does any of the side quests have an impact on save transfer decisions? From Witcher 1 and 2.

If there is SOMETHING absolutely important that I need to know, in regards to a side quest, do you know what I should keep track of? Thanks very much.
 
What does that matter? You can find people that hated some of my favorite movies and games of all time, doesn't change my opinions about them. The Witcher 3 is getting rave reviews by the vast majority of outlets. Gerstmann is notoriously cynical and hard to please. For example, this is what he had to say about the Souls combat:


http://blog.jeffgerstmann.net/post/38564951982/why-didnt-you-enjoy-dark-souls
The way Jeff speaks about games makes you wonder if he gets any enjoyment out of it anymore. His opinion is totally fine, but he's overall attitude is so negative it's hard to understand him.
 
Not to take it off on a tangent (no idea where else we'd discuss these things), but in my opinion these areas from all these recent games look at least comparable to that one screen posted above, as well as some of the others in the thread. Whether that's due to compression or what, I have no idea. Again, The Witcher 2 is one of my top games of all time, and I've little doubt The Witcher 3 will be my GOTY (despite Bloodborne and others), but graphically, it's just not wowing me the way I thought it would.

I blame lighting middleware as the primary culprit. After all lighting tends to affect the overall look the most and a lot of these games seem to borrow similar methods. Hell that Canyon shot looks almost identical to this Korean mmo black desert. Definitely some homogenized looking visuals going on in games right now. That said I do think Witcher manages to still stand out due to art style but not drastically so. Then again how many ways can we really do gritty fantasy with the current tech consoles provide? Unless it's hyper stylized.
 
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