I'm starting to get a little worried about the combat..
Witcher 2 combat almost made me stop playing a few times. W3 really needs to be a big step up in that regard.
Funny story, from the Triss POV in Blood of Elves, Witchers give off a pleasant vibration sensation when touched by a magic user.
I thought it was the PC version still waiting on a big performance patch. The review copies already had a performance patch to help, although more bug fixes are on the way.
Come on, Iwinski is the co-founder, not some community manager ;-) (you had him confused with Marcin Momot)
That's lovely, but unless Geralt is wearing a vibrating codpiece, that water is completely unrealistic. Or maybe he just gives new meaning to the phrase "rippling thighs."
Funny story, from the Triss POV in Blood of Elves, Witchers give off a pleasant vibration sensation when touched by a magic user.
So, about that "insider" that told us to wait for reviews....lol
GAF's most anticipated title for 2015 per the poll, right? looking like a good call, gafhivemind.
I guess I'm in now too. I give myself over to the hype.
edit:
....
where would one get one of these vibrating codpieces, and how much are they?
That's what I'm saying.
Still feel like they'll be hiding in here somewhere, but as someone who has an irrational fear of spiders (and most insects in general) I ran into way too many of them in shit like Skyrim or the last Dragon Age. I actually modded those fuckers out of Skyrim on PC.
What's that? Have I missed something hilarious?
it looks like many gaffers are painting CDP as some magical dev studio with only the best of interests of the gamers in mind. Trust me they are not. The bullshitting with the Witcher 3 started from day 1. PR is creating an overblown vision of a game that doesn't exist while the team is in crazy crunch time for over a year now. There's some bad shit going on that if GAF knew GAF would not like.
Well in the end it's my words vs CDP PR. I mean why should You belive my if I have no solid evidence to show? But that's kind of my point, CDP build a very good realationship with gamers and now it's paying off as oppose to say EA. I do have inside knowledge, I did have contact with the game but again NDA and such plus I'm just a dude on the internet. my only point is that GAF should take everything CDP says with a grain of salt.
EDIT: Just to some up my messy line of thinking - don't preorder tha game (especially on consols) wait for the reviews, then decide or don't pay attention to a random dude on the internet and do what you want with your money.
Well, Kotaku said it was fun and the IGN (?) review said it was basic. I don't mind basic. I can deal with basic. I just don't want it to feel terrible to play, like TW2 did.
Define "fetch quest"
If it's "Go kill X of this enemy and bring me back their hides", I doubt there is any of that in the game.
if it's "go into this deep cave and bring me the magical item you find", I wouldn't call that a "fetch quest" in the sense of the above example.
I expect Witcher has none of the prior, and more of the latter.
I'm wondering why this is scoring so high when almost every review says there are loads of fetch quests, the combat isn't great, the framerate is struggling and there are a lot of bugs on PS4?
I couldn't take him seriously... his posts reeked of someone with an axe to grind, verified or not. There's probably some kernel of truth to what he's saying, but nothing that lined up with his version of reality.
Thats a fetch quest dude...
All RPG quests can be reduced to either kill or fetch quests, how the quests are presented is what matters. Is it fleshed out and is there a nice and engaging story behind the quest, or did the devs not even bother with creating any sort of narrative? The latter is a straightforward fetch quest, the former is not.
I hope that con is not true, if it is then an early patch is welcome.
Well, TW2's combat was god awful (on m+k especially) and they didn't patch it in any way. So don't count on it?
Quite a few of the reviews I scanned over mentioned improvements in combat over TW2 at least.
No XBO copies were sent out for review.
They didn't send any PC copies out, reasons unknown. They did mention that they have been hammering on performance for past two weeks, but I doubt that as reason for holding PC copies back as this hammering should also affect PS4 version.
Back in 14 or 13 somebody said that GAF shouldn't hold CDPR with such high regard and that they work their people to death. Also that we should wait for witcher 3 reviews because the bad environment would show on the game's quality.What's that? Have I missed something hilarious?
Quoting myself from a previous thread (and echoing others in this thread):
Thats a fetch quest dude...
I was expected to get an Xbox One version and ya. Nothing, No response and no reason.so the PConly and XboxOnly review sites got nothing?
Well, Kotaku said it was fun and the IGN (?) review said it was basic. I don't mind basic. I can deal with basic. I just don't want it to feel terrible to play, like TW2 did.
I am not saying he was or was not full of shit but werent his comments before delay? I assume if the game had released last year it would have had to be rushed and probably broke.
I'm wondering why this is scoring so high when almost every review says there are loads of fetch quests, the combat isn't great, the framerate is struggling and there are a lot of bugs on PS4?
I was feeling a 10/10 score after Kevin VanOrd's tweet yesterday
I would hope so.
If the combat is anything like TW2 this is a no-go for me.
Recent preview from guy on YouTube said it's like witcher 2 but refined.You can use potions in combat, can cancel animations, etc...Same. I don't mind basic, but the combat in TW2 felt awful. Really unresponsive, long animations you couldn't cancel, the unsatisfying hit-and-run roll fest.
I'm sure it's gonna be better than TW2 but I'm hoping for drastic improvements.
Back in 14 or 13 somebody said that GAF shouldn't hold CDPR with such high regard and that they work their people to death. Also that we should wait for witcher 3 reviews because the bad environment would show on the game's quality.
Well then this will definitely be a no-go. The combat looks extremely similar to TW2, just more fluid and responsive.
I was expected to get an Xbox One version and ya. Nothing, No response and no reason.
I would hope so.
If the combat is anything like TW2 this is a no-go for me.
I was expected to get an Xbox One version and ya. Nothing, No response and no reason.
The Witcher 2's combat was overly demanding at the outset, but The Witcher 3 is substantially easier; I recommend, in fact, that you choose a difficulty level one notch higher than the one you would typically choose, presuming you don't default to the most stringent one straight away. Even when things get easy, however, the combat is always satisfying, due to the crunchiness of landing blows, the howls of human foes scorched by your Igni sign, and the fearsome behavior of necrophages, wandering ghosts, and beasts of the indescribable sort. It's easy to get sidetracked and outlevel story quests, but even lesser beasts require a bit of finesse; drowners attack in numbers, for instance, knocking you about and making it difficult to swing, while winged beasts swoop in for a smackdown and require you to blast them down with a flash of fire, a shockwave, or a crossbow bolt.
Great writing and intense decisions aside, the gameplay has also vastly improved. This is the most accessible entry yet, thanks to different difficulty settings, a better interface, more lenient weight restrictions, and a less demanding alchemy system. Combat is much more responsive and action-packed compared to the stilted experience of past entries. This doesn't sacrifice any of the difficulty; outside of playing on story mode, a great deal of strategy is required in the tense battles. Exploiting enemy weaknesses with spells, crafting potions to give you an edge, blocking at the right time for counterattacks, and dodging in the nick of time are still of the utmost importance.
All of this shines through in The Witcher 3s responsive, brutal real-time combat. Where combat in this series has up until this point felt vague and even a bit clunky, here its so fluid and satisfying that I walk around hoping for bandits to jump me just so I can repel their attacks with magical barriers, parry their blows with uncanny precision, and relieve them of life and/or limb with the occasional gory flourish. The Witcher has always done a great job of making me feel that Ive outsmarted my foes, but for the first time here, controlling Geralt feels tangibly badass with every successful fight.
Wild Hunts combat is a significant improvement over The Witcher 2. It finally feels as though the PC-focused CD Projekt Red has warmed to controller-based combat, and the majority of the games controls sit happily beneath the players fingers. The left trigger puts Geralt into a guarded posture, ready to ward off most regular attacks. Players are given two buttons for dodging; a short dodge that doesnt drain any stamina and a longer roll that does. Attacks involve stringing together various combinations of heavy and light thrusts. Geralt and his foes are animation-locked a la Monster Hunter and the Souls games, meaning combat is as much about careful timing and tactical position as it is about aggressive offense.
Geralts combat animations are remarkably detailed and fluid, and they have a tangible impact on the way the game plays. I regularly felt as though I was in control of an intelligent fighter and was impressed by how smoothly Geralt shifted his posture and focus to move between enemies, even on a crowded battlefield. Part of The Witchers appeal is the promise to let you feel like a wily, unstoppable badass, and Geralts elegant move-set and expanded arsenal accomplish that goal far more ably than previous games in the series.
The slippery framerate exacerbates issues with the combat system, which remains largely unchanged from the Witcher 2, and has inherited all of its problems. You attack by stringing together light and strong slaps with your sword, and can use an array of magical signs to protect yourself or pulverise others. The essential Quen spell casts a shield that negates a blow. Igni roasts enemies with a flame blast. Yrden lays a trap that slows them to a drunken crawl. Aard pushes them back with concussive force, and Axii stupifies enemies.
The long-range dodge can theoretically be used to dive out of the way of monster swipes and the new short-range dodge is designed to let you pirouette around strikes so you can counter, but both are very inconsistent in practice. Expect to take a lot of unfair hits, even in cases when the enemy's strike clearly sailed past you. This problem is instantly fixed when you step into Ciri's shoes for one of her brief playable flashback sequences. Her dodge is a short-range teleport, and is immediately more satisfying.
In terms of the actual combat some elements have been simplified form the previous games, but only in the sense that its now faster and more intuitive. The clumsy combos of the last game, whose animations couldnt be interrupted, are long gone and although Geralt is visibly older than before he feels more spry and athletic when in action.
Lesser enemies can also be studied beforehand for an advantage in combat, with Geralt possessing a supersense that not only lets him track smells and footprints but also highlights weak points on a foe, which can then be aimed at specifically using a brief slow motion effect. Despite all this the combat in itself isnt anything extraordinary, but it strikes just the right balance of complexity and accessibility given everything else thats going on in the game.
Well, TW2's combat was god awful (on m+k especially) and they didn't patch it in any way. So don't count on it?
This is from October. There's a couple of things worth touching on there. One, the game may have indeed been in a troubled state but still turned out ok. 10/10 reviews don't necessarily mean that production was smooth. Two, if working conditions were bad then they were bad. Just because we are getting a great product as a result doesn't undermine complaints about long crunch times.
Or, maybe the person was jaded and exaggerating out of bitterness. I don't know. A number of things could be at play here. But just because the final product delivered doesn't mean that these posts are automatically BS.
All the other sites and youtubers will start getting xbox one/pc code either really late this week or around launch. Just the way it is.
So she is literally using Geralt as her personal vibrator?
Don't we have conflicting reports on that? One review saying they have day 1 patch and another saying they don't have day 1 patch.