The Witcher 3 | Review Thread

Haha, I think you may have a hard time with this game. There really aren't "good/neutral/bad" paths. There may be endings you WANT to get, so you cater your game to that, but even "good" decisions can have mixed repercussions. Just like real life!

I'll cater my game to the ending I want to receive. That is the way I'll play this game.

That's what makes the Witcher so great. The choices really are different, and there really is no purely good or evil ending. It's a procession of lesser evils and compromises that makes it feel like a real thing, especially when compared to the Bioware style of choice & consequence. (Even Dragon Age)

In other words, taking the lesser evil of the two choices because it appears less evil but is more cruel in the long run is messed up way to play. Yeah, I'm waiting for the spoiler wiki to release so I don't screw up a playthrough. Fuck around and sink a town trying to be the hero. NOPE! (c) Lana.

Some of the choices in that game trailers review are fucked. This game gives me scary feels but it's time I take a risk and try something new.
 
The combat in TW2 and it looks like subsequently in TW3 have I think been a little misunderstood. It's not quite hack and slash but not quite at the other end of twitchy Dark Souls style combat. If you know what to expect then it becomes much more enjoyable. If you keep in mind that combat in these games is all about preparation, patience and timing as you wait for or create openings to attack then everything should click in time.

Or you could just keep Skyrim's combat in mind and thank fuck it's not that.
 
Sounds like you enjoy a Mass Effect style moral choice system, with clearly defined good and bad. Honestly the ambiguity of The Witchers' moral choices is the best part of the series. You may go in with the mindset of wanting to do right by people, but just like in real life what helps others can equally hurt some. What seems like the right choice can also leave everyone hurt or dead. This game is gonna force your hand on making lose lose choices, and I love that. Often in these game being the good guy mean choosing the blue or green dialog options. In this game your gonna be put in loosing situations that make you the bad guy no matter what choice is made.

Lose-Lose choices I can deal, but a seemingly win choice that turns to a loss is going to be a bummer for me [always over think that stuff and often a twist, or lazy bs makes the thought process a waste of time and investment].
Actually I lied, I can't deal with lose-lose that well either (although the only thing I'm thinking of atm is FarCry 4). I should probably check out mass effect 2, if it can standalone (heard about 3 story, wasn't a fan of gameplay in 1). Anyway.

Hopefully if it's well-integrated with the story it will be fun anyway, a bit more personalised.
 
Is there any review that mention what happens when you import one of your old savegames from the older games?

Not sure but Jesse Cox in his preview video mentioned something interesting. He said in the beginning before you start the actual game have the ability to make choices of what you did in the previous game if you don't have your save file for example. Not much detail other than that. He says there is a scene where you get questioned about choices you make etc.

Source https://www.youtube.com/watch?v=OBWcRGWOTUQ&=1020s
 
Anyone know if the Ubishop's keys are from GOG? They have a nice promotion there (free game with pre order) but I don't really want to deal with Uplay.
 
Have to echo the combat concerns, as TW2 felt like a fantasy Assassins Creed more than an RPG, really want that Skyrim style itch to scratch.

HA! What is it with these combat concerns? I think the majority of gamers prefer the Mordor/Batman style of combat as opposed to the Bloodborne type. I never heard anyone complain about GTAV or RDR combat gameplay. Stop with the hate mann. This game is so boss.
 
Can someone please clarify this for me, I couldn't find in answer in the 33 pages of this thread. Games Radar said that an oncoming day one patch will address framerate issues while Jeff's tweet implied that the version he had already had a day one patch applied to it.

What's the deal? The framerate being shit is make or break for me with this game.
 
What's with the GIFs?

Are we only allowed to say good things about the combat that many people have bought up concerns about?
It's a weird comparison, that's all. Elder Scrolls is legendary for its poor combat, and Skyrim is no different. Additionally, the linear open world adventures that are Assassins Creed are contrary to everything that the Witcher 2 is.

I saw an opportunity and I took it.
Hehe! Win!
You made it to the big time and got gif responses. Congratulations!

We all hope to be there one day. :)


In other words, taking the lesser evil of the two choices because it appears less evil but is more cruel in the long run is messed up way to play. Yeah, I'm waiting for the spoiler wiki to release so I don't screw up a playthrough. Fuck around and sink a town trying to be the hero. NOPE! (c) Lana.

Some of the choices in that game trailers review are fucked. This game gives me scary feels but it's time I take a risk and try something new.
That's the thing, there is no screwing up. They're choices you have to make, that's all. It's about weighing what you have versus what you want, rather than looking at the [Good] or [Evil] tags appended to each decision. And, being less than omniscient, these decisions can have unforeseen ramifications due to the player's ignorance, or even things entirely outside of their control.

It's a very unique take on choice & consequence, especially after years of being rooted in D&D-esque alignments.
 
Lose Lose choices I can deal, but seemingly win choice that turns to a loss is going to be a bummer for me [always over think that stuff and often a twist, or lazy bs ruins all the planning]. Hopefully if it's well-integrated with the story it will be fun anyway, a bit more personalised.

The Witcher series has always been about choices that are morally grey that don't necessarily have the intended effect. Keep in mind Geralt is but a small cog in a massive machine.
 
For people like me, peeved off by the item weight management in W2, GameInformer review mentions more lenient weight limits.
 
Can someone please clarify this for me, I couldn't find in answer in the 33 pages of this thread. Games Radar said that an oncoming day one patch will address framerate issues while Jeff's tweet implied that the version he had already had a day one patch applied to it.

What's the deal? The framerate being shit is make or break for me with this game.

These are versions of the game that will only run on a debug unit so likely it's not the final patch (or we'll get a 1.02 or something). Some reviewers said they were submitting bugs to CDPR and just yesterday CDPR said in the past two weeks they have improved performance in all versions.
 
Can someone please clarify this for me, I couldn't find in answer in the 33 pages of this thread. Games Radar said that an oncoming day one patch will address framerate issues while Jeff's tweet implied that the version he had already had a day one patch applied to it.

What's the deal? The framerate being shit is make or break for me with this game.

Agree. I'll need to now see the digital foundry comparison before I open my PS4 copy. Framerate is king in this kind of game.
 
I pre ordered this game from amazon for the XBOX ONE I cant wait to get it..I know they have reviewed the ps4 version but I assume the xbox one version is awesome as well
 
These are versions of the game that will only run on a debug unit so likely it's not the final patch (or we'll get a 1.02 or something). Some reviewers said they were submitting bugs to CDPR and just yesterday CDPR said in the past two weeks they have improved performance in all versions.
They don't clarify if the improvements are for the day one patch though. Somebody should ask in Twitter to see if they can clarify
 
Lose-Lose choices I can deal, but a seemingly win choice that turns to a loss is going to be a bummer for me [always over think that stuff and often a twist, or lazy bs makes the thought process a waste of time and investment].
Actually I lied, I can't deal with lose-lose that well either (although the only thing I'm thinking of atm is FarCry 4).

Hopefully if it's well-integrated with the story it will be fun anyway, a bit more personalised.

An example from The Witcher 1:

We need to begin with an example from the game. So let’s try this: You’re out at night, slaying monsters by the shore for a local merchant, when some elven guerrillas come up to you, asking about the shipment of goods – nearby goods – they were expecting from your temporary employer. They can’t risk being around for long, so they need you to make the decision of whether to take them at their word and let them haul away their goods, or tell them to bugger off.

If you chose to let the elves take the goods, then you later walk into a pub to be presented with a corpse. Protruding out of his chest are three arrows, the tips of which are designed to split on impact, diverging into three different arrowheads, to maximise the damage against internal organs and the like. Because of how they work, they’re useless against even lightly armoured enemies, so these are purely for killing civilians. That was what was in the goods. Well done, asshole, you just enabled to an act of terrorism.

If you didn’t let them take the goods, then that guy who gets arrowed doesn’t, and instead informs on a Scoia’tael sympathiser and supporter, who turns out to be a major character that you need help from. And so you need to bail him out of prison. Also, what with him being a dwarf, and most humans hating anything non-human, prison is a pretty crappy place for him to be. That would be your fault.
 
I don't even know what Codpiece means, but I laughed hard.

I7oQNV7.jpg
 
HA! What is it with these combat concerns? I think the majority of gamers prefer the Mordor/Batman style of combat as opposed to the Bloodborne type. I never heard anyone complain about GTAV or RDR combat gameplay. Stop with the hate mann. This game is so boss.

gtav combat gameplay sucks so bad, and i read lots of complain on neogaf already. Next thing you know majority probably prefer skyrim style of combat lol

anyway, cant wait. My 970 hasnt arrived though.
 
Hmmmm. When you put it like that...

Still. GIFs don't really contibute to a discussion. Skyrim's combat was truly bad... but that game still has a higher metacritic than The Witcher 3 :P

I never really understood why Skyrim got so high scores.

Those are the only review copies that were sent out.

PC Gamer:
While review copies of The Witcher 3 were sent out for the PlayStation 4 more than a week ago, PC code is still missing in action, despite being pre-loadable on Steam. Bandai Namco tells us that this is because a big day-one patch hasn't been finalised on PC in time for today's review embargo, but will be ready for worldwide release next Tuesday.

I wonder how big that day 1 patch then is when devs have insisted that day 1 patch is small download and just brings some tweaks to the table.
 
An example from The Witcher 1:



If you chose to let the elves take the goods, then you later walk into a pub to be presented with a corpse. Protruding out of his chest are three arrows, the tips of which are designed to split on impact, diverging into three different arrowheads, to maximise the damage against internal organs and the like. Because of how they work, they’re useless against even lightly armoured enemies, so these are purely for killing civilians. That was what was in the goods. Well done, asshole, you just enabled to an act of terrorism.

If you didn’t let them take the goods, then that guy who gets arrowed doesn’t, and instead informs on a Scoia’tael sympathiser and supporter, who turns out to be a major character that you need help from. And so you need to bail him out of prison. Also, what with him being a dwarf, and most humans hating anything non-human, prison is a pretty crappy place for him to be. That would be your fault.

It comes from an article by RPS by the way. Interesting read.

http://www.rockpapershotgun.com/2011/05/04/how-the-witcher-dealt-with-choice/
 
Is there any review that mention what happens when you import one of your old savegames from the older games?

given that they didn't play the game multiple times prior to creating their reviews, I'd imagine it'd be very difficult to tell the exact differences of choices made prior to the games start
 
They have been saying for a while that the initial patch will be very important. I hope the improvements come on launch.
I haven't seen the word important personally. Everything I've read of the patch just said it improved the experience. But they also said the game is playable pre-patch which coincides with the comments of reviewers
 
gtav combat gameplay sucks so bad, and i read lots of complain on neogaf already. Next thing you know majority probably prefer skyrim style of combat lol

anyway, cant wait. My 970 hasnt arrived though.

Not prerelease though.

I don't like GTA's gameplay and loath Skyrims, but I do find Batman and Mordors combat fun.
 
HA! What is it with these combat concerns? I think the majority of gamers prefer the Mordor/Batman style of combat as opposed to the Bloodborne type. I never heard anyone complain about GTAV or RDR combat gameplay. Stop with the hate mann. This game is so boss.

sleeping dogs :)

can't speak for RDR but the combat in GTA is pretty bad. was hoping i'd be much closer to MP3 than it turned out to be.
 
The Witcher series has always been about choices that are morally grey that don't necessarily have the intended effect. Keep in mind Geralt is but a small cog in a massive machine.

I'm kind of worried you mean things will just go in the opposite way you think so pick the other option.

But really, it does sound like it could be a lot of fun to make choices if the scenarios are well thought out and reasonably elaborate sometimes, which is what His Majesty's quote implies below.
The story has me already just on the small details I know about it, hopefully the combat stuff will be more clear soon.

An example from The Witcher 1:

If you chose to let the elves take the goods, then you later walk into a pub to be presented with a corpse. Protruding out of his chest are three arrows, the tips of which are designed to split on impact, diverging into three different arrowheads, to maximise the damage against internal organs and the like. Because of how they work, they’re useless against even lightly armoured enemies, so these are purely for killing civilians. That was what was in the goods. Well done, asshole, you just enabled to an act of terrorism.

If you didn’t let them take the goods, then that guy who gets arrowed doesn’t, and instead informs on a Scoia’tael sympathiser and supporter, who turns out to be a major character that you need help from. And so you need to bail him out of prison. Also, what with him being a dwarf, and most humans hating anything non-human, prison is a pretty crappy place for him to be. That would be your fault.

That does seem pretty fun. I'd like that. Far Cry 4 was just fucking awful with the story choices I guess.

Not prerelease though.

I don't like GTA's gameplay and loath Skyrims, but I do find Batman and Mordors combat fun.

They're fun no doubt, I'm just not sure I want to see that combat in more games instead of something a bit less automatic and requires more planning. I don't think this is going to be like that but I'm not sure. One review description came pretty close.
 
Why is the PS4 version only getting reviewed?

All the reviews have made zero mention of any performance issues on the XBox One.

The current conversation is of frame-rate problems on the PS4.

Considering that we know that MS has a marketing deal for Witcher 3 and that the XBox One version is graphically inferior to the PS4, I don't expect any review of the XBox One version until the game is released.

Do you think MS would want a week-long conversation on the graphical differences of the PS4 and XBox One versions?
 
No, because no reviewer such said thing. It is just my guess based on several reviewers mentioning they happened during combat against many enemies, which seem to point to CPU-intensive scenarios (more AI, animation, physics, etc). But of course no one except the developers can know for sure if those drops are GPU or CPU bound...

Ok, it's just your speculation then.
 
The review at OPM (Gamesradar) is just so moronic.

White Orchard – where you’ll spend your initial hours with the scarred huntsman that is the White Wolf, learning the basics of many complex and involving systems – is a self-contained area. You can return to it after you’ve slain the Griffin and triggered your passage onto the main quest line, but not via real-time travel. Skellige, an archipelago full of seductive Northern Irish accents, clan politics and bracken-bordered Instagram opps is also a self-contained area, accessible only by ship – and again, not in real-time. The same goes for Kaer Morhen, and the Royal Palace at Vizima. All these areas are inaccessible from The Witcher 3’s primary setting, Velen, except by fast travelling. TL;DR – it isn’t an open-world.

No words really.
 
I'm kind of worried you mean things will just go in the opposite way you think so pick the other option.

But really, it does sound like it could be a lot of fun to make choices if the scenarios are well thought out and reasonably elaborate sometimes, which is what His Majesty implies luckily.

The cog in the small machine comment is illustrating the fact that Geraly is simply a Witcher, often seen as an outcast in society, he isn't expected to change the entire world. He's just one guy caught up in the political game of the world and trying to survive, his actions may have consequences but they aren't going to settle large scale disputes or solve a massive crisis.

This video does an excellent job breaking down why TW series approach to storytelling is so unique and great:

https://www.youtube.com/watch?v=qRsqAmuxjNk
 
Can someone please clarify this for me, I couldn't find in answer in the 33 pages of this thread. Games Radar said that an oncoming day one patch will address framerate issues while Jeff's tweet implied that the version he had already had a day one patch applied to it.

What's the deal? The framerate being shit is make or break for me with this game.

There is no clarification because there is no clarity on it. May be both are true? May be be it's not one patch that resolves them all?
 
you mean like 7.5s?
Also of course Jeff isn't going to like Witcher he hates red dead.

Jeff hates everything. I don't even bother with Giantbomb anymore. I used to love Jeff, but he literally hates everything to do with gaming it seems.


Anyways, I'm hype as hell for the Witcher 3 now. I wasn't at first but dwam it's gonna be sick next week.
 
Alright guys, I got a huge cup of coffee and I'm on page 13 of this thread. Let's do this.


Also, I saw a lot of people being concerned about the fetch quests, I know different strokes for different folks but finding a lost person/wagon/hat dont resonate as "fetch quests" to me. I realize by definition you are finding and fetching a hat for a guy, but In my head it for things like find me 10 flowers or kill drowners for 7 brains.

Anyways, loving the scores.
 
fucking sweet, summer of great RPG adventuring for me. only barely scratched the surface in Bloodborne and when i'm done with that it's straight to Witcher 3 (which will hopefully be patched a few times by then :P).
 
Just guessing the PS4 is like the middle child version to review, not going to over promise and under-deliver so far as looks and performance are acceptable. Was a little surprised though, I did think PC version would get reviewed.
 
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