Heiko Blade: When I was 16 years ago, the grand and decision serious stories of role-playing masterpiece Planescape: Torment was reading, I thought to myself how long it will take probably until no longer play such stories in my head, but are really experienced. It took exactly 16 years. For The Witcher 3 is much more than just a fantastic role-playing, it's a new milestone and benchmark for the art of interactive storytelling.
Finally, there are no qualitative differences between the main story and more the side quests, every conversation with even the most insignificant figure was staged with the same attention to detail. At last my freedom of choice is no longer fooled or reduced to a few key points, but the power is from the first secondary task and the great finale in the player's hands. Everyone is The Witcher 3 experience differently, make different choices, explore other venues, experience other adventures or even missed completely.
Brief: Everyone writes their own story. Exactly finally distinguishes games from books and films. So far, unfortunately, too often only in theory, in The Witcher 3 fascinating and entertaining practice. A practice in which the future will be measured every other story-driven games. So we define a milestone.