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The Witcher 3: Wild Hunt |OT2| Wanted to find Ciri, but everything Gwent wrong

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Best rock slide ever.

ePFaSOi.gif

i demand rock surfing races in the expansions
 
Quick question:
Just got the game, started the prologue on Deathmarch.

Just got the quest to kill the gryphon. It says level 3 recommended, but I'm still level 1, about 60 XP from level 2.

I've done every single other quest I've come across and the Witcher contract for the well.
find the pan, find the arsonist, find the brother lost on the battlefield, etc.

Is this normal for Death March? Or have I run into the XP bug?

If you've done all the quests in White Orchard (there are like 6 or 7 I think?) and have gone to most of the points of interest you should be level 3-4. So it sounds like the XP bug.
 

KorrZ

Member
I guess, she thinks there's a difference between insults towards a character based on their "mutation"/profession and one based on their gender? That's what I got out of those tweets, and in a way I tend to agree.

It's a game set in a fucked up medieval based world. Of course men are going to call women whores/bitches and treat them like shit. This stuff only gets to me because you'd never see someone pull up random things like this when a rapist in a tv show slaps a girl around and calls her a bitch/whore because of course that character would.

The post above saying that there's a difference between something being sexist and their being sexism in the world is spot on.
 

Moff

Member
I did the botching lumberskin quest. how far in the story am I % wise


the combat is still not clicking. what should I be upgrading? did fast attack upgrades and I use the slow trap as my go to spell, anything else and I'm woefully underpowered :/

the alternate casting mode for quen made all the difference for me
 
Best rock slide ever.

ePFaSOi.gif


edit: On a side note, has anyone on PC got a really good key layout? I've tinkered around with different set ups but I can't find a decent one where my fingers aren't playing twister during combat.

I'm pretty comfortable with mine but I don't know what degree of finger twister you're willing to tolerate. I basically just tried to recreate the controls of Witcher 2 as best I could. Included using mouse macros to one button cast aard, igni, and quen.
 

Ark

Member
Okay so I think I've spent at least ten hours in Novigrad and I'm not even finished with it yet. But I this flute song has been stuck in my head all weekend.

I fucking love it.
 

RDreamer

Member
She has no concept of the difference between sexism in the game and a game being sexist.

I think overall she's trying to make the point that there are a lot of games with sexism against women and not enough without. That's part of why she examines tropes and doesn't just do a video series entitled "these games are sexist."

She's saying these sorts of tropes are overused and highlighting where they're used. Yes, we can come up with a lot of excuses why it's ok here or there, but that doesn't change that it's still a trope being used and that the general gaming landscape is using it a bit more than it probably should.
 

Ducayne

Member
So close to 50 hour playtime and only just finished the Bloody Baron storyline lolz

Questline questions/spoilers below

Okay so I killed the tree spirit and reunited Anna and Baron and they rode off to look for an herbalist help in the mountains, but the orphans are just 'gone?' Are the kids dead? Where'd they go? I feel like I kept hearing that all choices in the bloody baron questline are tough and no outcome is 'perfect' but I just feel like there was no ramifications for accidentally killing a bunch of kids.
 
I did the botching lumberskin quest. how far in the story am I % wise


the combat is still not clicking. what should I be upgrading? did fast attack upgrades and I use the slow trap as my go to spell, anything else and I'm woefully underpowered :/

I went all-in on a fast attack glass cannon build. Got the Cat School Techniques general skill, 1 point in Quen, and the rest in the combat skill tree, mostly focused around fast attacks and adrenaline point generation. Wearing all light armor of course. All +attack mutagens. I find the combat to be pretty easy on Death March, mostly because of Quen. That said, I had alot of trouble on the last part of the Botchling quest. It's pretty much the only spot in the game where I died multiple times.
 
I think overall she's trying to make the point that there are a lot of games with sexism against women and not enough without. That's part of why she examines tropes and doesn't just do a video series entitled "these games are sexist."

She's saying these sorts of tropes are overused and highlighting where they're used. Yes, we can come up with a lot of excuses why it's ok here or there, but that doesn't change that it's still a trope being used and that the general gaming landscape is using it a bit more than it probably should.

I agree that there is some link between creative works and the perpetuation of social negative values (Hello Jud Süß).

But there is also the compelling and simple argument that terror, horror, and angst (put on individuals by society, other individuals, ideologies, histories, etc) are more interesting to read about than stories that do not have these things.

I still think the sexism on the production side of games is a more interesting and critical path than the sexism found in game's stories.
 
There's this one point of interest in White Orachard that I can't figure out what to do.
It's one of the "occupied area" or whatever it's called where there's a rock statue and flowers and stuff but nothing is around that area.
 

Jedi2016

Member
So close to 50 hour playtime and only just finished the Bloody Baron storyline lolz

Questline questions/spoilers below

Okay so I killed the tree spirit and reunited Anna and Baron and they rode off to look for an herbalist help in the mountains, but the orphans are just 'gone?' Are the kids dead? Where'd they go? I feel like I kept hearing that all choices in the bloody baron questline are tough and no outcome is 'perfect' but I just feel like there was no ramifications for accidentally killing a bunch of kids.
From what I gathered, they were
delicious
.
 
There's this one point of interest in White Orachard that I can't figure out what to do.
It's one of the "occupied area" or whatever it's called where there's a rock statue and flowers and stuff but nothing is around that area.

Leave and come back, or meditate. There should be a group of ghouls around it, but they don't always show up when you first arrive.
 

RDreamer

Member
I agree that there is some link between creative works and the perpetuation of social negative values (Hello Jud Süß).

But there is also the compelling and simple argument that terror, horror, and angst (put on individuals by society, other individuals, ideologies, histories, etc) are more interesting to read about than stories that do not have these things.

I just think using some of these tropes are lazy writing.

Now, I realize CDPR are kind of trapped in a few things because of the source material. And then I also forgive some things because it's obvious Andrej and them were both heavily trying to get a realistic time period fantasy with spritzes of Polish mythology.

But I think they failed in a few things. The end of the Whoreson Junior was rather problematic to me.
They literally used women's bodies to make you dislike him. It's like they couldn't think of anything else and said hey let's just throw in some dead women!
. That was incredibly lazy writing, especially coming after some of the good writing earlier int he game.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
what the fuck at the super dark turn in the
Cabaret
quest? o_O
 

-Deimos

Member
I turned those off because I wanted my exploration to be organic, but now that I'm seeing how large Velen I think I should turn them back on. I'm going to miss a lot of stuff without them.

I was going to turn them off too but yeah, Velen is huge and there's no way I was going to discover them on my own.
 

Moff

Member
what the fuck at the super dark turn in the
Cabaret
quest? o_O

yeah I thought that, too. could easily have been done with another character
is this somehow related to
who you choose as the actress for the princess in the play?
 

Daingurse

Member
How is it godlike when you are playing defensive and playing a waiting game?
I am playing on Death March, and the active shield is literally useless.
The best defense is the best offense.

I want some health I use the shield, how is that not godlike? I'll play the way I want to play, which happens to be reckless and aggressive. So having regen with the shield is godlike. How you much worth it has to you doesn't really matter. Useless for you? Sorry to hear it.
 
edit: On a side note, has anyone on PC got a really good key layout? I've tinkered around with different set ups but I can't find a decent one where my fingers aren't playing twister during combat.

I've got one of those crazy mice with 10 buttons (<3 G502), but I've had good luck with this layout:

Mouse 1: Light Attack
Mouse 2: Heavy Attack
Mouse 3: Witcher Vision
Mouse 4: Bombs/Utility
Mouse 5: Lock-on
Mouse Thumb Button: Block/Parry
Mouse 6: Item 1
Mouse 7: Item 2

Everything else to default, except F for "use", because that's where "use" should always be. With so many different functions on the mouse, it saves my left hand up for movement and spell casting.
 

Einchy

semen stains the mountaintops
I just think using some of these tropes are lazy writing.

Now, I realize CDPR are kind of trapped in a few things because of the source material. And then I also forgive some things because it's obvious Andrej and them were both heavily trying to get a realistic time period fantasy with spritzes of Polish mythology.

But I think they failed in a few things. The end of the Whoreson Junior was rather problematic to me.
They literally used women's bodies to make you dislike him. It's like they couldn't think of anything else and said hey let's just throw in some dead women!
. That was incredibly lazy writing, especially coming after some of the good writing earlier int he game.

He was a crazy serial killer who liked killing women. How is it lazy writing for there to be dead women there?

There's a place where the enemies you fight are called "cannibals", throughout their camp you can find chopped up bodies. Is that also lazy writing?
 

Roussow

Member
As someone who isn't familiar with The Witcher series prior to this game, what's the go with the recap narration? those "comic" styled scenes only appear in these loading screens and the intro. Is the narrator a character?
 
I turned those off because I wanted my exploration to be organic, but now that I'm seeing how large Velen I think I should turn them back on. I'm going to miss a lot of stuff without them.

Most of that stuff in Velen IS disposable. You probably won't miss out on a great deal of value if you just rely on organic exploration, so long as you're pretty thorough. It's easy to burn yourself out on the question marks if you turn them on and start obsessing over them.
 
As someone who isn't familiar with The Witcher series prior to this game, what's the go with the recap narration? those "comic" styled scenes only appear in these loading screens and the intro. Is the narrator a character?

Narrator is old Dandelion, presumably recounting Geralt's story decades after the events of the game. All of the bestiary/character/quest entries are written by him as well.
 
How is it godlike when you are playing defensive and playing a waiting game?
I am playing on Death March, and the active shield is literally useless.
The best defense is the best offense.

Active shield does increase DPS because it lets you sit in the pocket and not have to dodge.
 

Nemmy

Member
I agree that there is some link between creative works and the perpetuation of social negative values (Hello Jud Süß).

But there is also the compelling and simple argument that terror, horror, and angst (put on individuals by society, other individuals, ideologies, histories, etc) are more interesting to read about than stories that do not have these things.

I generally believe that context matters (actually my main problem with a lot of Sarkeesian's work is how often she overlooks context in order to make a point, but that's a whole other discussion). There's a clear difference to me between something like Duke Nukem Forever, where sexism is pictured positively as being fun and "manly", and The Witcher which does contain sexism but never makes it look acceptable. With all the choice you get in the dialogue, I don't think there's a way to make Geralt sound like a sexist/racist asshole - I never came across such an option I think. In fact I'd go as far as saying that the way he treats everyone equally is one of his most important traits, that most set him apart from the rest of the world he lives in.

Bottom line, I never felt like playing a Duke Nukem game - as a woman, I feel like it's a "boys club" of sorts where I have no business going. And I really love The Witcher games' setting in a way - as much as I'd hate to live there.
 

Moff

Member
well my first and only real flaw in this game after 80 hours are the points of interest in skellige in the water. they are 100% useless shit.
now I commended this game for having really interesing open world points of interests earlier, and I still do, but all those "smuggled goods" POI's in skellige water, and there are about 50 of them, should have simply been cut. I understand you don't have to do them, and they probably served a purpose at one point in the game development when you actually had to discover all the islands yourself and couldnt just buy the quick travel points, and acted as some kind of diversity. but damn, that's just bad content and easily the game's worst content.
 
I generally believe that context matters (actually my main problem with a lot of Sarkeesian's work is how often she overlooks context in order to make a point, but that's a whole other discussion). There's a clear difference to me between something like Duke Nukem Forever, where sexism is pictured positively as being fun and "manly", and The Witcher which does contain sexism but never makes it look acceptable. With all the choice you get in the dialogue, I don't think there's a way to make Geralt sound like a sexist/racist asshole - I never came across such an option I think. In fact I'd go as far as saying that the way he treats everyone equally is one of his most important traits, that most set him apart from the rest of the world he lives in.

Bottom line, I never felt like playing a Duke Nukem game - as a woman, I feel like it's a "boys club" of sorts where I have no business going. And I really love The Witcher games' setting in a way - as much as I'd hate to live there.

There are also plenty of quests where blindly siding with a beautiful woman comes back to bite you. Or where the woman feels patronized by your constant attempts to coddle her.

Major Spoilers:
Ciri, for example.
 
So close to 50 hour playtime and only just finished the Bloody Baron storyline lolz

Questline questions/spoilers below

Okay so I killed the tree spirit and reunited Anna and Baron and they rode off to look for an herbalist help in the mountains, but the orphans are just 'gone?' Are the kids dead? Where'd they go? I feel like I kept hearing that all choices in the bloody baron questline are tough and no outcome is 'perfect' but I just feel like there was no ramifications for accidentally killing a bunch of kids.


the sisters ate them. That was the whole point of the orphanage.

Alternate progression of the quest:
free the tree spirit and he'll save the kids but destroy the village. Also anna will be cursed by the sisters for failing to look after the kids. She'll turn into a water hag. You can eventually lift the curse. She says goodbye to baron and tamara and then dies. Baron then goes ahead and hangs himself so you should get his gwent cards beforehand.
 

iNvid02

Member
There's a lot of discussion going on in the Witcher community about POST-GAME
placing back Triss, Yen, Ciri, Eskel, Lambert etc. into the game after the story is finished.

Seems like many find it deperessive that the main characters are gone after the story is finished and many has difficulty conitnuing playing post-game.

Spawning back at Kaer Morhen completely empty was a little sad. It already feels as if choosing Yen/Triss didn't matter, post-game feels like the choice of Geralt being a lone monster hunter has come to pass.
 

GJS

Member
As much as I have enjoyed this game so far, there are some really annoying design choices.

Things like ekimmara hide are limited as the monsters that drop it don't respawn, so you can't upgrade every decoction and oil. People will end up using the hides without realising they are limited, or know they are limited and save them for later and never use them.

I have 1 ekimmara hide so far, which I know I will never end up using as I either have to settle on the upgrade recipes I have currently or wait until I find more. So I will probably just end up completing the game without using them.
 

Ciastek3214

Junior Member
He was a crazy serial killer who liked killing women. How is it lazy writing for there to be dead women there?

There's a place where the enemies you fight are called "cannibals", throughout their camp you can find chopped up bodies. Is that also lazy writing?

The problem is, you don't know he likes killing women before you get to his hideout. It could've been anything, but they just took the easy way of making you hate him. I personally think it would've been better if they took the women-killing stuff out, and just left you with the choice of snitching him to Dijkstra, or keeping his secret. Dat twist was really heavy-handed, and unnecessary.
 
well my first and only real flaw in this game after 80 hours are the points of interest in skellige in the water. they are 100% useless shit.
now I commended this game for having really interesing open world points of interests earlier, and I still do, but all those "smuggled goods" POI's in skellige water, and there are about 50 of them, should have simply been cut. I understand you don't have to do them, and they probably served a purpose at one point in the game development when you actually had to discover all the islands yourself and couldnt just buy the quick travel points, and acted as some kind of diversity. but damn, that's just bad content and easily the game's worst content.

Turn the PoI's off is all I can say. It's nice to sometimes stumble upon them but I can see how hunting down all question marks a la Ubisoft style would be frustrating filler.
 

Artanisix

Member
my only change that i'd make to this game is make it so that all quests scale to your level to some extent

playing through a grey quest just feels bad and mmo-y
 
my only change that i'd make to this game is make it so that all quests scale to your level to some extent

playing through a grey quest just feels bad and mmo-y
On the contrary, I found that I was actually doing only the quests that I wanted to because I cared about their story. If it was scaling XP, I might be running around trying to level up forever. Without the XP, I'm playing what I want to play for the intrinsic reward thereof.
 
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