However, it completely falls apart when you are fighting multiple enemies in small tight spaces. The situations don’t happen a lot, but when you are in dungeons, or taverns/houses. It sucks. In those tight spaces, the camera will often put you in an awkward position where you can't see the enemies and I often found myself getting attacked from an enemy I couldn’t see, which will often lead to multiple enemies getting good shots. And you end up having to frantically roll around to try to reposition yourself so you can get a good angle AND get enough space to use one of your sign powers just to create a tiny bit of breathing room. I don’t even know why the dodge mechanic even exists in this game since it rarely created enough distance to avoid enemy attacks. I also hate that Geralt is forced to commit to every animation and you can’t seem to cancel out of it. I have very slow reflexes and really struggle with parrying, although I was able to use it in one on one fights. I also hated how slow Geralt moved during combat. He should have moved quickly towards his enemies. The targeting system was off when dealing with a bunch of enemies.