demosthenes
Member
To anyone playing this for the first time: please, play Gwent! It's so good.
Gwent is love. Gwent is life.
I missed the tutorial at the start. Should I just youtube?
To anyone playing this for the first time: please, play Gwent! It's so good.
Gwent is love. Gwent is life.
Finishing up the main Skellige stuff. Cerys should've been a romance option, amiright?
Not really. She's the daughter of Crach who's Geralt's friend.
Just like Crach treats Ciri as his daughter, Geralt treats Cerys.
I feel like this wouldn't matter to game Geralt. Unlike book Geralt, he's quite the man-ho.
The OP of the Gwent thread should bring you up to speed, I posted a link on the previous page.I missed the tutorial at the start. Should I just youtube?
Blood & Wine crafting question...Is there a point to getting the diagram for the grandmaster feline armor if I haven't gotten the base version already?
Perhaps a stupid question but I started Blood & Wine recently and the silences in ambient music seems odd to me. Is this normal/intended? Or a bug? I did play a little when B&W was just released but I can't recall having the same issue back then but maybe I have just forgotten it or did not notice it since I only played around two hours back then.
After buying the complete edition on Black Friday, I was finally able to read through all the books and the recaps of Witcher 1 and 2 and begin Witcher 3.
I gotta say, starting right after reading the books allowed me to instantly get into it. It was fun finally seeing visual representations of the characters, which I purposefully avoided while reading, and seeing how close I got with my mental image of them. (Geralt's witcher friends were exactly as I pictured them, Emhyr decidedly not.)
The game is pretty tough though. Is it a mistake to play with only food healing your vitality? I'm on the next to hardest difficulty and going through food fast.
I wish I could come across Geralt's fellowship he had in the books.Too bad they all died at the very end,even Regis.
Story/plot question: The Wild Hunt isthe group of elves Ciri met in the alternate dimension when she entered the Tower of Swallows, right?
Gonna post again when I get further, most likely about the characters that pop up from the books.
P.S. Gwent is amazing.
The game is pretty tough though. Is it a mistake to play with only food healing your vitality? I'm on the next to hardest difficulty and going through food fast.
Well, don't worry too much aboutRegis.
Not at all. I strongly suggest new players start out on Blood and Broken Bones (2nd hardest) or even Death March (hardest).
Anything below these makes the need to prep for fights - applying oils, stocking potions, swapping perks - nearly useless. For me at least, this takes the fun out of the combat entirely. Also - even Death March gets fairly easy after level 10 or so.
Yay! I also confirmed my question ingame when Eredin's name popped up in the database, sweet!
Yes, I'm on Blood and Broken Bones. Currently doing the quest with Keira Metz in the ruins with no food and foglets fucking me up, but thankfully I just found that I was able to make a Swallow potion for health. I'm just level 4, so I think I'll dive into alchemy more soon.
I encountered audio issues of a different kind in my playthrough. Music in Toussaint would sometimes cut abruptly when traveling between areas without the smooth transition heard in the rest of the game. Another was certain dead enemies still produced noises. Coming from the otherwise seamless experience of the rest of the game it became rather noticeable.
Yes, I'm on Blood and Broken Bones. Currently doing the quest with Keira Metz in the ruins with no food and foglets fucking me up, but thankfully I just found that I was able to make a Swallow potion for health. I'm just level 4, so I think I'll dive into alchemy more soon.
You might want to level up before going too much further. I mean, a lot of times the "suggested" level to a quest is a bit forgiving, but at lower levels, when you have fewer skills available, the difference between level 4 and level 6 is actually noticeable. At the very least, go searching for the place of power stones and activate them for some free skill points. The only thing that saved me in that particular quest was having the secondary form of Quen available so I could regenerate health from enemy attacks. I think I was level 8 or 9 by that point and still getting knocked around a bit. But figuring out how to heal damage in combat without resorting to food is good to consider. There's a skill in the second tier of Alchemy called "Refreshment" that makes it so taking ANY potion restores some health; that one is pretty nice as well (but requires a big investment in Alchemy which is hard to justify at lower levels).
Yeah, I've been doing the main story quests and then going out of my way to do the sidequests that pop up, but some have had a really high level recommendation, so I think I need to just pull back from the story quests and ride around a bit just to get a couple more levels and find those places of power. Currently level 7 and have done the Crookback Bog and Bloody Baron quests with a few side quests.
On a plot-related note, the Crookback Bog witches are some of the creepiest fucking things I've seen in a while.
Eurogamer interview with Geralt's voice actor:
http://www.eurogamer.net/articles/2017-01-27-the-voice-behind-the-witcher
Playing through Witcher 3 for the first time, and have it on mostly ultra settings at around 30-40 fps. However, whenever I use Igni the fps tanks to 14-15. Is there anyway to fix this in the settings (I'm guessing the fire effects are CPU intensive and I am still using an i5 2500k)?
Playing through Witcher 3 for the first time, and have it on mostly ultra settings at around 30-40 fps. However, whenever I use Igni the fps tanks to 14-15. Is there anyway to fix this in the settings (I'm guessing the fire effects are CPU intensive and I am still using an i5 2500k)?
I'm sure this has most likely been brought up numerous times, but I just got to the part of the Novigrad quest where Dandelion...talks.
He's more or less how I imagined him from the books, look-wise, but then he opened his mouth. I had to pause the game and look up how he sounded in the first two games, and yep, all awful. I imagined a hilarious, preening fop, not some dude off the street of Milwaukee.
Just finished white orchard zone. Does every map have those little ? Places that dont give u much
Just finished white orchard zone. Does every map have those little ? Places that dont give u much
Forgot how hilarious Hearts of Stone was.
The heist is hilarious (the entire hostage sequence), the wedding is just pure joy, and the third wish is incredibly beautiful and evocative (if not particularly fun to play through again).
Just finished white orchard zone. Does every map have those little ? Places that dont give u much
Games&Symphonies just uploaded an awesome orchestra of The Witcher 3.
https://www.youtube.com/watch?v=DzCq7Fjj9Z0
Loving this game! In Velen right now visiting everything that I can with the exception of places with enemies way more powerful than I.
I noticed that it is raining almost constantly in my game. Did I do something I wasn't supposed to during a quest or something? I play for about 3 hours a night and it rains the entire time!
I'm finally down with Gwent now that I have a lot of hero cards. Been winning almost all my games and I now understand why people were excited for the standalone Gwent game.
Yeah once you get good cards the game is much better. The hero cards are REALLY overpowered in the game, but apparently don't function the same in standalone Gwent. I dunno I'm not in the beta tho.
But yeah in W3, Gwent is rad. Spies are OP AF and its still cool.
Yeah, but it's super abstract. By the time we realized that Iorveth's quest wasn't working (he was actually a secondary character in a much bigger story about the war) it was way too late to add something new. About the only thing we'd have had time to do would have been to put his dead body somewhere with a note, which was suggested. I think that would have been a pretty poor conclusion to his story, so it was better to just leave him unresolved.
For an idea of what we need to do to even add a small quest. First I need to draft the quest in paper, get approval from quest lead and the director. This can actually take a couple of weeks, longer if the quest is important. Level design, environment art, character art, audio, cinematics, animation all need to get asset requests. For a small quest I'd try to avoid making more than one new character request, more than 2-3 locations. Some of the assets will go to outsource, most will be done in house.
While that's taking place (months and months of work) the quest and story teams draft the quest. This can take a while, since a lot of stuff that works on paper doesn't work in game, for many many possible reasons.
Once story is done, the text goes to localization (our writers all write in PL). From there lines are translated into a dozen languages, then sent to the studio to get actors to perform them. Those lines flow back to audio and cinematics, who put them into the game and make sure they sound right.
Meanwhile QA and quest bug-fix and iterate on the quest, basically until we ship. This includes bugs of course, but also general feedback. During this phase entire locations might be moved or redone, characters change, etc, and each team needs to respond to each change. So if QA realizes that we made a mistake and *actually* this character shouldn't say this or this... also he should have a red sash instead of a blue one... also his house is in a swamp and it needs to be in the forest... etc. Each of those changes means that different teams need to jump in. Textual changes are particularly nasty because it means literally hundreds of people, producers, translators, managers, actors, directors, audio technicians, cinematic artists, etc, all have to deal with it.
So I mean, in the super abstract, yes, you are right. Giving Iorveth his own side quest wouldn't have been hard. Actually, we gave him a huge quest and multiple side quests and it was even playable*. But it got cut and it wouldn't have been simple to replace it at that stage of the project.
*Asterix to remind you that as a dev, my definition of playable is not the same as yours. No one who hasn't worked in gamedev really has any idea how janky and ugly games are until very very late in development.
The quest was pretty nilfgaard-centric and involved a renegade general (and demonologist) who was doing crazy wizard poo poo in Velen. Thaler was there, and so was Vincent Meis (but he got cut early). Iorveth was in there, trying to steal something from the demon-summoning general guy so that he could cure a plague that was killing his doods. Some parts of the old story stuck around, Eye for an Eye, Patrol Gone Missing, and... uh whatever the one is with the lady who wants you to find her redheaded kid? There was also a tiny quest in the Nilfgaard camp about some soldiers who stole a pig and tried to make it look like a monster took it. It got cut because it was bad (It was my quest, I'm allowed to say that.)
The whole nilfgaardian war stuff got cut for mostly just not fitting in well with the rest of the game and simply not having enough time to finish it properly.